MapWidget: make partially use of the new colocated DME information.
Until a better way to draw proper symbols is implemented, this has to do.
This commit is contained in:
parent
08bae40991
commit
f11201d3d9
2 changed files with 18 additions and 3 deletions
|
@ -1061,7 +1061,11 @@ void MapWidget::drawVOR(bool tuned, FGNavRecord* vor)
|
|||
glColor3f(0.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
circleAt(pos, 6, 8);
|
||||
circleAt(pos, 6, 9);
|
||||
circleAt(pos, 8, 1);
|
||||
|
||||
if (vor->hasDME())
|
||||
squareAt(pos, 9);
|
||||
|
||||
if (validDataForKey(vor)) {
|
||||
setAnchorForKey(vor, pos);
|
||||
|
@ -1683,15 +1687,25 @@ void MapWidget::circleAt(const SGVec2d& center, int nSides, double r)
|
|||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
double advance = (SGD_PI * 2) / nSides;
|
||||
glVertex2d(center.x(), center.y() + r);
|
||||
glVertex2d(center.x() +r, center.y());
|
||||
double t=advance;
|
||||
for (int i=1; i<nSides; ++i) {
|
||||
glVertex2d(center.x() + (sin(t) * r), center.y() + (cos(t) * r));
|
||||
glVertex2d(center.x() + (cos(t) * r), center.y() + (sin(t) * r));
|
||||
t += advance;
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void MapWidget::squareAt(const SGVec2d& center, double r)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2d(center.x() + r, center.y() + r);
|
||||
glVertex2d(center.x() + r, center.y() - r);
|
||||
glVertex2d(center.x() - r, center.y() - r);
|
||||
glVertex2d(center.x() - r, center.y() + r);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void MapWidget::circleAtAlt(const SGVec2d& center, int nSides, double r, double r2)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
|
|
|
@ -91,6 +91,7 @@ private:
|
|||
|
||||
void circleAt(const SGVec2d& center, int nSides, double r);
|
||||
void circleAtAlt(const SGVec2d& center, int nSides, double r, double r2);
|
||||
void squareAt(const SGVec2d& center, double r);
|
||||
void drawLine(const SGVec2d& p1, const SGVec2d& p2);
|
||||
void drawLegendBox(const SGVec2d& pos, const std::string& t);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue