Updated for next release.
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NEWS
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NEWS
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New in 0.7.11pre1
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* August 31, 2002
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* The world is now populated with random ground objects with
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apropriate type and density for the local ground cover type
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(buildings, water towers, farm houses, silos, cows, trees, etc.)
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* Many (most?) ground textures updated for a much nicer, more coherent,
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more realistic overall look and feel.
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* Added a java client library for FlightGear.
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* Added some external scripting examples (python.)
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* Implimented a Bendix/King KT 70 transponder.
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* Implimented a Bendix/King KR 87 adf.
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* Added support for 3d instrument panels inside 3d cockpits.
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* Added support for animation of 3d models tied to internal properties.
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* New/updated aircraft include: Cessna 172, Piper J3 Cub, DC-3, A4
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Skyhawk, Cessna 310, 747, 1903 Wright Flyer (non-linear with stall
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modeled, based on wind tunnel data.)
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* Convert the magic carpet into a UFO, complete with sound effects and
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a 3d model (based on real world data of course.) :-)
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* Environment manager overhaul
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* Support for a base wind speed with gusts.
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* Support for a base wind direction with variation.
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* Support for more dynamically reconfigurable cloud layers. Cloud
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layers are no longer hard coded.
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* Updates and additions to the FAQ
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* Improvements to the sound effects module.
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* Autopilot fixes to allow it to work much better on large airliners.
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* Added a generic interface for running the flight dynamics model as a
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seperate process communicating via a network connection.
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* Synced with the latest JSBSim code.
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* Synced with the latest UIUCmodel code.
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* Many fixes and updates to the YASim FDM (fixed flap drag issue, new
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tail wheel lock, lots of solver fixes, and fixes to other internal
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stuff.)
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* Added support for menus defined in an xml file.
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* Make the help system start more robustly/quickly in Win32
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* Added support for detecting the name of a joystick and using the
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appropriate default joystick config file.
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* Overhauled the remote/network property interface.
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* Added a --show-aircraft option to dump out a list of all the
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available aircraft you can select with the --aircraft=NAME option.
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* Added a --random-wind command line option.
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* --wind= option can now contain ranges,
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i.e. --wind=min_dir:max_dir@min_speed:max_speed; the system will
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automatically vary the wind within these ranges.
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* A "physical" crash (i.e. too-hard impact with the ground) causes the
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sim to freeze. You can then reset the sim to the starting state
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with the menu->reset option.
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* Support in the scenery tile cache for maintaining tiles in the cache
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relative to several view points that could be *very* far apart.
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* Brake makes the magic carpet fly backwards.
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* Many clean ups, fixes, and improvements with the tile pager. Memory free
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is now done incrementally and spread out through multiple frames to hide it.
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* Modernized the autoconf/make scripts.
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* Cleaned up old cruft from the build system.
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* Default to using FGEnvironment
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* Removed support for efence (in favor of valgrind.)
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* Bumped minimum plib version required up to 1.4.2, however the latest
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cvs (and hopefully release) works much better.
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* Added valgrind debugging config files/scripts.
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* Weeded out many warnings/errors flaged by valgrind.
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* Overhauled the FGSubsystem class.
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* Fixed reporting of winds, cloundbase and altimeter setting.
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* FGSteam converted to a proper FGSubsystem.
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* Fix fog on 3dfx cards.
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* Added internal support for turning each tank on/off individually.
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* Added support for a fuel selector switch.
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* Fixes to builtin property browser.
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* Fixed several math overflow problems with time elapsed calculations
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that had crept in. Thes would cause some things to stop updating
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(like portions of the instrument panel, and radio station frequency
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matching.)
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* Updates to the network OpenGC interface.
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* Irix fixes.
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* Mac OS X fixes.
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* MSVC fixes.
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* IA-64 w/ Intel compiler fixes.
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New in 0.7.10
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* April 20, 2002
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