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Maintenance: groundnetwork

parameter 'seg' changed to const*.
++prefix for complex types.
SPDX tags.
This commit is contained in:
scttgs0 2023-05-23 19:39:50 -05:00
parent 6b40b1474e
commit f69d069175
2 changed files with 118 additions and 141 deletions

View file

@ -1,56 +1,40 @@
// groundnet.cxx - Implimentation of the FlightGear airport ground handling code
//
// Written by Durk Talsma, started June 2005.
//
// Copyright (C) 2004 Durk Talsma.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
/*
* SPDX-FileName: groundnet.cxx
* SPDX-FileComment: Implementation of the FlightGear airport ground handling code
* SPDX-FileCopyrightText: Copyright (C) 2004 Durk Talsma
* SPDX-License-Identifier: GPL-2.0-or-later
*/
#include <config.h>
#include "groundnetwork.hxx"
#include <cmath>
#include <algorithm>
#include <cmath>
#include <fstream>
#include <map>
#include <iterator>
#include <map>
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/timing/timestamp.hxx>
#include <simgear/math/SGLineSegment.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/SGGeometryFwd.hxx>
#include <simgear/math/SGIntersect.hxx>
#include <simgear/math/SGLineSegment.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/timing/timestamp.hxx>
#include <Airports/airport.hxx>
#include <Airports/runways.hxx>
#include <Scenery/scenery.hxx>
#include "groundnetwork.hxx"
using std::string;
/***************************************************************************
* FGTaxiSegment
**************************************************************************/
FGTaxiSegment::FGTaxiSegment(FGTaxiNode* aStart, FGTaxiNode* aEnd) :
startNode(aStart),
FGTaxiSegment::FGTaxiSegment(FGTaxiNode* aStart, FGTaxiNode* aEnd) : startNode(aStart),
endNode(aEnd),
isActive(0),
index(0),
@ -63,7 +47,7 @@ FGTaxiSegment::FGTaxiSegment(FGTaxiNode* aStart, FGTaxiNode* aEnd) :
SGGeod FGTaxiSegment::getCenter() const
{
FGTaxiNode* start(getStart()), *end(getEnd());
FGTaxiNode *start(getStart()), *end(getEnd());
double heading, length, az2;
SGGeodesy::inverse(start->geod(), end->geod(), heading, az2, length);
return SGGeodesy::direct(start->geod(), heading, length * 0.5);
@ -89,7 +73,6 @@ double FGTaxiSegment::getHeading() const
return SGGeodesy::courseDeg(getStart()->geod(), getEnd()->geod());
}
void FGTaxiSegment::block(int id, time_t blockTime, time_t now)
{
BlockListIterator i = blockTimes.begin();
@ -160,12 +143,12 @@ bool FGTaxiRoute::next(FGTaxiNodeRef& node, int* rte)
}
*rte = *(currRoute);
currRoute++;
++currRoute;
} else {
// Handle special case for the first node.
*rte = -1 * *(currRoute);
}
currNode++;
++currNode;
return true;
};
@ -173,8 +156,7 @@ bool FGTaxiRoute::next(FGTaxiNodeRef& node, int* rte)
* FGGroundNetwork()
**************************************************************************/
FGGroundNetwork::FGGroundNetwork(FGAirport* airport) :
parent(airport)
FGGroundNetwork::FGGroundNetwork(FGAirport* airport) : parent(airport)
{
hasNetwork = false;
version = 0;
@ -183,7 +165,6 @@ FGGroundNetwork::FGGroundNetwork(FGAirport* airport) :
FGGroundNetwork::~FGGroundNetwork()
{
for (auto seg : segments) {
delete seg;
}
@ -221,7 +202,7 @@ void FGGroundNetwork::init()
networkInitialized = true;
}
FGTaxiNodeRef FGGroundNetwork::findNearestNode(const SGGeod & aGeod) const
FGTaxiNodeRef FGGroundNetwork::findNearestNode(const SGGeod& aGeod) const
{
double d = DBL_MAX;
SGVec3d cartPos = SGVec3d::fromGeod(aGeod);
@ -247,8 +228,7 @@ FGTaxiNodeRef FGGroundNetwork::findNearestNodeOffRunway(const SGGeod& aGeod, FGR
const SGVec3d cartPos = SGVec3d::fromGeod(aGeod);
std::copy_if(m_nodes.begin(), m_nodes.end(), std::back_inserter(nodes),
[runwayLine, cartPos, marginMSqr] (const FGTaxiNodeRef& a)
{
[runwayLine, cartPos, marginMSqr](const FGTaxiNodeRef& a) {
if (a->getIsOnRunway()) return false;
// exclude parking positions from consideration. This helps to
@ -261,11 +241,9 @@ FGTaxiNodeRef FGGroundNetwork::findNearestNodeOffRunway(const SGGeod& aGeod, FGR
});
// find closest of matching nodes
