Merge branch 'next' of gitorious.org:fg/flightgear into next
This commit is contained in:
commit
f6c3a41b92
3 changed files with 42 additions and 30 deletions
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@ -228,7 +228,15 @@ double FGPropeller::Calculate(double EnginePower)
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// Induced velocity in the propeller disk area. This formula is obtained
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// Induced velocity in the propeller disk area. This formula is obtained
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// from momentum theory - see B. W. McCormick, "Aerodynamics, Aeronautics,
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// from momentum theory - see B. W. McCormick, "Aerodynamics, Aeronautics,
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// and Flight Mechanics" 1st edition, eqn. 6.15 (propeller analysis chapter).
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// and Flight Mechanics" 1st edition, eqn. 6.15 (propeller analysis chapter).
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Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area)));
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// Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area)))
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// Since Thrust and Vel can both be negative we need to adjust this formula
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// To handle sign (direction) separately from magnitude.
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double Vel2sum = Vel*abs(Vel) + 2.0*Thrust/(rho*Area);
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if( Vel2sum > 0.0)
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Vinduced = 0.5 * (-Vel + sqrt(Vel2sum));
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else
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Vinduced = 0.5 * (-Vel - sqrt(-Vel2sum));
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// P-factor is simulated by a shift of the acting location of the thrust.
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// P-factor is simulated by a shift of the acting location of the thrust.
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// The shift is a multiple of the angle between the propeller shaft axis
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// The shift is a multiple of the angle between the propeller shaft axis
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@ -39,10 +39,12 @@ using std::string;
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value; })
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value; })
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#define GetHIDElementStringValue(element, key) ({ \
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#define GetHIDElementStringValue(element, key) ({ \
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const char *buf = ""; \
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const char *ref = ""; \
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const char *buf = ref; \
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CFStringRef refType = (CFStringRef)CFDictionaryGetValue(element, CFSTR(key)); \
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CFStringRef refType = (CFStringRef)CFDictionaryGetValue(element, CFSTR(key)); \
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if (refType) { \
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if (refType) { \
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buf = CFStringGetCStringPtr(refType, CFStringGetSystemEncoding()); \
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buf = CFStringGetCStringPtr(refType, CFStringGetSystemEncoding()); \
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if (!buf) buf = ref; \
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} \
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} \
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buf; })
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buf; })
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@ -126,19 +128,19 @@ struct HIDTypes HID_USAGE_TABLE[] = {
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{GD_USAGE(kHIDUsage_GD_Vbrz), kHIDUsageAxis, "z-rel-vector"},
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{GD_USAGE(kHIDUsage_GD_Vbrz), kHIDUsageAxis, "z-rel-vector"},
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{GD_USAGE(kHIDUsage_GD_Vno), kHIDUsageAxis, "no-vector"},
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{GD_USAGE(kHIDUsage_GD_Vno), kHIDUsageAxis, "no-vector"},
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{GD_USAGE(kHIDUsage_GD_SystemPowerDown), kHIDUsageOSC, "button-system-power-down"},
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{GD_USAGE(kHIDUsage_GD_SystemPowerDown), kHIDUsageOSC, "system-power-down"},
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{GD_USAGE(kHIDUsage_GD_SystemSleep), kHIDUsageOSC, "button-system-sleep"},
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{GD_USAGE(kHIDUsage_GD_SystemSleep), kHIDUsageOSC, "system-sleep"},
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{GD_USAGE(kHIDUsage_GD_SystemWakeUp), kHIDUsageOSC, "button-system-wake-up"},
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{GD_USAGE(kHIDUsage_GD_SystemWakeUp), kHIDUsageOSC, "system-wake-up"},
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{GD_USAGE(kHIDUsage_GD_SystemContextMenu), kHIDUsageOSC, "button-system-context-menu"},
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{GD_USAGE(kHIDUsage_GD_SystemContextMenu), kHIDUsageOSC, "system-context-menu"},
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{GD_USAGE(kHIDUsage_GD_SystemMainMenu), kHIDUsageOSC, "button-system-main-menu"},
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{GD_USAGE(kHIDUsage_GD_SystemMainMenu), kHIDUsageOSC, "system-main-menu"},
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{GD_USAGE(kHIDUsage_GD_SystemAppMenu), kHIDUsageOSC, "button-system-app-menu"},
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{GD_USAGE(kHIDUsage_GD_SystemAppMenu), kHIDUsageOSC, "system-app-menu"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuHelp), kHIDUsageOSC, "button-system-menu-help"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuHelp), kHIDUsageOSC, "system-menu-help"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuExit), kHIDUsageOSC, "button-system-menu-exit"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuExit), kHIDUsageOSC, "system-menu-exit"},
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{GD_USAGE(kHIDUsage_GD_SystemMenu), kHIDUsageOSC, "button-system-menu"},
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{GD_USAGE(kHIDUsage_GD_SystemMenu), kHIDUsageOSC, "system-menu"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuRight), kHIDUsageRTC, "button-system-menu-right"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuRight), kHIDUsageRTC, "system-menu-right"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuLeft), kHIDUsageRTC, "button-system-menu-left"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuLeft), kHIDUsageRTC, "system-menu-left"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuUp), kHIDUsageRTC, "button-system-menu-up"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuUp), kHIDUsageRTC, "system-menu-up"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuDown), kHIDUsageRTC, "button-system-menu-down"},
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{GD_USAGE(kHIDUsage_GD_SystemMenuDown), kHIDUsageRTC, "system-menu-down"},
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{GD_USAGE(kHIDUsage_GD_DPadUp), kHIDUsageOOC, "dpad-up"},
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{GD_USAGE(kHIDUsage_GD_DPadUp), kHIDUsageOOC, "dpad-up"},
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{GD_USAGE(kHIDUsage_GD_DPadDown), kHIDUsageOOC, "dpad-down"},
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{GD_USAGE(kHIDUsage_GD_DPadDown), kHIDUsageOOC, "dpad-down"},
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{GD_USAGE(kHIDUsage_GD_DPadRight), kHIDUsageOOC, "dpad-right"},
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{GD_USAGE(kHIDUsage_GD_DPadRight), kHIDUsageOOC, "dpad-right"},
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@ -151,7 +153,7 @@ struct HIDTypes HID_USAGE_TABLE[] = {
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{GAME_USAGE(kHIDUsage_Game_MoveForwardOrBackward), kHIDUsageAxis, "y-move"},
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{GAME_USAGE(kHIDUsage_Game_MoveForwardOrBackward), kHIDUsageAxis, "y-move"},
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{GAME_USAGE(kHIDUsage_Game_MoveUpOrDown), kHIDUsageAxis, "z-move"},
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{GAME_USAGE(kHIDUsage_Game_MoveUpOrDown), kHIDUsageAxis, "z-move"},
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{GAME_USAGE(kHIDUsage_Game_LeanRightOrLeft), kHIDUsageAxis, "x-lean"},
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{GAME_USAGE(kHIDUsage_Game_LeanRightOrLeft), kHIDUsageAxis, "x-lean"},
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{GAME_USAGE(kHIDUsage_Game_LeanForwardOrBackward), kHIDUsageAxis, "z-lean"},
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{GAME_USAGE(kHIDUsage_Game_LeanForwardOrBackward), kHIDUsageAxis, "y-lean"},
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// General Control Devices Page
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// General Control Devices Page
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{GDC_USAGE(0x20), kHIDUsageDV, "battery-strength"},
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{GDC_USAGE(0x20), kHIDUsageDV, "battery-strength"},
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@ -382,7 +384,7 @@ ButtonElement::ButtonElement(CFDictionaryRef element, long page, long usage) :
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{
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{
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if (name == "") {
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if (name == "") {
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stringstream ss;
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stringstream ss;
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ss << (page == kHIDPage_KeyboardOrKeypad ? "keyboard-" : "button-") << usage;
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ss << (page == kHIDPage_KeyboardOrKeypad ? "keyboard-" : "button-") << usage - 1;
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ss >> name;
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ss >> name;
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}
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}
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}
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}
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@ -498,7 +500,7 @@ void HIDElementFactory::parseElement(CFDictionaryRef element, FGMacOSXInputDevic
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// FIXME: Any other elegant way for counting the same usage on a device?
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// FIXME: Any other elegant way for counting the same usage on a device?
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// This is mainly needed for feature / hat elements to avoid assigning the sane event name.
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// This is mainly needed for feature / hat elements to avoid assigning the sane event name.
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elementCount[inputDevice][USAGE_KEY(page, usage)] += 1;
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elementCount[inputDevice][USAGE_KEY(page, usage)] += 1;
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switch (usageType) {
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switch (usageType) {
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case kHIDUsageAxis:
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case kHIDUsageAxis:
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inputDevice->addElement(new AxisElement(element, page, usage));
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inputDevice->addElement(new AxisElement(element, page, usage));
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@ -519,7 +521,7 @@ void HIDElementFactory::parseElement(CFDictionaryRef element, FGMacOSXInputDevic
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break;
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break;
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default:
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default:
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if (page == kHIDPage_Button || type == kIOHIDElementTypeInput_Button && usage > 0) {
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if ((page == kHIDPage_Button || type == kIOHIDElementTypeInput_Button) && usage > 0) {
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// FIXME: most of KeyboardOrKeypad elements should be treated as Selector type, not as Button...
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// FIXME: most of KeyboardOrKeypad elements should be treated as Selector type, not as Button...
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inputDevice->addElement(new ButtonElement(element, page, usage));
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inputDevice->addElement(new ButtonElement(element, page, usage));
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} else if (page == kHIDPage_LEDs && usage > 0) {
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} else if (page == kHIDPage_LEDs && usage > 0) {
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@ -58,6 +58,10 @@ using std::string;
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#include "jsinput.h"
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#include "jsinput.h"
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#ifdef __APPLE__
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# include <CoreFoundation/CoreFoundation.h>
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#endif
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using simgear::PropertyList;
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using simgear::PropertyList;
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bool confirmAnswer() {
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bool confirmAnswer() {
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@ -342,25 +346,23 @@ string getFGRoot ( int argc, char **argv ) {
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root = "../data";
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root = "../data";
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#elif defined( _WIN32 )
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#elif defined( _WIN32 )
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root = "..\\data";
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root = "..\\data";
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#elif defined(OSX_BUNDLE)
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#elif defined(__APPLE__)
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/* the following code looks for the base package directly inside
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/*
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the application bundle. This can be changed fairly easily by
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The following code looks for the base package inside the application
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fiddling with the code below. And yes, I know it's ugly and verbose.
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bundle, in the standard Contents/Resources location.
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*/
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*/
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CFBundleRef appBundle = CFBundleGetMainBundle();
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CFURLRef appUrl = CFBundleCopyBundleURL(appBundle);
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CFRelease(appBundle);
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// look for a 'data' subdir directly inside the bundle : is there
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CFURLRef resourcesUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
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// a better place? maybe in Resources? I don't know ...
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CFURLRef dataDir = CFURLCreateCopyAppendingPathComponent(NULL, appUrl, CFSTR("data"), true);
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// look for a 'data' subdir
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CFURLRef dataDir = CFURLCreateCopyAppendingPathComponent(NULL, resourcesUrl, CFSTR("data"), true);
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// now convert down to a path, and the a c-string
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// now convert down to a path, and the a c-string
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CFStringRef path = CFURLCopyFileSystemPath(dataDir, kCFURLPOSIXPathStyle);
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CFStringRef path = CFURLCopyFileSystemPath(dataDir, kCFURLPOSIXPathStyle);
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root = CFStringGetCStringPtr(path, CFStringGetSystemEncoding());
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root = CFStringGetCStringPtr(path, CFStringGetSystemEncoding());
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// tidy up.
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// tidy up.
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CFRelease(appBundle);
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CFRelease(resourcesUrl);
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CFRelease(dataDir);
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CFRelease(dataDir);
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CFRelease(path);
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CFRelease(path);
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#else
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#else
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