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Sliver detection and elimination:

After I clip a polygon against the more important stuff, I
check the area and minimum interior angle of each of it's contours.
If both (area and min interior angle) are below some threshhold I'm
calling it a sliver.  Then I go and look for another polygon such that
result = polygon_union( poly, sliver ) yields a result that doesn't
have anymore contours than the original poly.  This means the sliver
is adjacent to poly.  So I replace poly with result (the union) and
keep going.
This commit is contained in:
curt 1999-06-07 03:40:33 +00:00
parent f6ef882e9e
commit f13b3855c1
6 changed files with 293 additions and 27 deletions

View file

@ -152,17 +152,110 @@ bool FGClipper::load_polys(const string& path) {
}
// merge any slivers in the specified polygon with larger
// neighboring polygons of higher priorigy
void FGClipper::merge_slivers(FGPolygon& poly) {
cout << "Begin merge slivers" << endl;
// remove any slivers from in polygon and move them to out polygon.
void FGClipper::move_slivers( FGPolygon& in, FGPolygon& out ) {
cout << "Begin move slivers" << endl;
// traverse each contour of the polygon and attempt to identify
// likely slivers
for ( int i = 0; i < poly.contours(); ++i ) {
out.erase();
double angle_cutoff = 10.0 * DEG_TO_RAD;
double area_cutoff = 0.00001;
double min_angle;
double area;
point_list contour;
int hole_flag;
// process contours in reverse order so deleting a contour doesn't
// foul up our sequence
for ( int i = in.contours() - 1; i >= 0; --i ) {
cout << "contour " << i << endl;
for (int j = 0; j < poly.contour_size( i ); ++j ) {
// cout << poly->contour[i].vertex[j].x << ","
// << poly->contour[i].vertex[j].y << endl;
min_angle = in.minangle_contour( i );
area = in.area_contour( i );
cout << " min_angle (rad) = "
<< min_angle << endl;
cout << " min_angle (deg) = "
<< min_angle * 180.0 / FG_PI << endl;
cout << " area = " << area << endl;
if ( (min_angle < angle_cutoff) && (area < area_cutoff) ) {
cout << " WE THINK IT'S A SLIVER!" << endl;
// check if this is a hole
hole_flag = in.get_hole_flag( i );
if ( hole_flag ) {
// just delete/eliminate/remove sliver holes
in.delete_contour( i );
} else {
// move sliver contour to out polygon
contour = in.get_contour( i );
in.delete_contour( i );
out.add_contour( contour, hole_flag );
}
}
}
}
// for each sliver contour, see if a union with another polygon yields
// a polygon with no increased contours (i.e. the sliver is adjacent
// and can be merged.) If so, replace the clipped polygon with the
// new polygon that has the sliver merged in.
void FGClipper::merge_slivers( FGPolyList& clipped, FGPolygon& slivers ) {
FGPolygon poly, result, sliver;
point_list contour;
int original_contours, result_contours;
bool done;
for ( int i = 0; i < slivers.contours(); ++i ) {
cout << "Merging sliver = " << i << endl;
// make the sliver polygon
contour = slivers.get_contour( i );
sliver.erase();
sliver.add_contour( contour, 0 );
done = false;
for ( int area = 0; area < FG_MAX_AREA_TYPES && !done; ++area ) {
cout << " testing area = " << area << " with "
<< clipped.polys[area].size() << " polys" << endl;
for ( int j = 0;
j < (int)clipped.polys[area].size() && !done;
++j )
{
cout << " polygon = " << j << endl;
poly = clipped.polys[area][j];
original_contours = poly.contours();
result = polygon_union( poly, sliver );
result_contours = result.contours();
if ( original_contours == result_contours ) {
cout << " FOUND a poly to merge the sliver with" << endl;
clipped.polys[area][j] = result;
done = true;
// poly.write("orig");
// sliver.write("sliver");
// result.write("result");
// cout << "press return: ";
// string input;
// cin >> input;
} else {
cout << " poly not a match" << endl;
cout << " original = " << original_contours
<< " result = " << result_contours << endl;
cout << " sliver = " << endl;
for ( int k = 0; k < (int)contour.size(); ++k ) {
cout << " " << contour[k].x() << ", "
<< contour[k].y() << endl;
}
}
}
}
}
}
@ -171,7 +264,7 @@ void FGClipper::merge_slivers(FGPolygon& poly) {
// Do actually clipping work
bool FGClipper::clip_all(const point2d& min, const point2d& max) {
FGPolygon accum, result_union, tmp;
FGPolygon result_diff, remains;
FGPolygon result_diff, slivers, remains;
// gpcpoly_iterator current, last;
FG_LOG( FG_CLIPPER, FG_INFO, "Running master clipper" );
@ -258,10 +351,23 @@ bool FGClipper::clip_all(const point2d& min, const point2d& max) {
// only add to output list if the clip left us with a polygon
if ( result_diff.contours() > 0 ) {
// merge any slivers with larger neighboring polygons
merge_slivers(result_diff);
// move slivers from result_diff polygon to slivers polygon
move_slivers(result_diff, slivers);
cout << " After sliver move:" << endl;
cout << " result_diff = " << result_diff.contours() << endl;
cout << " slivers = " << slivers.contours() << endl;
// merge any slivers with previously clipped
// neighboring polygons
if ( slivers.contours() > 0 ) {
merge_slivers(polys_clipped, slivers);
}
// add the sliverless result polygon (from after the
// move_slivers) to the clipped polys list
if ( result_diff.contours() > 0 ) {
polys_clipped.polys[i].push_back(result_diff);
}
// char filename[256];
// sprintf(filename, "next-result-%02d", count++);
@ -281,9 +387,24 @@ bool FGClipper::clip_all(const point2d& min, const point2d& max) {
// remains->contour = NULL;
remains = polygon_diff( polys_in.safety_base, accum );
if ( remains.contours() > 0 ) {
cout << "remains contours = " << remains.contours() << endl;
// move slivers from remains polygon to slivers polygon
move_slivers(remains, slivers);
cout << " After sliver move:" << endl;
cout << " remains = " << remains.contours() << endl;
cout << " slivers = " << slivers.contours() << endl;
// merge any slivers with previously clipped
// neighboring polygons
if ( slivers.contours() > 0 ) {
merge_slivers(polys_clipped, slivers);
}
if ( remains.contours() > 0 ) {
polys_clipped.polys[(int)OceanArea].push_back(remains);
}
}
#if 0
FILE *ofp;

