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The incidence setting only works on a compiled object. If setIncidence

is called on a non-compiled object, make sure to re-set it after compilation.
This commit is contained in:
andy 2002-05-29 07:07:29 +00:00
parent 8cf573ae51
commit f324ea9bad
3 changed files with 36 additions and 14 deletions

View file

@ -8,6 +8,7 @@
#include "Thruster.hpp" #include "Thruster.hpp"
#include "Airplane.hpp" #include "Airplane.hpp"
namespace yasim { namespace yasim {
// gadgets // gadgets
@ -794,6 +795,16 @@ void Airplane::solve()
_solutionIterations = 0; _solutionIterations = 0;
_failureMsg = 0; _failureMsg = 0;
while(1) { while(1) {
#if 0
printf("%d %f %f %f %f %f\n", //DEBUG
_solutionIterations,
1000*_dragFactor,
_liftRatio,
_cruiseAoA,
_tailIncidence,
_approachElevator.val);
#endif
if(_solutionIterations++ > 10000) { if(_solutionIterations++ > 10000) {
_failureMsg = "Solution failed to converge after 10000 iterations"; _failureMsg = "Solution failed to converge after 10000 iterations";
return; return;
@ -816,7 +827,7 @@ void Airplane::solve()
runApproach(); runApproach();
_model.getBody()->getAngularAccel(tmp); _model.getBody()->getAngularAccel(tmp);
float apitch0 = tmp[1]; double apitch0 = tmp[1];
_model.getBody()->getAccel(tmp); _model.getBody()->getAccel(tmp);
float alift = _approachWeight * tmp[2]; float alift = _approachWeight * tmp[2];
@ -858,13 +869,13 @@ void Airplane::solve()
// like the tail incidence computation (it's solving for the // like the tail incidence computation (it's solving for the
// same thing -- pitching moment -- by diddling a different // same thing -- pitching moment -- by diddling a different
// variable). // variable).
const float ELEVDIDDLE = 0.0001f; const float ELEVDIDDLE = 0.001f;
_approachElevator.val += ELEVDIDDLE; _approachElevator.val += ELEVDIDDLE;
runApproach(); runApproach();
_approachElevator.val -= ELEVDIDDLE; _approachElevator.val -= ELEVDIDDLE;
_model.getBody()->getAngularAccel(tmp); _model.getBody()->getAngularAccel(tmp);
float apitch1 = tmp[1]; double apitch1 = tmp[1];
float elevDelta = -apitch0 * (ELEVDIDDLE/(apitch1-apitch0)); float elevDelta = -apitch0 * (ELEVDIDDLE/(apitch1-apitch0));
// Now apply the values we just computed. Note that the // Now apply the values we just computed. Note that the
@ -875,8 +886,8 @@ void Airplane::solve()
applyLiftRatio(liftFactor); applyLiftRatio(liftFactor);
// DON'T do the following until the above are sane // DON'T do the following until the above are sane
if(normFactor(dragFactor) > 1.1 if(normFactor(dragFactor) > 1.0001
|| normFactor(liftFactor) > 1.1) || normFactor(liftFactor) > 1.0001)
{ {
continue; continue;
} }
@ -884,19 +895,25 @@ void Airplane::solve()
// OK, now we can adjust the minor variables: // OK, now we can adjust the minor variables:
_cruiseAoA += 0.5f*aoaDelta; _cruiseAoA += 0.5f*aoaDelta;
_tailIncidence += 0.5f*tailDelta; _tailIncidence += 0.5f*tailDelta;
_approachElevator.val += 0.5f*elevDelta;
_cruiseAoA = clamp(_cruiseAoA, -0.174f, 0.174f); _cruiseAoA = clamp(_cruiseAoA, -0.175f, 0.175f);
_tailIncidence = clamp(_tailIncidence, -0.174f, 0.174f); _tailIncidence = clamp(_tailIncidence, -0.175f, 0.175f);
_approachElevator.val = clamp(_approachElevator.val, -1.f, 1.f);
if(norm(dragFactor) < 1.00001 && if(norm(dragFactor) < 1.00001 &&
norm(liftFactor) < 1.00001 && norm(liftFactor) < 1.00001 &&
abs(aoaDelta) < .000017 && abs(aoaDelta) < .000017 &&
abs(tailDelta) < .000017 && abs(tailDelta) < .000017)
abs(elevDelta) < 0.00001)
{ {
// If this finaly value is OK, then we're all done
if(abs(elevDelta) < 0.0001)
break; break;
// Otherwise, adjust and do the next iteration
_approachElevator.val += 0.8 * elevDelta;
if(abs(_approachElevator.val) > 1) {
_failureMsg = "Insufficient elevator to trim for approach";
break;
}
} }
} }
@ -906,10 +923,10 @@ void Airplane::solve()
} else if(_liftRatio < 1e-04 || _liftRatio > 1e4) { } else if(_liftRatio < 1e-04 || _liftRatio > 1e4) {
_failureMsg = "Lift ratio beyond reasonable bounds."; _failureMsg = "Lift ratio beyond reasonable bounds.";
return; return;
} else if(Math::abs(_cruiseAoA) >= .174) { } else if(Math::abs(_cruiseAoA) >= .17453293) {
_failureMsg = "Cruise AoA > 10 degrees"; _failureMsg = "Cruise AoA > 10 degrees";
return; return;
} else if(Math::abs(_tailIncidence) >= .174) { } else if(Math::abs(_tailIncidence) >= .17453293) {
_failureMsg = "Tail incidence > 10 degrees"; _failureMsg = "Tail incidence > 10 degrees";
return; return;
} }

View file

@ -2,6 +2,7 @@
#define _FGFDM_HPP #define _FGFDM_HPP
#include <simgear/xml/easyxml.hxx> #include <simgear/xml/easyxml.hxx>
#include <simgear/misc/props.hxx>
#include "Airplane.hpp" #include "Airplane.hpp"
#include "Vector.hpp" #include "Vector.hpp"

View file

@ -354,6 +354,10 @@ void Wing::compile()
} }
} }
} }
// Last of all, re-set the incidence in case setIncidence() was
// called before we were compiled.
setIncidence(_incidence);
} }
float Wing::getDragScale() float Wing::getDragScale()