First baby steps towards restructuring the view architecture. I've
created a new class, FGViewPoint (declared in viewer.hxx) that holds a single position in FlightGear coordinates, and have used it to factor a lot of the common code out of viewer_lookat.cxx and viewer_rph.cxx. I don't know whether this new class will stay or not; it might just be a temporary step, or it might end up taking over much of the current viewer functionality. It would be a bad idea to code against it right now.
This commit is contained in:
parent
bdbd69effd
commit
efe559ead4
4 changed files with 179 additions and 247 deletions
|
@ -30,10 +30,110 @@
|
|||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/math/point3d.hxx>
|
||||
#include <simgear/math/polar3d.hxx>
|
||||
#include <simgear/math/sg_geodesy.hxx>
|
||||
|
||||
#include <Scenery/scenery.hxx>
|
||||
|
||||
#include "viewer.hxx"
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Implementation of FGViewPoint.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
FGViewPoint::FGViewPoint ()
|
||||
: _dirty(true),
|
||||
_lon_deg(0),
|
||||
_lat_deg(0),
|
||||
_alt_ft(0)
|
||||
{
|
||||
}
|
||||
|
||||
FGViewPoint::~FGViewPoint ()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
FGViewPoint::setPosition (double lon_deg, double lat_deg, double alt_ft)
|
||||
{
|
||||
_dirty = true;
|
||||
_lon_deg = lon_deg;
|
||||
_lat_deg = lat_deg;
|
||||
_alt_ft = alt_ft;
|
||||
}
|
||||
|
||||
const double *
|
||||
FGViewPoint::getAbsoluteViewPos () const
|
||||
{
|
||||
if (_dirty)
|
||||
recalc();
|
||||
return _absolute_view_pos;
|
||||
}
|
||||
|
||||
const float *
|
||||
FGViewPoint::getRelativeViewPos () const
|
||||
{
|
||||
if (_dirty)
|
||||
recalc();
|
||||
return _relative_view_pos;
|
||||
}
|
||||
|
||||
const float *
|
||||
FGViewPoint::getZeroElevViewPos () const
|
||||
{
|
||||
if (_dirty)
|
||||
recalc();
|
||||
return _zero_elev_view_pos;
|
||||
}
|
||||
|
||||
void
|
||||
FGViewPoint::recalc () const
|
||||
{
|
||||
double sea_level_radius_m;
|
||||
double lat_geoc_rad;
|
||||
|
||||
// Convert from geodetic to geocentric
|
||||
// coordinates.
|
||||
sgGeodToGeoc(_lat_deg * SGD_DEGREES_TO_RADIANS,
|
||||
_alt_ft * SG_FEET_TO_METER,
|
||||
&sea_level_radius_m,
|
||||
&lat_geoc_rad);
|
||||
|
||||
// Calculate the cartesian coordinates
|
||||
// of point directly below at sea level.
|
||||
Point3D p = Point3D(_lon_deg * SG_DEGREES_TO_RADIANS,
|
||||
lat_geoc_rad,
|
||||
sea_level_radius_m);
|
||||
Point3D tmp = sgPolarToCart3d(p) - scenery.get_center();
|
||||
sgSetVec3(_zero_elev_view_pos, tmp[0], tmp[1], tmp[2]);
|
||||
|
||||
// Calculate the absolute view position
|
||||
// in fgfs coordinates.
|
||||
p.setz(p.radius() + _alt_ft * SG_FEET_TO_METER);
|
||||
tmp = sgPolarToCart3d(p);
|
||||
sgdSetVec3(_absolute_view_pos, tmp[0], tmp[1], tmp[2]);
|
||||
|
||||
// Calculate the relative view position
|
||||
// from the scenery center.
|
||||
sgdVec3 scenery_center;
|
||||
sgdSetVec3(scenery_center,
|
||||
scenery.get_center().x(),
|
||||
scenery.get_center().y(),
|
||||
scenery.get_center().z());
|
||||
sgdVec3 view_pos;
|
||||
sgdSubVec3(view_pos, _absolute_view_pos, scenery_center);
|
||||
sgSetVec3(_relative_view_pos, view_pos);
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Implementation of FGViewer.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Constructor
|
||||
FGViewer::FGViewer( void ):
|
||||
scalingType(FG_SCALING_MAX),
|
||||
|
|
|
@ -42,6 +42,71 @@
|
|||
#define FG_FOV_MAX 179.9
|
||||
|
||||
|
||||
/**
|
||||
* Representation of a single viewpoint in the FlightGear world.
