More light/material property tweaking ... still a ways off.
This commit is contained in:
parent
40f0747fac
commit
f92f2a5c29
11 changed files with 107 additions and 70 deletions
|
@ -176,7 +176,7 @@ static void fgUpdateViewParams() {
|
|||
|
||||
light = pow(1.1, -x_10 / 30.0);
|
||||
ambient = 0.3 * light;
|
||||
diffuse = 0.7 * light;
|
||||
diffuse = 0.9 * light;
|
||||
|
||||
sky_brightness = 0.85 * pow(1.2, -x_8 / 20.0) + 0.15;
|
||||
|
||||
|
@ -570,9 +570,12 @@ int main( int argc, char *argv[] ) {
|
|||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.30 1997/12/12 19:52:47 curt
|
||||
/* Working on lightling and material properties.
|
||||
/* Revision 1.31 1997/12/12 21:41:25 curt
|
||||
/* More light/material property tweaking ... still a ways off.
|
||||
/*
|
||||
* Revision 1.30 1997/12/12 19:52:47 curt
|
||||
* Working on lightling and material properties.
|
||||
*
|
||||
* Revision 1.29 1997/12/11 04:43:54 curt
|
||||
* Fixed sun vector and lighting problems. I thing the moon is now lit
|
||||
* correctly.
|
||||
|
|
|
@ -40,7 +40,7 @@ CFLAGS = $(FG_CFLAGS) $(INTERFACE_FLAGS)
|
|||
LIBS = $(INTERFACE_LIBS) $(GRAPHICS_LIBS) -lm -lfl
|
||||
|
||||
|
||||
TARGET=fg-$(VERSION)
|
||||
TARGET=fg-$(FG_VERSION)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
@ -49,13 +49,14 @@ TARGET=fg-$(VERSION)
|
|||
|
||||
$(TARGET): $(OFILES) $(AFILES)
|
||||
$(CC) -o $(TARGET) $(OFILES) $(AFILES) $(LIBS)
|
||||
$(LN) $(TARGET) fg$(VERSION_MAJOR)
|
||||
$(LN) $(TARGET) fg$(FG_VERSION_MAJOR)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
clean:
|
||||
rm -f *.o $(TARGET) $(TARGET).exe \
|
||||
fg$(VERSION_MAJOR) fg$(VERSION_MAJOR).exe lib*.a *.os2 *~ core
|
||||
fg$(FG_VERSION_MAJOR) fg$(FG_VERSION_MAJOR).exe \
|
||||
lib*.a *.os2 *~ core
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
@ -82,6 +83,9 @@ views.o:
|
|||
|
||||
#---------------------------------------------------------------------------
|
||||
# $Log$
|
||||
# Revision 1.37 1997/12/12 21:41:26 curt
|
||||
# More light/material property tweaking ... still a ways off.
|
||||
#
|
||||
# Revision 1.36 1997/12/10 01:19:47 curt
|
||||
# Tweaks for verion 0.15 release.
|
||||
#
|
||||
|
|
|
@ -55,14 +55,14 @@ void fgAstroInit() {
|
|||
/* Initialize the orbital elements of sun, moon and mayor planets */
|
||||
fgSolarSystemInit(*t);
|
||||
|
||||
/* Intialize the moon's position */
|
||||
fgMoonInit();
|
||||
/* Initialize the Stars subsystem */
|
||||
fgStarsInit();
|
||||
|
||||
/* Initialize the sun's position */
|
||||
fgSunInit();
|
||||
|
||||
/* Initialize the Stars subsystem */
|
||||
fgStarsInit();
|
||||
/* Intialize the moon's position */
|
||||
fgMoonInit();
|
||||
}
|
||||
|
||||
|
||||
|
@ -107,12 +107,12 @@ void fgAstroRender() {
|
|||
/* render the stars */
|
||||
fgStarsRender();
|
||||
|
||||
/* render the moon */
|
||||
fgMoonRender();
|
||||
|
||||
/* render the sun */
|
||||
fgSunRender();
|
||||
|
||||
/* render the moon */
|
||||
fgMoonRender();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
/* reenable fog effects */
|
||||
|
@ -121,9 +121,12 @@ void fgAstroRender() {
|
|||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.5 1997/12/12 19:52:54 curt
|
||||
/* Working on lightling and material properties.
|
||||
/* Revision 1.6 1997/12/12 21:41:27 curt
|
||||
/* More light/material property tweaking ... still a ways off.
