Improvements to take advantage of memory portability changes.
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2 changed files with 31 additions and 101 deletions
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@ -19,7 +19,12 @@
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#include <string.h>
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#include <Math/mat3defs.h>
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#define USE_MEM
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MAT3mat identityMatrix = {
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{ 1.0, 0.0, 0.0, 0.0 },
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{ 0.0, 1.0, 0.0, 0.0 },
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{ 0.0, 0.0, 1.0, 0.0 },
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{ 0.0, 0.0, 0.0, 1.0 }
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};
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/* #include "macros.h" */
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@ -32,54 +37,6 @@
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#if !defined( USE_XTRA_MAT3_INLINES )
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/*
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* Sets a matrix to identity.
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*/
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void
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MAT3identity (register MAT3mat mat)
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{
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register int i;
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#ifdef USE_MEM /* WIN32 */
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memset(mat, 0x00, sizeof(MAT3mat));
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#else
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bzero (mat, sizeof(MAT3mat));
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#endif
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for (i = 0; i < 4; i++)
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mat[i][i] = 1.0;
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}
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/*
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* Sets a matrix to zero.
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*/
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void
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MAT3zero (MAT3mat mat)
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{
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#ifdef USE_MEM /* WIN32 */
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memset(mat,0x00, sizeof(MAT3mat));
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#else
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bzero (mat, sizeof(MAT3mat));
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#endif
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}
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/*
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* Copies one matrix to another.
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*/
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void
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MAT3copy(MAT3mat to, MAT3mat from)
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{
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#ifdef USE_MEM /* WIN32 */
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memcpy(to, from, sizeof(MAT3mat));
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#else
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bcopy(from, to, sizeof(MAT3mat));
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#endif
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}
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/*
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* This multiplies two matrices, producing a third, which may the same as
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* either of the first two.
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77
Math/mat3.h
77
Math/mat3.h
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@ -19,6 +19,7 @@
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#include <stdio.h>
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#include <string.h>
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#include "Include/fg_memory.h"
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#ifdef __cplusplus
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extern "C" {
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@ -34,7 +35,6 @@ extern "C" {
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# define MAT3_PI 3.14159265358979323846
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#endif
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#define USE_XTRA_MAT3_INLINES
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/* ------------------------------ Types --------------------------------- */
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@ -45,6 +45,8 @@ typedef double MAT3hvec[4]; /* Vector with homogeneous coord */
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/* ------------------------------ Macros -------------------------------- */
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extern MAT3mat identityMatrix;
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/* Tests if a number is within EPSILON of zero */
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#define MAT3_IS_ZERO(N) ((N) < MAT3_EPSILON && (N) > -MAT3_EPSILON)
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@ -127,17 +129,13 @@ typedef double MAT3hvec[4]; /* Vector with homogeneous coord */
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/* ------------------------------ Entries ------------------------------- */
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/* In MAT3geom.c */
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void MAT3direction_matrix (MAT3mat result_mat, MAT3mat mat);
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int MAT3normal_matrix (MAT3mat result_mat, MAT3mat mat);
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void MAT3rotate (MAT3mat result_mat, MAT3vec axis, double angle_in_radians);
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void MAT3translate (MAT3mat result_mat, MAT3vec trans);
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void MAT3scale (MAT3mat result_mat, MAT3vec scale);
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void MAT3shear(MAT3mat result_mat, double xshear, double yshear);
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#define MAT3identity(mat) fgmemcpy( mat, identityMatrix, sizeof(MAT3mat) )
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#define MAT3zero(mat) fgmemzero( mat, sizeof(MAT3mat) )
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#define MAT3copy(to, from) fgmemcpy( to, from, sizeof(MAT3mat) )
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#if defined( USE_XTRA_MAT3_INLINES )
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#define MAT3mult_vec( result_vec, vec, mat) { \
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# define MAT3mult_vec( result_vec, vec, mat) { \
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MAT3vec tempvec; \
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tempvec[0]=vec[0]*mat[0][0]+vec[1]*mat[1][0]+vec[2]*mat[2][0]+mat[3][0]; \
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tempvec[1]=vec[0]*mat[0][1]+vec[1]*mat[1][1]+vec[2]*mat[2][1]+mat[3][1]; \
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@ -147,7 +145,7 @@ void MAT3shear(MAT3mat result_mat, double xshear, double yshear);
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result_vec[2] = tempvec[2]; \
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}
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#define MAT3cross_product(result_vec, vec1, vec2) { \
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# define MAT3cross_product(result_vec, vec1, vec2) { \
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MAT3vec tempvec; \
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tempvec[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; \
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tempvec[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; \
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@ -157,55 +155,35 @@ void MAT3shear(MAT3mat result_mat, double xshear, double yshear);
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result_vec[2] = tempvec[2]; \
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}
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#if defined( USE_MEM ) || defined( WIN32 )
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#define MAT3copy( to, from) memcpy(to, from, sizeof(MAT3mat))
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#define MAT3zero(mat) memset(mat,0x00, sizeof(MAT3mat))
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#define MAT3mult( result_mat, mat1, mat2) { \
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# define MAT3mult( result_mat, mat1, mat2) { \
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register int i, j; \
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MAT3mat tmp_mat; \
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for (i = 0; i < 4; i++) \
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for (j = 0; j < 4; j++) \
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tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + mat1[i][1] * mat2[1][j] \
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+ mat1[i][2] * mat2[2][j] + mat1[i][3] * mat2[3][j]); \
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memcpy(result_mat, tmp_mat, sizeof(MAT3mat)); \
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tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + \
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mat1[i][1] * mat2[1][j] + \
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mat1[i][2] * mat2[2][j] + \
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mat1[i][3] * mat2[3][j]); \
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fgmemcpy(result_mat, tmp_mat, sizeof(MAT3mat)); \
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}
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#define MAT3identity(mat) { \
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register int i; \
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memset(mat, 0x00, sizeof(MAT3mat)); \
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for (i = 0; i < 4; i++) mat[i][i] = 1.0; \
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}
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#else // !defined( USE_MEM ) || !defined( WIN32 )
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#define MAT3copy( to, from) bcopy(from, to, sizeof(MAT3mat))
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#define MAT3zero(mat) bzero (mat, sizeof(MAT3mat))
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#define MAT3mult( result_mat, mat1, mat2) { \
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register int i, j; \
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MAT3mat tmp_mat; \
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for (i = 0; i < 4; i++) \
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for (j = 0; j < 4; j++) \
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tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + mat1[i][1] * mat2[1][j] \
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+ mat1[i][2] * mat2[2][j] + mat1[i][3] * mat2[3][j]); \
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bcopy(tmp_mat, result_mat, sizeof(MAT3mat)); \
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}
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#define MAT3identity(mat) { \
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register int i; \
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bzero(mat, sizeof(MAT3mat)); \
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for(i = 0; i < 4; i++) mat[i][i] = 1.0; \
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}
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#endif
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#else // !defined( USE_XTRA_MAT3_INLINES )
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/* In MAT3mat.c */
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void MAT3identity(MAT3mat);
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void MAT3zero(MAT3mat);
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void MAT3copy (MAT3mat to, MAT3mat from);
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void MAT3mult (MAT3mat result, MAT3mat, MAT3mat);
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void MAT3mult(MAT3mat result, MAT3mat, MAT3mat);
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void MAT3mult_vec(MAT3vec result_vec, MAT3vec vec, MAT3mat mat);
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void MAT3cross_product(MAT3vec result,MAT3vec,MAT3vec);
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#endif // defined( USE_XTRA_MAT3_INLINES )
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/* In MAT3geom.c */
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void MAT3direction_matrix (MAT3mat result_mat, MAT3mat mat);
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int MAT3normal_matrix (MAT3mat result_mat, MAT3mat mat);
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void MAT3rotate (MAT3mat result_mat, MAT3vec axis, double angle_in_radians);
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void MAT3translate (MAT3mat result_mat, MAT3vec trans);
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void MAT3scale (MAT3mat result_mat, MAT3vec scale);
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void MAT3shear(MAT3mat result_mat, double xshear, double yshear);
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void MAT3transpose (MAT3mat result, MAT3mat);
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int MAT3invert (MAT3mat result, MAT3mat);
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void MAT3print (MAT3mat, FILE *fp);
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@ -220,11 +198,6 @@ int MAT3kernel_basis( void );
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/* In MAT3vec.c */
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int MAT3mult_hvec (MAT3hvec result_vec, MAT3hvec vec, MAT3mat mat, int normalize);
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void MAT3perp_vec(MAT3vec result_vec, MAT3vec vec, int is_unit);
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#if !defined( USE_XTRA_MAT3_INLINES )
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void MAT3mult_vec(MAT3vec result_vec, MAT3vec vec, MAT3mat mat);
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void MAT3cross_product(MAT3vec result,MAT3vec,MAT3vec);
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#endif // !defined( USE_XTRA_MAT3_INLINES )
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#ifdef __cplusplus
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}
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