View file

@ -45,6 +45,7 @@ extern "C" {
}
#endif
#include <Main/construct_types.hxx>
#include <Triangulate/polygon.hxx>
#include STL_STRING
@ -64,12 +65,6 @@ FG_USING_STD(vector);
// #define FG_MAX_VERTICES 100000
class point2d {
public:
double x, y;
};
class FGPolyList {
public:
poly_list polys[FG_MAX_AREA_TYPES];
@ -99,9 +94,15 @@ public:
// Load a polygon definition file
bool load_polys(const string& path);
// merge any slivers in the specified polygon with larger
// neighboring polygons of higher priorigy
void merge_slivers( FGPolygon& poly);
// remove any slivers from in polygon and move them to out
// polygon.
void move_slivers( FGPolygon& in, FGPolygon& out );
// for each sliver contour, see if a union with another polygon
// yields a polygon with no increased contours (i.e. the sliver is
// adjacent and can be merged.) If so, replace the clipped
// polygon with the new polygon that has the sliver merged in.
void merge_slivers( FGPolyList& clipped, FGPolygon& slivers );
// Do actually clipping work
bool clip_all(const point2d& min, const point2d& max);

View file

@ -48,6 +48,12 @@ typedef point_list::iterator point_list_iterator;
typedef point_list::const_iterator const_point_list_iterator;
class point2d {
public:
double x, y;
};
#endif // _CONSTRUCT_TYPES_HXX

View file

@ -57,6 +57,33 @@ static double slope( const Point3D& p0, const Point3D& p1 ) {
}
// Calculate theta of angle (a, b, c)
static double calc_angle(point2d a, point2d b, point2d c) {
point2d u, v;
double udist, vdist, uv_dot, tmp;
// u . v = ||u|| * ||v|| * cos(theta)
u.x = b.x - a.x;
u.y = b.y - a.y;
udist = sqrt( u.x * u.x + u.y * u.y );
// printf("udist = %.6f\n", udist);
v.x = b.x - c.x;
v.y = b.y - c.y;
vdist = sqrt( v.x * v.x + v.y * v.y );
// printf("vdist = %.6f\n", vdist);
uv_dot = u.x * v.x + u.y * v.y;
// printf("uv_dot = %.6f\n", uv_dot);
tmp = uv_dot / (udist * vdist);
// printf("tmp = %.6f\n", tmp);
return acos(tmp);
}
// Given a line segment specified by two endpoints p1 and p2, return
// the y value of a point on the line that intersects with the
// verticle line through x. Return true if an intersection is found,
@ -218,6 +245,81 @@ void FGPolygon::calc_point_inside( const int contour,
}
// return the perimeter of a contour (assumes simple polygons,
// i.e. non-self intersecting.)
double FGPolygon::area_contour( const int contour ) {
// area = 1/2 * sum[i = 0 to k-1][x(i)*y(i+1) - x(i+1)*y(i)]
// where k is defined as 0
point_list c = poly[contour];
int size = c.size();
double sum = 0.0;
for ( int i = 0; i < size; ++i ) {
sum += c[(i+1)%size].x() * c[i].y() - c[i].x() * c[(i+1)%size].y();
}
return sum / 2.0;
}
// return the smallest interior angle of the polygon
double FGPolygon::minangle_contour( const int contour ) {
point_list c = poly[contour];
int size = c.size();
int p1_index, p2_index, p3_index;
point2d p1, p2, p3;
double angle;
double min_angle = 2.0 * FG_PI;
for ( int i = 0; i < size; ++i ) {
p1_index = i - 1;
if ( p1_index < 0 ) {
p1_index += size;
}
p2_index = i;
p3_index = i + 1;
if ( p3_index >= size ) {
p3_index -= size;
}
p1.x = c[p1_index].x();
p1.y = c[p1_index].y();
p2.x = c[p2_index].x();
p2.y = c[p2_index].y();
p3.x = c[p3_index].x();
p3.y = c[p3_index].y();
angle = calc_angle( p1, p2, p3 );
if ( angle < min_angle ) {
min_angle = angle;
}
}
return min_angle;
}
// output
void FGPolygon::write( const string& file ) {
FILE *fp = fopen( file.c_str(), "w" );
for ( int i = 0; i < (int)poly.size(); ++i ) {
for ( int j = 0; j < (int)poly[i].size(); ++j ) {
fprintf(fp, "%.6f %.6f\n", poly[i][j].x(), poly[i][j].y());
}
fprintf(fp, "%.6f %.6f\n", poly[i][0].x(), poly[i][0].y());
}
fclose(fp);
}
//
// wrapper functions for gpc polygon clip routines
//
@ -228,13 +330,13 @@ void make_gpc_poly( const FGPolygon& in, gpc_polygon *out ) {
v_list.num_vertices = 0;
v_list.vertex = new gpc_vertex[FG_MAX_VERTICES];
cout << "making a gpc_poly" << endl;
cout << " input contours = " << in.contours() << endl;
// cout << "making a gpc_poly" << endl;
// cout << " input contours = " << in.contours() << endl;
Point3D p;
// build the gpc_polygon structures
for ( int i = 0; i < in.contours(); ++i ) {
cout << " contour " << i << " = " << in.contour_size( i ) << endl;
// cout << " contour " << i << " = " << in.contour_size( i ) << endl;
for ( int j = 0; j < in.contour_size( i ); ++j ) {
p = in.get_pt( i, j );
v_list.vertex[j].x = p.x();

View file

@ -32,12 +32,14 @@
#include <Include/compiler.h>
#include <string>
#include <vector>
#include <Main/construct_types.hxx>
#include "trinodes.hxx"
FG_USING_STD(string);
FG_USING_STD(vector);
@ -63,6 +65,26 @@ public:
FGPolygon( void );
~FGPolygon( void );
// Add a contour
inline void add_contour( const point_list contour, const int hole_flag ) {
poly.push_back( contour );
hole_list.push_back( hole_flag );
}
// Get a contour
inline point_list get_contour( const int i ) const {
return poly[i];
}
// Delete a contour
inline void delete_contour( const int i ) {
polytype_iterator start_poly = poly.begin();
poly.erase( start_poly + i );
int_list_iterator start_hole = hole_list.begin();
hole_list.erase( start_hole + i );
}
// Add the specified node (index) to the polygon
inline void add_node( int contour, Point3D p ) {
if ( contour >= (int)poly.size() ) {
@ -104,8 +126,20 @@ public:
hole_list[contour] = flag;
}
// erase
inline void erase() { poly.clear(); }
// informational
// return the area of a contour (assumes simple polygons,
// i.e. non-self intersecting.)
double area_contour( const int contour );
// return the smallest interior angle of the polygon
double minangle_contour( const int contour );
// output
void write( const string& file );
};

View file

@ -168,11 +168,12 @@ FGTriangle::build( const point_list& corner_list,
// traverse the polygon lists and build the segment (edge) list
// that is used by the "Triangle" lib.
cout << "building segment list" << endl;
int i1, i2;
Point3D p1, p2;
point_list node_list = in_nodes.get_node_list();
for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
// cout << "area type = " << i << endl;
cout << "area type = " << i << endl;
poly_list_iterator tp_current, tp_last;
tp_current = polylist[i].begin();
tp_last = polylist[i].end();
@ -180,7 +181,8 @@ FGTriangle::build( const point_list& corner_list,
// process each polygon in list
for ( ; tp_current != tp_last; ++tp_current ) {
poly = *tp_current;
cout << " processing a polygon with contours = "
<< poly.contours() << endl;
for ( int j = 0; j < (int)poly.contours(); ++j) {
for ( int k = 0; k < (int)(poly.contour_size(j) - 1); ++k ) {
p1 = poly.get_pt( j, k );