|
||||
/*
|
||||
* Revision 1.5 1997/12/12 19:52:54 curt
|
||||
* Working on lightling and material properties.
|
||||
*
|
||||
* Revision 1.4 1997/12/11 04:43:56 curt
|
||||
* Fixed sun vector and lighting problems. I thing the moon is now lit
|
||||
* correctly.
|
||||
|
|
|
@ -147,11 +147,11 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
|
|||
struct OrbElements sunParams,
|
||||
struct fgTIME t)
|
||||
{
|
||||
struct CelestialCoord
|
||||
result;
|
||||
struct CelestialCoord
|
||||
result;
|
||||
|
||||
double
|
||||
eccAnom, ecl, lonecl, latecl, actTime,
|
||||
eccAnom, ecl, lonecl, latecl, actTime,
|
||||
xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
|
||||
Ls, Lm, D, F;
|
||||
|
||||
|
@ -226,7 +226,6 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
|
|||
|
||||
void fgMoonInit() {
|
||||
struct fgLIGHT *l;
|
||||
static GLfloat moon_color[4] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
// int i;
|
||||
|
||||
l = &cur_light_params;
|
||||
|
@ -262,6 +261,7 @@ void fgMoonInit() {
|
|||
/* Draw the moon */
|
||||
void fgMoonRender() {
|
||||
struct fgLIGHT *l;
|
||||
GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
GLfloat moon_color[4] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
|
||||
l = &cur_light_params;
|
||||
|
@ -270,11 +270,14 @@ void fgMoonRender() {
|
|||
glLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_clear );
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, moon_color );
|
||||
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, black);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(xMoon, yMoon, zMoon);
|
||||
glScalef(1400, 1400, 1400);
|
||||
|
||||
/* glColor3fv(color); */
|
||||
glColor3fv(moon_color);
|
||||
/* glutSolidSphere(1.0, 25, 25); */
|
||||
glCallList(moon);
|
||||
|
||||
|
|
|
@ -48,9 +48,6 @@ float normals[MAXNODES][3];
|
|||
/* Load a .obj file and generate the GL call list */
|
||||
GLint fgObjLoad(char *path) {
|
||||
char line[256], winding[256];
|
||||
static GLfloat terrain_color[4] = { 0.6, 0.6, 0.25, 1.0 };
|
||||
static GLfloat terrain_ambient[4];
|
||||
static GLfloat terrain_diffuse[4];
|
||||
double v1[3], v2[3], approx_normal[3], dot_prod, temp;
|
||||
struct fgCartesianPoint ref;
|
||||
GLint area;
|
||||
|
@ -66,14 +63,6 @@ GLint fgObjLoad(char *path) {
|
|||
area = glGenLists(1);
|
||||
glNewList(area, GL_COMPILE);
|
||||
|
||||
for ( i = 0; i < 4; i++ ) {
|
||||
terrain_ambient[i] = terrain_color[i];
|
||||
terrain_diffuse[i] = terrain_color[i];
|
||||
}
|
||||
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, terrain_ambient);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, terrain_diffuse);
|
||||
|
||||
first = 1;
|
||||
ncount = 1;
|
||||
vncount = 1;
|
||||
|
@ -259,9 +248,12 @@ GLint fgObjLoad(char *path) {
|
|||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.9 1997/12/12 19:52:57 curt
|
||||
/* Working on lightling and material properties.
|
||||
/* Revision 1.10 1997/12/12 21:41:28 curt
|
||||
/* More light/material property tweaking ... still a ways off.
|
||||
/*
|
||||
* Revision 1.9 1997/12/12 19:52:57 curt
|
||||
* Working on lightling and material properties.
|
||||
*
|
||||
* Revision 1.8 1997/12/10 01:19:51 curt
|
||||
* Tweaks for verion 0.15 release.
|
||||
*
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
|
||||
struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
|
||||
struct OrbElements sun,
|
||||
struct OrbElements theSun,
|
||||
struct fgTIME t)
|
||||
{
|
||||
struct CelestialCoord
|
||||
|
@ -70,7 +70,7 @@ struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
|
|||
*/
|
||||
/* calculate the solar position */
|
||||
|
||||
SolarPosition = fgCalcSunPos(sun);
|
||||
SolarPosition = fgCalcSunPos(theSun);
|
||||
xg = xh + SolarPosition.xs;
|
||||
yg = yh + SolarPosition.ys;
|
||||
zg = zh;
|
||||
|
@ -85,7 +85,10 @@ struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
|
|||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.1 1997/10/25 03:16:10 curt
|
||||
/* Initial revision of code contributed by Durk Talsma.
