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Added a file load / save entry box so you can specify a file name (contributed

by David Findley)
This commit is contained in:
curt 2000-12-05 22:19:42 +00:00
parent 84440e9b5e
commit f37f2f73ce

View file

@ -693,34 +693,137 @@ void guiToggleMenu(void)
the Gui callback functions
____________________________________________________________________*/
static void saveFlight(puObject *cv)
{
BusyCursor(0);
ofstream output("fgfs.sav");
if (output.good() && fgSaveFlight(output)) {
output.close();
mkDialog("Saved flight to ./fgfs.sav");
FG_LOG(FG_INPUT, FG_INFO, "Saved flight to fgfs.sav");
} else {
mkDialog("Cannot save flight to ./fgfs.sav");
FG_LOG(FG_INPUT, FG_ALERT, "Cannot save flight to fgfs.sav");
}
BusyCursor(1);
// Hier Neu :-) This is my newly added code
// Added by David Findlay <nedz@bigpond.com>
// on Sunday 3rd of December
// Start new Save Dialog Box
static puDialogBox *SaveDialog = 0;
static puFrame *SaveDialogFrame = 0;
static puText *SaveDialogMessage = 0;
static puInput *SaveDialogInput = 0;
static puOneShot *SaveDialogOkButton = 0;
static puOneShot *SaveDialogCancelButton = 0;
static puOneShot *SaveDialogResetButton = 0;
// Default save filename
static char saveFile[256] = "fgfs.sav";
// Cancel Button
void SaveDialogCancel(puObject *) {
FG_POP_PUI_DIALOG( SaveDialog );
}
static void loadFlight(puObject *cb)
{
BusyCursor(0);
ifstream input("fgfs.sav");
// If press OK do this
void SaveDialogOk(puObject*) {
FG_POP_PUI_DIALOG( SaveDialog );
char *s;
SaveDialogInput->getValue(&s);
ofstream output(s);
cout << saveFile << endl;
if (output.good() && fgSaveFlight(output)) {
output.close();
mkDialog("Saved flight");
FG_LOG(FG_INPUT, FG_INFO, "Saved flight");
} else {
mkDialog("Cannot save flight");
FG_LOG(FG_INPUT, FG_ALERT, "Cannot save flight");
}
}
// Create Dialog
static void saveFlight(puObject *cv) {
SaveDialog = new puDialogBox (150, 50);
{
SaveDialogFrame = new puFrame (0,0,350, 150);
SaveDialogMessage = new puText ((150 - puGetStringWidth( puGetDefaultLabelFont(), "File Name:" ) / 2), 110);
SaveDialogMessage -> setLabel ("File Name:");
SaveDialogInput = new puInput (50, 70, 300, 100);
SaveDialogInput -> setValue (saveFile);
SaveDialogInput -> acceptInput();
SaveDialogOkButton = new puOneShot (50, 10, 110, 50);
SaveDialogOkButton -> setLegend (gui_msg_OK);
SaveDialogOkButton -> setCallback ( SaveDialogOk );
SaveDialogOkButton -> makeReturnDefault(TRUE);
SaveDialogCancelButton = new puOneShot (140, 10, 210, 50);
SaveDialogCancelButton -> setLegend (gui_msg_CANCEL);
SaveDialogCancelButton -> setCallback ( SaveDialogCancel );
}
FG_FINALIZE_PUI_DIALOG( SaveDialog );
SaveDialog -> reveal();
}
// Load Dialog Start
static puDialogBox *LoadDialog = 0;
static puFrame *LoadDialogFrame = 0;
static puText *LoadDialogMessage = 0;
static puInput *LoadDialogInput = 0;
static puOneShot *LoadDialogOkButton = 0;
static puOneShot *LoadDialogCancelButton = 0;
static puOneShot *LoadDialogResetButton = 0;
// Default load filename
static char loadFile[256] = "fgfs.sav";
// Do this if the person click okay
void LoadDialogOk(puObject *) {
FG_POP_PUI_DIALOG( LoadDialog );
char *l;
LoadDialogInput->getValue(&l);
ifstream input(l);
if (input.good() && fgLoadFlight(input)) {
input.close();
mkDialog("Loaded flight from fgfs.sav");
FG_LOG(FG_INPUT, FG_INFO, "Restored flight from ./fgfs.sav");
mkDialog("Loaded flight");
FG_LOG(FG_INPUT, FG_INFO, "Restored flight");
} else {
mkDialog("Failed to load flight from fgfs.sav");
FG_LOG(FG_INPUT, FG_ALERT, "Cannot load flight from ./fgfs.sav");
mkDialog("Failed to load flight");
FG_LOG(FG_INPUT, FG_ALERT, "Cannot load flight");
}
BusyCursor(1);
}
// Do this is the person presses cancel
void LoadDialogCancel(puObject *) {
FG_POP_PUI_DIALOG( LoadDialog );
}
// Create Load Dialog
static void loadFlight(puObject *cb)
{
LoadDialog = new puDialogBox (150, 50);
{
LoadDialogFrame = new puFrame (0,0,350, 150);
LoadDialogMessage = new puText ((150 - puGetStringWidth( puGetDefaultLabelFont(), "File Name:" ) / 2), 110);
LoadDialogMessage -> setLabel ("File Name:");
LoadDialogInput = new puInput (50, 70, 300, 100);
LoadDialogInput -> setValue (loadFile);
LoadDialogInput -> acceptInput();
LoadDialogOkButton = new puOneShot (50, 10, 110, 50);
LoadDialogOkButton -> setLegend (gui_msg_OK);
LoadDialogOkButton -> setCallback ( LoadDialogOk );
LoadDialogOkButton -> makeReturnDefault(TRUE);
LoadDialogCancelButton = new puOneShot (140, 10, 210, 50);
LoadDialogCancelButton -> setLegend (gui_msg_CANCEL);
LoadDialogCancelButton -> setCallback ( LoadDialogCancel );
}
FG_FINALIZE_PUI_DIALOG( LoadDialog );
LoadDialog -> reveal();
}
void reInit(puObject *cb)