auto node = std::min_element(nodes.begin(), nodes.end(),
[cartPos](const FGTaxiNodeRef& a, const FGTaxiNodeRef& b)
{ return distSqr(cartPos, a->cart()) < distSqr(cartPos, b->cart()); });
[cartPos](const FGTaxiNodeRef& a, const FGTaxiNodeRef& b) { return distSqr(cartPos, a->cart()) < distSqr(cartPos, b->cart()); });
if (node == nodes.end()) {
return FGTaxiNodeRef();
@ -274,7 +252,7 @@ FGTaxiNodeRef FGGroundNetwork::findNearestNodeOffRunway(const SGGeod& aGeod, FGR
return *node;
}
FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayEntry(const SGGeod & aGeod) const
FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayEntry(const SGGeod& aGeod) const
{
double d = DBL_MAX;
SGVec3d cartPos = SGVec3d::fromGeod(aGeod);
@ -293,14 +271,14 @@ FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayEntry(const SGGeod & aGeod
return result;
}
FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayExit(const SGGeod & aGeod, FGRunway* aRunway) const
FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayExit(const SGGeod& aGeod, FGRunway* aRunway) const
{
double d = DBL_MAX;
SGVec3d cartPos = SGVec3d::fromGeod(aGeod);
FGTaxiNodeRef result = 0;
FGTaxiNodeVector::const_iterator it;
if (aRunway) {
SG_LOG(SG_AI, SG_BULK, "findNearestNodeOnRunwayExit " << aRunway->ident() << " " << aRunway->headingDeg() );
SG_LOG(SG_AI, SG_BULK, "findNearestNodeOnRunwayExit " << aRunway->ident() << " " << aRunway->headingDeg());
for (it = m_nodes.begin(); it != m_nodes.end(); ++it) {
if (!(*it)->getIsOnRunway())
continue;
@ -314,13 +292,13 @@ FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayExit(const SGGeod & aGeod,
}
FGTaxiNodeVector exitSegments = findSegmentsFrom((*it));
// Some kind of star
if (exitSegments.size() > 2 ) {
if (exitSegments.size() > 2) {
continue;
}
// two segments and next points are on runway, too. Must be a segment before end
// single runway point not at end is ok
if (exitSegments.size() == 2 &&
((*exitSegments.at(0)).getIsOnRunway() || (*exitSegments.at(0)).getIsOnRunway() )) {
((*exitSegments.at(0)).getIsOnRunway() || (*exitSegments.at(0)).getIsOnRunway())) {
continue;
}
double exitHeading = SGGeodesy::courseDeg((*it)->geod(),
@ -340,7 +318,7 @@ FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayExit(const SGGeod & aGeod,
} else {
SG_LOG(SG_AI, SG_BULK, "No Runway findNearestNodeOnRunwayExit");
}
if(result) {
if (result) {
SG_LOG(SG_AI, SG_BULK, "findNearestNodeOnRunwayExit found :" << result->getIndex());
return result;
}
@ -365,7 +343,7 @@ FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayExit(const SGGeod & aGeod,
result = *it;
}
}
if(result) {
if (result) {
return result;
}
// Ok then fallback only exits
@ -379,7 +357,7 @@ FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayExit(const SGGeod & aGeod,
result = *it;
}
}
if(result) {
if (result) {
return result;
} else {
SG_LOG(SG_AI, SG_WARN, "No runway exit found " << aRunway->airport()->getId() << "/" << aRunway->name());
@ -387,7 +365,7 @@ FGTaxiNodeRef FGGroundNetwork::findNearestNodeOnRunwayExit(const SGGeod & aGeod,
}
}
FGTaxiSegment *FGGroundNetwork::findOppositeSegment(unsigned int index) const
FGTaxiSegment* FGGroundNetwork::findOppositeSegment(unsigned int index) const
{
FGTaxiSegment* seg = findSegment(index);
if (!seg)
@ -395,12 +373,12 @@ FGTaxiSegment *FGGroundNetwork::findOppositeSegment(unsigned int index) const
return seg->opposite();
}
const FGParkingList &FGGroundNetwork::allParkings() const
const FGParkingList& FGGroundNetwork::allParkings() const
{
return m_parkings;
}
FGTaxiSegment *FGGroundNetwork::findSegment(unsigned idx) const
FGTaxiSegment* FGGroundNetwork::findSegment(unsigned idx) const
{
if ((idx > 0) && (idx <= segments.size()))
return segments[idx - 1];
@ -440,9 +418,9 @@ static int edgePenalty(FGTaxiNode* tn)
class ShortestPathData
{
public:
ShortestPathData() :
score(HUGE_VAL)
{}
ShortestPathData() : score(HUGE_VAL)
{
}
double score;
FGTaxiNodeRef previousNode;
@ -453,8 +431,8 @@ FGTaxiRoute FGGroundNetwork::findShortestRoute(FGTaxiNode* start, FGTaxiNode* en
if (!start || !end) {
throw sg_exception("Bad arguments to findShortestRoute");
}
//implements Dijkstra's algorithm to find shortest distance route from start to end
//taken from http://en.wikipedia.org/wiki/Dijkstra's_algorithm
//implements Dijkstra's algorithm to find shortest distance route from start to end
//taken from http://en.wikipedia.org/wiki/Dijkstra's_algorithm
FGTaxiNodeVector unvisited(m_nodes);
std::map<FGTaxiNode*, ShortestPathData> searchData;
@ -502,15 +480,14 @@ FGTaxiRoute FGGroundNetwork::findShortestRoute(FGTaxiNode* start, FGTaxiNode* en
// assemble route from backtrace information
FGTaxiNodeVector nodes;
intVec routes;
FGTaxiNode *bt = end;
FGTaxiNode* bt = end;
while (searchData[bt].previousNode != 0) {
nodes.push_back(bt);
FGTaxiSegment *segment = findSegment(searchData[bt].previousNode, bt);
FGTaxiSegment* segment = findSegment(searchData[bt].previousNode, bt);
int idx = segment->getIndex();
routes.push_back(idx);
bt = searchData[bt].previousNode;
}
nodes.push_back(start);
reverse(nodes.begin(), nodes.end());
@ -525,7 +502,7 @@ void FGGroundNetwork::unblockAllSegments(time_t now)
}
}
void FGGroundNetwork::blockSegmentsEndingAt(FGTaxiSegment *seg, int blockId, time_t blockTime, time_t now)
void FGGroundNetwork::blockSegmentsEndingAt(const FGTaxiSegment* seg, int blockId, time_t blockTime, time_t now)
{
if (!seg)
throw sg_exception("Passed invalid segment");
@ -562,7 +539,7 @@ FGParkingRef FGGroundNetwork::getParkingByIndex(unsigned int index) const
return FGParkingRef(static_cast<FGParking*>(tn.ptr()));
}
FGParkingRef FGGroundNetwork::findParkingByName(const string &name) const
FGParkingRef FGGroundNetwork::findParkingByName(const string& name) const
{
auto it = std::find_if(m_parkings.begin(), m_parkings.end(), [name](const FGParkingRef& p) {
return p->ident() == name;
@ -574,7 +551,7 @@ FGParkingRef FGGroundNetwork::findParkingByName(const string &name) const
return *it;
}
void FGGroundNetwork::addSegment(const FGTaxiNodeRef &from, const FGTaxiNodeRef &to)
void FGGroundNetwork::addSegment(const FGTaxiNodeRef& from, const FGTaxiNodeRef& to)
{
FGTaxiSegment* seg = new FGTaxiSegment(from, to);
segments.push_back(seg);
@ -590,7 +567,7 @@ void FGGroundNetwork::addSegment(const FGTaxiNodeRef &from, const FGTaxiNodeRef
}
}
void FGGroundNetwork::addParking(const FGParkingRef &park)
void FGGroundNetwork::addParking(const FGParkingRef& park)
{
m_parkings.push_back(park);
@ -601,7 +578,7 @@ void FGGroundNetwork::addParking(const FGParkingRef &park)
}
}
FGTaxiNodeVector FGGroundNetwork::findSegmentsFrom(const FGTaxiNodeRef &from) const
FGTaxiNodeVector FGGroundNetwork::findSegmentsFrom(const FGTaxiNodeRef& from) const
{
FGTaxiNodeVector result;
FGTaxiSegmentVector::const_iterator it;
@ -614,7 +591,8 @@ FGTaxiNodeVector FGGroundNetwork::findSegmentsFrom(const FGTaxiNodeRef &from) co
return result;
}
FGTaxiSegment* FGGroundNetwork::findSegmentByHeading(const FGTaxiNode* from, const double heading) const {
FGTaxiSegment* FGGroundNetwork::findSegmentByHeading(const FGTaxiNode* from, const double heading) const
{
if (from == 0) {
return NULL;
}
@ -628,7 +606,7 @@ FGTaxiSegment* FGGroundNetwork::findSegmentByHeading(const FGTaxiNode* from, con
continue;
}
if( !best || fabs(best->getHeading()-heading) > fabs(seg->getHeading()-heading)) {
if (!best || fabs(best->getHeading() - heading) > fabs(seg->getHeading() - heading)) {
best = seg;
}
}

View file

@ -34,7 +34,7 @@ public:
id = i;
}
~Block(){}
~Block() {}
int getId() { return id; }
@ -146,7 +146,7 @@ public:
routes(copy.routes),
distance(copy.distance),
currNode(nodes.begin()),
currRoute(routes.begin()){}
currRoute(routes.begin()) {}
bool operator<(const FGTaxiRoute& other) const
{
@ -295,8 +295,7 @@ public:
FGTaxiRoute findShortestRoute(FGTaxiNode* start, FGTaxiNode* end, bool fullSearch = true);
void blockSegmentsEndingAt(FGTaxiSegment* seg, int blockId,
time_t blockTime, time_t now);
void blockSegmentsEndingAt(const FGTaxiSegment* seg, int blockId, time_t blockTime, time_t now);
void addVersion(int v) { version = v; };
void unblockAllSegments(time_t now);