|
||||
/* Revision 1.2 1997/12/12 21:41:29 curt
|
||||
/* More light/material property tweaking ... still a ways off.
|
||||
/*
|
||||
* Revision 1.1 1997/10/25 03:16:10 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
||||
|
|
|
@ -28,14 +28,17 @@
|
|||
|
||||
|
||||
struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
|
||||
struct OrbElements sun,
|
||||
struct OrbElements theSun,
|
||||
struct fgTIME t);
|
||||
|
||||
#endif /* PLANETS_H */
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.1 1997/10/25 03:16:11 curt
|
||||
/* Initial revision of code contributed by Durk Talsma.
|
||||
/* Revision 1.2 1997/12/12 21:41:30 curt
|
||||
/* More light/material property tweaking ... still a ways off.
|
||||
/*
|
||||
* Revision 1.1 1997/10/25 03:16:11 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
||||
|
|
|
@ -80,14 +80,30 @@ void fgSceneryUpdate(double lon, double lat, double elev) {
|
|||
|
||||
/* Render out the current scene */
|
||||
void fgSceneryRender() {
|
||||
static GLfloat terrain_color[4] = { 0.4, 0.8, 0.3, 1.0 };
|
||||
static GLfloat terrain_ambient[4];
|
||||
static GLfloat terrain_diffuse[4];
|
||||
int i;
|
||||
|
||||
for ( i = 0; i < 4; i++ ) {
|
||||
terrain_ambient[i] = terrain_color[i];
|
||||
terrain_diffuse[i] = terrain_color[i];
|
||||
}
|
||||
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, terrain_ambient);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, terrain_diffuse);
|
||||
|
||||
glCallList(area_terrain);
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.26 1997/12/12 19:52:58 curt
|
||||
/* Working on lightling and material properties.
|
||||
/* Revision 1.27 1997/12/12 21:41:30 curt
|
||||
/* More light/material property tweaking ... still a ways off.
|
||||
/*
|
||||
* Revision 1.26 1997/12/12 19:52:58 curt
|
||||
* Working on lightling and material properties.
|
||||
*
|
||||
* Revision 1.25 1997/12/10 22:37:51 curt
|
||||
* Prepended "fg" on the name of all global structures that didn't have it yet.
|
||||
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#include "orbits.h"
|
||||
#include "sun.h"
|
||||
|
||||
GLint sun;
|
||||
GLint sun_obj;
|
||||
|
||||
static struct CelestialCoord sunPos;
|
||||
|
||||
|
@ -95,8 +95,8 @@ void fgSunInit()
|
|||
{
|
||||
// int i;
|
||||
|
||||
sun = glGenLists(1);
|
||||
glNewList(sun, GL_COMPILE );
|
||||
sun_obj = glGenLists(1);
|
||||
glNewList(sun_obj, GL_COMPILE );
|
||||
|
||||
// glBegin( GL_POINTS );
|
||||
|
||||
|
@ -136,7 +136,6 @@ void fgSunInit()
|
|||
// glEnd();
|
||||
//glPopMatrix();
|
||||
|
||||
glColor3f(0.85, 0.65, 0.05);
|
||||
glutSolidSphere(1.0, 10, 10);
|
||||
|
||||
glEndList();
|
||||
|
@ -190,9 +189,11 @@ void fgSunRender() {
|
|||
glTranslatef(xSun, ySun, zSun);
|
||||
glScalef(1400, 1400, 1400);
|
||||
|
||||
glColor3f(0.85, 0.65, 0.05);
|
||||
|
||||
/* glColor3fv( color ); */
|
||||
/* glutSolidSphere(1.0, 25, 25); */
|
||||
glCallList(sun);
|
||||
glCallList(sun_obj);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
|
@ -201,10 +202,13 @@ void fgSunRender() {
|
|||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.4 1997/12/10 22:37:53 curt
|
||||
/* Prepended "fg" on the name of all global structures that didn't have it yet.
|
||||
/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
||||
/* Revision 1.5 1997/12/12 21:41:31 curt
|
||||
/* More light/material property tweaking ... still a ways off.
|
||||
/*
|
||||
* Revision 1.4 1997/12/10 22:37:53 curt
|
||||
* Prepended "fg" on the name of all global structures that didn't have it yet.
|
||||
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
||||
*
|
||||
* Revision 1.3 1997/12/09 05:11:56 curt
|
||||
* Working on tweaking lighting.
|
||||
*
|
||||
|
|
|
@ -93,6 +93,18 @@ GLOBAL_CFLAGS = -g -Wall -DVERSION=\"$(FG_VERSION)\"
|
|||
# on your environment:
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Linux/Mesa with the GLUT toolkit
|
||||
#
|
||||
INTERFACE_FLAGS = -DGLUT
|
||||
INTERFACE_LIBS = -lglut
|
||||
INTERFACE_FILES = GLUTmain.c GLUTkey.c
|
||||
MESA_LIBS = -L/usr/lib/mesa -lMesatk -lMesaaux -lMesaGLU -lMesaGL
|
||||
X11_LIBS = -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11
|
||||
GRAPHICS_LIBS = $(MESA_LIBS) $(X11_LIBS)
|
||||
FG_CFLAGS = $(GLOBAL_CFLAGS)
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# SGI IRIX with the GLUT toolkit
|
||||
# (Surprisingly, this also works on our SunOS 4.x machine with the
|
||||
|
@ -106,28 +118,16 @@ GLOBAL_CFLAGS = -g -Wall -DVERSION=\"$(FG_VERSION)\"
|
|||
#---------------------------------------------------------------------------
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Linux/Mesa with the GLUT toolkit
|
||||
# Sun/Solaris with the GLUT toolkit
|
||||
#
|
||||
# VERSION=\"$(VERSION)\"
|
||||
# INTERFACE_FLAGS = -DGLUT
|
||||
# INTERFACE_LIBS = -lglut
|
||||
# INTERFACE_FILES = GLUTmain.c GLUTkey.c
|
||||
# MESA_LIBS = -L/usr/lib/mesa -lMesatk -lMesaaux -lMesaGLU -lMesaGL
|
||||
# X11_LIBS = -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11
|
||||
# GRAPHICS_LIBS = $(MESA_LIBS) $(X11_LIBS)
|
||||
# GRAPHICS_LIBS = -lGLU -lGL -lXext -lXmu -lXi -lX11
|
||||
# FG_CFLAGS = $(GLOBAL_CFLAGS)
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Sun/Solaris with the GLUT toolkit
|
||||
#
|
||||
VERSION=\"$(VERSION)\"
|
||||
INTERFACE_FLAGS = -DGLUT
|
||||
INTERFACE_LIBS = -lglut
|
||||
INTERFACE_FILES = GLUTmain.c GLUTkey.c
|
||||
GRAPHICS_LIBS = -lGLU -lGL -lXext -lXmu -lXi -lX11
|
||||
FG_CFLAGS = $(GLOBAL_CFLAGS)
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Cygnus Win32 (gcc based) with a static version of the GLUT toolkit
|
||||
#
|
||||
|
@ -142,6 +142,9 @@ FG_CFLAGS = $(GLOBAL_CFLAGS)
|
|||
|
||||
#---------------------------------------------------------------------------
|
||||
# $Log$
|
||||
# Revision 1.24 1997/12/12 21:41:24 curt
|
||||
# More light/material property tweaking ... still a ways off.
|
||||
#
|
||||
# Revision 1.23 1997/12/12 19:52:32 curt
|
||||
# Solaris tweaks.
|
||||
#
|
||||
|
|
|
@ -231,9 +231,9 @@ void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t) {
|
|||
static long int warp = 0;
|
||||
|
||||
/* get current Unix calendar time (in seconds) */
|
||||
warp += 240;
|
||||
/* warp = 60; */
|
||||
t->cur_time = time(NULL) + (0) * 60 * 60;
|
||||
warp += 0;
|
||||
t->cur_time = time(NULL) + (3) * 60 * 60;
|
||||
t->cur_time += warp;
|
||||
printf("Current Unix calendar time = %ld warp = %ld\n", t->cur_time, warp);
|
||||
|
||||
|
@ -285,9 +285,12 @@ void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t) {
|
|||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.17 1997/12/12 19:53:04 curt
|
||||
/* Working on lightling and material properties.
|
||||
/* Revision 1.18 1997/12/12 21:41:31 curt
|
||||
/* More light/material property tweaking ... still a ways off.
|
||||
/*
|
||||
* Revision 1.17 1997/12/12 19:53:04 curt
|
||||
* Working on lightling and material properties.
|
||||
*
|
||||
* Revision 1.16 1997/12/11 04:43:57 curt
|
||||
* Fixed sun vector and lighting problems. I thing the moon is now lit
|
||||
* correctly.
|
||||
|
|
Loading…
Reference in a new issue