Working on scenery transformations to enable us to fly fluidly over the
poles with no discontinuity/distortion in scenery.
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2 changed files with 10 additions and 3 deletions
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@ -26,8 +26,7 @@
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TARGET = libMath.a
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TARGET = libMath.a
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CFILES = MAT3geom.c MAT3inv.c MAT3mat.c MAT3vec.c
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CFILES = MAT3geom.c MAT3inv.c MAT3mat.c MAT3vec.c polar.c
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HFILES = mat3.h mat3defs.h mat3err.h
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OFILES = $(CFILES:.c=.o)
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OFILES = $(CFILES:.c=.o)
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@ -41,7 +40,7 @@ CFLAGS = $(FG_CFLAGS)
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# Primary Targets
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# Primary Targets
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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$(TARGET): $(OFILES) $(HFILES)
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$(TARGET): $(OFILES)
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$(AR) rv $(TARGET) $(OFILES)
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$(AR) rv $(TARGET) $(OFILES)
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all: $(TARGET)
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all: $(TARGET)
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@ -56,9 +55,16 @@ clean:
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include depend
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include depend
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polar.o:
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$(CC) $(CFLAGS) -c polar.c
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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# $Log$
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# $Log$
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# Revision 1.8 1997/07/07 20:59:48 curt
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# Working on scenery transformations to enable us to fly fluidly over the
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# poles with no discontinuity/distortion in scenery.
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#
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# Revision 1.7 1997/07/05 20:43:31 curt
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# Revision 1.7 1997/07/05 20:43:31 curt
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# renamed mat3 directory to Math so we could add other math related routines.
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# renamed mat3 directory to Math so we could add other math related routines.
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#
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#
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@ -2,3 +2,4 @@ MAT3geom.o: MAT3geom.c mat3defs.h mat3.h
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MAT3inv.o: MAT3inv.c mat3defs.h mat3.h
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MAT3inv.o: MAT3inv.c mat3defs.h mat3.h
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MAT3mat.o: MAT3mat.c mat3defs.h mat3.h
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MAT3mat.o: MAT3mat.c mat3defs.h mat3.h
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MAT3vec.o: MAT3vec.c mat3.h
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MAT3vec.o: MAT3vec.c mat3.h
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polar.o: polar.c polar.h ../types.h ../constants.h
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