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Use !strcmp for all property name comparisons.

This commit is contained in:
david 2002-03-20 22:23:10 +00:00
parent d0d3b2bd7a
commit f65f1800c7
2 changed files with 10 additions and 8 deletions

View file

@ -26,6 +26,8 @@
# include <windows.h> # include <windows.h>
#endif #endif
#include <string.h> // for strcmp()
#include <simgear/compiler.h> #include <simgear/compiler.h>
#include <simgear/misc/exception.hxx> #include <simgear/misc/exception.hxx>
@ -313,7 +315,7 @@ readTransformation (const SGPropertyNode * node, float w_scale, float h_scale)
t->table = new SGInterpTable(); t->table = new SGInterpTable();
for(int i = 0; i < trans_table->nChildren(); i++) { for(int i = 0; i < trans_table->nChildren(); i++) {
const SGPropertyNode * node = trans_table->getChild(i); const SGPropertyNode * node = trans_table->getChild(i);
if (string(node->getName()) == "entry") { if (!strcmp(node->getName(), "entry")) {
double ind = node->getDoubleValue("ind", 0.0); double ind = node->getDoubleValue("ind", 0.0);
double dep = node->getDoubleValue("dep", 0.0); double dep = node->getDoubleValue("dep", 0.0);
SG_LOG( SG_COCKPIT, SG_INFO, "Adding interpolation entry " SG_LOG( SG_COCKPIT, SG_INFO, "Adding interpolation entry "
@ -485,7 +487,7 @@ readLayer (const SGPropertyNode * node, float w_scale, float h_scale)
for (int i = 0; i < node->nChildren(); i++) { for (int i = 0; i < node->nChildren(); i++) {
const SGPropertyNode * child = node->getChild(i); const SGPropertyNode * child = node->getChild(i);
cerr << "Trying child " << child->getName() << endl; cerr << "Trying child " << child->getName() << endl;
if (string(child->getName()) == "layer") { if (!strcmp(child->getName(), "layer")) {
cerr << "succeeded!" << endl; cerr << "succeeded!" << endl;
((FGGroupLayer *)layer)->addLayer(readLayer(child, w_scale, h_scale)); ((FGGroupLayer *)layer)->addLayer(readLayer(child, w_scale, h_scale));
} }
@ -516,7 +518,7 @@ readLayer (const SGPropertyNode * node, float w_scale, float h_scale)
int nChunks = chunk_group->nChildren(); int nChunks = chunk_group->nChildren();
for (int i = 0; i < nChunks; i++) { for (int i = 0; i < nChunks; i++) {
const SGPropertyNode * node = chunk_group->getChild(i); const SGPropertyNode * node = chunk_group->getChild(i);
if (string(node->getName()) == "chunk") { if (!strcmp(node->getName(), "chunk")) {
FGTextLayer::Chunk * chunk = readTextChunk(node); FGTextLayer::Chunk * chunk = readTextChunk(node);
if (chunk != 0) if (chunk != 0)
tlayer->addChunk(chunk); tlayer->addChunk(chunk);
@ -576,7 +578,7 @@ readLayer (const SGPropertyNode * node, float w_scale, float h_scale)
int nTransformations = trans_group->nChildren(); int nTransformations = trans_group->nChildren();
for (int i = 0; i < nTransformations; i++) { for (int i = 0; i < nTransformations; i++) {
const SGPropertyNode * node = trans_group->getChild(i); const SGPropertyNode * node = trans_group->getChild(i);
if (string(node->getName()) == "transformation") { if (!strcmp(node->getName(), "transformation")) {
FGPanelTransformation * t = readTransformation(node, w_scale, h_scale); FGPanelTransformation * t = readTransformation(node, w_scale, h_scale);
if (t != 0) if (t != 0)
layer->addTransformation(t); layer->addTransformation(t);
@ -645,7 +647,7 @@ readInstrument (const SGPropertyNode * node)
int nActions = action_group->nChildren(); int nActions = action_group->nChildren();
for (int i = 0; i < nActions; i++) { for (int i = 0; i < nActions; i++) {
const SGPropertyNode * node = action_group->getChild(i); const SGPropertyNode * node = action_group->getChild(i);
if (string(node->getName()) == "action") { if (!strcmp(node->getName(), "action")) {
FGPanelAction * action = readAction(node, w_scale, h_scale); FGPanelAction * action = readAction(node, w_scale, h_scale);
if (action != 0) if (action != 0)
instrument->addAction(action); instrument->addAction(action);
@ -664,7 +666,7 @@ readInstrument (const SGPropertyNode * node)
int nLayers = layer_group->nChildren(); int nLayers = layer_group->nChildren();
for (int i = 0; i < nLayers; i++) { for (int i = 0; i < nLayers; i++) {
const SGPropertyNode * node = layer_group->getChild(i); const SGPropertyNode * node = layer_group->getChild(i);
if (string(node->getName()) == "layer") { if (!strcmp(node->getName(), "layer")) {
FGInstrumentLayer * layer = readLayer(node, w_scale, h_scale); FGInstrumentLayer * layer = readLayer(node, w_scale, h_scale);
if (layer != 0) if (layer != 0)
instrument->addLayer(layer); instrument->addLayer(layer);
@ -783,7 +785,7 @@ readPanel (const SGPropertyNode * root)
int nInstruments = instrument_group->nChildren(); int nInstruments = instrument_group->nChildren();
for (int i = 0; i < nInstruments; i++) { for (int i = 0; i < nInstruments; i++) {
const SGPropertyNode * node = instrument_group->getChild(i); const SGPropertyNode * node = instrument_group->getChild(i);
if (string(node->getName()) == "instrument") { if (!strcmp(node->getName(), "instrument")) {
FGPanelInstrument * instrument = readInstrument(node); FGPanelInstrument * instrument = readInstrument(node);
if (instrument != 0) if (instrument != 0)
panel->addInstrument(instrument); panel->addInstrument(instrument);

View file

@ -83,7 +83,7 @@ bool FGMaterialLib::load( const string& mpath ) {
int nMaterials = materials.nChildren(); int nMaterials = materials.nChildren();
for (int i = 0; i < nMaterials; i++) { for (int i = 0; i < nMaterials; i++) {
const SGPropertyNode * node = materials.getChild(i); const SGPropertyNode * node = materials.getChild(i);
if (string(node->getName()) == "material") { if (!strcmp(node->getName(), "material")) {
FGNewMat * m = new FGNewMat(node); FGNewMat * m = new FGNewMat(node);
vector<const SGPropertyNode *>names = node->getChildren("name"); vector<const SGPropertyNode *>names = node->getChildren("name");