MapWidget: make partially use of the new colocated DME information.
Until a better way to draw proper symbols is implemented, this has to do.
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08bae40991
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2 changed files with 18 additions and 3 deletions
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@ -1061,7 +1061,11 @@ void MapWidget::drawVOR(bool tuned, FGNavRecord* vor)
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glColor3f(0.0, 0.0, 1.0);
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glColor3f(0.0, 0.0, 1.0);
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}
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}
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circleAt(pos, 6, 8);
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circleAt(pos, 6, 9);
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circleAt(pos, 8, 1);
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if (vor->hasDME())
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squareAt(pos, 9);
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if (validDataForKey(vor)) {
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if (validDataForKey(vor)) {
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setAnchorForKey(vor, pos);
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setAnchorForKey(vor, pos);
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@ -1683,15 +1687,25 @@ void MapWidget::circleAt(const SGVec2d& center, int nSides, double r)
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{
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{
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glBegin(GL_LINE_LOOP);
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glBegin(GL_LINE_LOOP);
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double advance = (SGD_PI * 2) / nSides;
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double advance = (SGD_PI * 2) / nSides;
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glVertex2d(center.x(), center.y() + r);
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glVertex2d(center.x() +r, center.y());
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double t=advance;
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double t=advance;
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for (int i=1; i<nSides; ++i) {
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for (int i=1; i<nSides; ++i) {
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glVertex2d(center.x() + (sin(t) * r), center.y() + (cos(t) * r));
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glVertex2d(center.x() + (cos(t) * r), center.y() + (sin(t) * r));
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t += advance;
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t += advance;
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}
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}
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glEnd();
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glEnd();
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}
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}
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void MapWidget::squareAt(const SGVec2d& center, double r)
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{
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glBegin(GL_LINE_LOOP);
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glVertex2d(center.x() + r, center.y() + r);
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glVertex2d(center.x() + r, center.y() - r);
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glVertex2d(center.x() - r, center.y() - r);
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glVertex2d(center.x() - r, center.y() + r);
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glEnd();
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}
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void MapWidget::circleAtAlt(const SGVec2d& center, int nSides, double r, double r2)
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void MapWidget::circleAtAlt(const SGVec2d& center, int nSides, double r, double r2)
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{
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{
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glBegin(GL_LINE_LOOP);
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glBegin(GL_LINE_LOOP);
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@ -91,6 +91,7 @@ private:
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void circleAt(const SGVec2d& center, int nSides, double r);
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void circleAt(const SGVec2d& center, int nSides, double r);
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void circleAtAlt(const SGVec2d& center, int nSides, double r, double r2);
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void circleAtAlt(const SGVec2d& center, int nSides, double r, double r2);
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void squareAt(const SGVec2d& center, double r);
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void drawLine(const SGVec2d& p1, const SGVec2d& p2);
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void drawLine(const SGVec2d& p1, const SGVec2d& p2);
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void drawLegendBox(const SGVec2d& pos, const std::string& t);
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void drawLegendBox(const SGVec2d& pos, const std::string& t);
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