|
||||
*/
|
||||
class FGViewPoint
|
||||
{
|
||||
public:
|
||||
FGViewPoint ();
|
||||
virtual ~FGViewPoint ();
|
||||
|
||||
/**
|
||||
* Set the geodetic position for the view point.
|
||||
*/
|
||||
virtual void setPosition (double lon_deg, double lat_deg, double alt_ft);
|
||||
|
||||
|
||||
/**
|
||||
* Get the longitude in degrees.
|
||||
*/
|
||||
virtual double getLongitude_deg () const { return _lon_deg; }
|
||||
|
||||
/**
|
||||
* Get the latitude in degrees.
|
||||
*/
|
||||
virtual double getLatitude_deg () const { return _lat_deg; }
|
||||
|
||||
/**
|
||||
* Get the altitude in feet ASL.
|
||||
*/
|
||||
virtual double getAltitudeASL_ft () const { return _alt_ft; }
|
||||
|
||||
/**
|
||||
* Get the absolute view position in fgfs coordinates.
|
||||
*/
|
||||
virtual const double * getAbsoluteViewPos () const;
|
||||
|
||||
|
||||
/**
|
||||
* Get the relative view position in fgfs coordinates.
|
||||
*
|
||||
* The position is relative to the scenery centre.
|
||||
*/
|
||||
virtual const float * getRelativeViewPos () const;
|
||||
|
||||
|
||||
/**
|
||||
* Get the absolute zero-elevation view position in fgfs coordinates.
|
||||
*/
|
||||
virtual const float * getZeroElevViewPos () const;
|
||||
|
||||
private:
|
||||
|
||||
void recalc () const;
|
||||
|
||||
mutable sgdVec3 _absolute_view_pos;
|
||||
mutable sgVec3 _relative_view_pos;
|
||||
mutable sgVec3 _zero_elev_view_pos;
|
||||
|
||||
bool _dirty;
|
||||
double _lon_deg;
|
||||
double _lat_deg;
|
||||
double _alt_ft;
|
||||
|
||||
};
|
||||
|
||||
|
||||
// Define a structure containing view information
|
||||
class FGViewer {
|
||||
|
||||
|
@ -70,6 +135,8 @@ protected:
|
|||
fgViewType _type;
|
||||
fgScalingType scalingType;
|
||||
|
||||
FGViewPoint view_point;
|
||||
|
||||
// the nominal field of view (angle, in degrees)
|
||||
double fov;
|
||||
|
||||
|
|
|
@ -89,57 +89,16 @@ void fgMakeLookAtMat4 ( sgMat4 dst, const sgVec3 eye, const sgVec3 center,
|
|||
}
|
||||
|
||||
|
||||
#if 0
|
||||
// convert sgMat4 to MAT3 and print
|
||||
static void print_sgMat4( sgMat4 &in) {
|
||||
int i, j;
|
||||
for ( i = 0; i < 4; i++ ) {
|
||||
for ( j = 0; j < 4; j++ ) {
|
||||
printf("%10.4f ", in[i][j]);
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Update the view parameters
|
||||
void FGViewerLookAt::update() {
|
||||
Point3D tmp;
|
||||
sgVec3 minus_z;
|
||||
|
||||
// convert to geocentric coordinates
|
||||
double geoc_lat;
|
||||
sgGeodToGeoc( geod_view_pos[1], geod_view_pos[2],
|
||||
&sea_level_radius, &geoc_lat );
|
||||
|
||||
// calculate the cartesion coords of the current lat/lon/0 elev
|
||||
Point3D p = Point3D( geod_view_pos[0], geoc_lat, sea_level_radius );
|
||||
|
||||
tmp = sgPolarToCart3d(p) - scenery.get_center();
|
||||
sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
|
||||
|
||||
// calculate view position in current FG view coordinate system
|
||||
// p.lon & p.lat are already defined earlier, p.radius was set to
|
||||
// the sea level radius, so now we add in our altitude.
|
||||
if ( geod_view_pos[2] > (scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET) ) {
|
||||
p.setz( p.radius() + geod_view_pos[2] );
|
||||
} else {
|
||||
p.setz( p.radius() + scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET );
|
||||
}
|
||||
|
||||
tmp = sgPolarToCart3d(p);
|
||||
sgdSetVec3( abs_view_pos, tmp[0], tmp[1], tmp[2] );
|
||||
|
||||
// view_pos = abs_view_pos - scenery.center;
|
||||
sgdVec3 sc;
|
||||
sgdSetVec3( sc,
|
||||
scenery.get_center().x(),
|
||||
scenery.get_center().y(),
|
||||
scenery.get_center().z() );
|
||||
sgdVec3 vp;
|
||||
sgdSubVec3( vp, abs_view_pos, sc );
|
||||
sgSetVec3( view_pos, vp );
|
||||
view_point.setPosition(geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
|
||||
geod_view_pos[1] * SGD_RADIANS_TO_DEGREES,
|
||||
geod_view_pos[2] * SG_METER_TO_FEET);
|
||||
sgCopyVec3(zero_elev, view_point.getZeroElevViewPos());
|
||||
sgdCopyVec3(abs_view_pos, view_point.getAbsoluteViewPos());
|
||||
sgCopyVec3(view_pos, view_point.getRelativeViewPos());
|
||||
|
||||
sgVec3 tmp_offset;
|
||||
sgCopyVec3( tmp_offset, pilot_offset );
|
||||
|
@ -159,30 +118,8 @@ void FGViewerLookAt::update() {
|
|||
sgAddVec3( view_pos, tmp_offset );
|
||||
// !!!!!!!!!! testing
|
||||
|
||||
// sgAddVec3( view_pos, pilot_offset );
|
||||
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "sea level radius = " << sea_level_radius );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "Polar view pos = " << p );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "Absolute view pos = "
|
||||
<< abs_view_pos[0] << ","
|
||||
<< abs_view_pos[1] << ","
|
||||
<< abs_view_pos[2] );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "Relative view pos = "
|
||||
<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "pilot offset = "
|
||||
<< pilot_offset[0] << "," << pilot_offset[1] << ","
|
||||
<< pilot_offset[2] );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "view forward = "
|
||||
<< view_forward[0] << "," << view_forward[1] << ","
|
||||
<< view_forward[2] );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "view up = "
|
||||
<< view_up[0] << "," << view_up[1] << ","
|
||||
<< view_up[2] );
|
||||
|
||||
// Make the VIEW matrix.
|
||||
fgMakeLookAtMat4( VIEW, view_pos, view_forward, view_up );
|
||||
// cout << "VIEW matrix" << endl;
|
||||
// print_sgMat4( VIEW );
|
||||
|
||||
// the VIEW matrix includes both rotation and translation. Let's
|
||||
// knock out the translation part to make the VIEW_ROT matrix
|
||||
|
@ -198,9 +135,6 @@ void FGViewerLookAt::update() {
|
|||
// use a clever observation into the nature of our tranformation
|
||||
// matrix to grab the world_up vector
|
||||
sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
|
||||
// cout << "World Up = " << world_up[0] << "," << world_up[1] << ","
|
||||
// << world_up[2] << endl;
|
||||
|
||||
|
||||
// Given a vector pointing straight down (-Z), map into onto the
|
||||
// local plane representing "horizontal". This should give us the
|
||||
|
@ -210,25 +144,11 @@ void FGViewerLookAt::update() {
|
|||
sgmap_vec_onto_cur_surface_plane(world_up, view_pos, minus_z,
|
||||
surface_south);
|
||||
sgNormalizeVec3(surface_south);
|
||||
// cout << "Surface direction directly south " << surface_south[0] << ","
|
||||
// << surface_south[1] << "," << surface_south[2] << endl;
|
||||
|
||||
// now calculate the surface east vector
|
||||
#define USE_FAST_SURFACE_EAST
|
||||
#ifdef USE_FAST_SURFACE_EAST
|
||||
sgVec3 world_down;
|
||||
sgNegateVec3(world_down, world_up);
|
||||
sgVectorProductVec3(surface_east, surface_south, world_down);
|
||||
#else
|
||||
sgMakeRotMat4( TMP, SGD_PI_2 * SGD_RADIANS_TO_DEGREES, world_up );
|
||||
// cout << "sgMat4 TMP" << endl;
|
||||
// print_sgMat4( TMP );
|
||||
sgXformVec3(surface_east, surface_south, TMP);
|
||||
#endif // USE_FAST_SURFACE_EAST
|
||||
// cout << "Surface direction directly east " << surface_east[0] << ","
|
||||
// << surface_east[1] << "," << surface_east[2] << endl;
|
||||
// cout << "Should be close to zero = "
|
||||
// << sgScalarProductVec3(surface_south, surface_east) << endl;
|
||||
|
||||
set_clean();
|
||||
}
|
||||
|
|
|
@ -48,33 +48,9 @@
|
|||
FGViewerRPH::FGViewerRPH( void )
|
||||
{
|
||||
set_reverse_view_offset(false);
|
||||
#ifndef USE_FAST_VIEWROT
|
||||
// This never changes -- NHV
|
||||
LARC_TO_SSG[0][0] = 0.0;
|
||||
LARC_TO_SSG[0][1] = 1.0;
|
||||
LARC_TO_SSG[0][2] = -0.0;
|
||||
LARC_TO_SSG[0][3] = 0.0;
|
||||
|
||||
LARC_TO_SSG[1][0] = 0.0;
|
||||
LARC_TO_SSG[1][1] = 0.0;
|
||||
LARC_TO_SSG[1][2] = 1.0;
|
||||
LARC_TO_SSG[1][3] = 0.0;
|
||||
|
||||
LARC_TO_SSG[2][0] = 1.0;
|
||||
LARC_TO_SSG[2][1] = -0.0;
|
||||
LARC_TO_SSG[2][2] = 0.0;
|
||||
LARC_TO_SSG[2][3] = 0.0;
|
||||
|
||||
LARC_TO_SSG[3][0] = 0.0;
|
||||
LARC_TO_SSG[3][1] = 0.0;
|
||||
LARC_TO_SSG[3][2] = 0.0;
|
||||
LARC_TO_SSG[3][3] = 1.0;
|
||||
#endif // USE_FAST_VIEWROT
|
||||
}
|
||||
|
||||
|
||||
#define USE_FAST_VIEWROT
|
||||
#ifdef USE_FAST_VIEWROT
|
||||
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
|
||||
// This takes advantage of the fact that VIEWo and VIEW_OFFSET
|
||||
// only have entries in the upper 3x3 block
|
||||
|
@ -102,11 +78,8 @@ inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
|
|||
dst[3][2] = SG_ZERO;
|
||||
dst[3][3] = SG_ONE;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#define USE_FAST_LOCAL
|
||||
#ifdef USE_FAST_LOCAL
|
||||
inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
|
||||
const double Phi, const double Psi)
|
||||
{
|
||||
|
@ -137,145 +110,39 @@ inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
|
|||
dst[3][2] = SG_ZERO;
|
||||
dst[3][3] = SG_ONE ;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
// convert sgMat4 to MAT3 and print
|
||||
static void print_sgMat4( sgMat4 &in) {
|
||||
int i, j;
|
||||
for ( i = 0; i < 4; i++ ) {
|
||||
for ( j = 0; j < 4; j++ ) {
|
||||
printf("%10.4f ", in[i][j]);
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Update the view parameters
|
||||
void FGViewerRPH::update() {
|
||||
Point3D tmp;
|
||||
sgVec3 minus_z, right, forward, tilt;
|
||||
sgMat4 VIEWo;
|
||||
|
||||
// convert to geocentric coordinates
|
||||
double geoc_lat;
|
||||
sgGeodToGeoc( geod_view_pos[1], geod_view_pos[2],
|
||||
&sea_level_radius, &geoc_lat );
|
||||
|
||||
// calculate the cartesion coords of the current lat/lon/0 elev
|
||||
Point3D p = Point3D( geod_view_pos[0], geoc_lat, sea_level_radius );
|
||||
|
||||
tmp = sgPolarToCart3d(p) - scenery.get_center();
|
||||
sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
|
||||
|
||||
// calculate view position in current FG view coordinate system
|
||||
// p.lon & p.lat are already defined earlier, p.radius was set to
|
||||
// the sea level radius, so now we add in our altitude.
|
||||
if ( geod_view_pos[2] > (scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET) ) {
|
||||
p.setz( p.radius() + geod_view_pos[2] );
|
||||
} else {
|
||||
p.setz( p.radius() + scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET );
|
||||
}
|
||||
|
||||
tmp = sgPolarToCart3d(p);
|
||||
sgdSetVec3( abs_view_pos, tmp[0], tmp[1], tmp[2] );
|
||||
|
||||
// view_pos = abs_view_pos - scenery.center;
|
||||
sgdVec3 sc;
|
||||
sgdSetVec3( sc,
|
||||
scenery.get_center().x(),
|
||||
scenery.get_center().y(),
|
||||
scenery.get_center().z() );
|
||||
sgdVec3 vp;
|
||||
sgdSubVec3( vp, abs_view_pos, sc );
|
||||
sgSetVec3( view_pos, vp );
|
||||
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "sea level radius = " << sea_level_radius );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "Polar view pos = " << p );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "Absolute view pos = "
|
||||
<< abs_view_pos[0] << ","
|
||||
<< abs_view_pos[1] << ","
|
||||
<< abs_view_pos[2] );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "Scenery center = "
|
||||
<< sc[0] << "," << sc[1] << "," << sc[2] );
|
||||
SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) Relative view pos = "
|
||||
<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
|
||||
view_point.setPosition(geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
|
||||
geod_view_pos[1] * SGD_RADIANS_TO_DEGREES,
|
||||
geod_view_pos[2] * SG_METER_TO_FEET);
|
||||
sgCopyVec3(zero_elev, view_point.getZeroElevViewPos());
|
||||
sgdCopyVec3(abs_view_pos, view_point.getAbsoluteViewPos());
|
||||
sgCopyVec3(view_pos, view_point.getRelativeViewPos());
|
||||
|
||||
// code to calculate LOCAL matrix calculated from Phi, Theta, and
|
||||
// Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
|
||||
// flight model
|
||||
|
||||
#ifdef USE_FAST_LOCAL
|
||||
|
||||
fgMakeLOCAL( LOCAL, rph[1], rph[0], -rph[2] );
|
||||
|
||||
#else // USE_TEXT_BOOK_METHOD
|
||||
|
||||
sgVec3 rollvec;
|
||||
sgSetVec3( rollvec, 0.0, 0.0, 1.0 );
|
||||
sgMat4 PHI; // roll
|
||||
sgMakeRotMat4( PHI, rph[0] * SGD_RADIANS_TO_DEGREES, rollvec );
|
||||
|
||||
sgVec3 pitchvec;
|
||||
sgSetVec3( pitchvec, 0.0, 1.0, 0.0 );
|
||||
sgMat4 THETA; // pitch
|
||||
sgMakeRotMat4( THETA, rph[1] * SGD_RADIANS_TO_DEGREES, pitchvec );
|
||||
|
||||
// ROT = PHI * THETA
|
||||
sgMat4 ROT;
|
||||
// sgMultMat4( ROT, PHI, THETA );
|
||||
sgCopyMat4( ROT, PHI );
|
||||
sgPostMultMat4( ROT, THETA );
|
||||
|
||||
sgVec3 yawvec;
|
||||
sgSetVec3( yawvec, 1.0, 0.0, 0.0 );
|
||||
sgMat4 PSI; // heading
|
||||
sgMakeRotMat4( PSI, -rph[2] * SGD_RADIANS_TO_DEGREES, yawvec );
|
||||
|
||||
// LOCAL = ROT * PSI
|
||||
// sgMultMat4( LOCAL, ROT, PSI );
|
||||
sgCopyMat4( LOCAL, ROT );
|
||||
sgPostMultMat4( LOCAL, PSI );
|
||||
|
||||
#endif // USE_FAST_LOCAL
|
||||
|
||||
// cout << "LOCAL matrix" << endl;
|
||||
// print_sgMat4( LOCAL );
|
||||
|
||||
sgMakeRotMat4( UP,
|
||||
geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
|
||||
0.0,
|
||||
-geod_view_pos[1] * SGD_RADIANS_TO_DEGREES );
|
||||
|
||||
sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
|
||||
// sgXformVec3( world_up, UP );
|
||||
// cout << "World Up = " << world_up[0] << "," << world_up[1] << ","
|
||||
// << world_up[2] << endl;
|
||||
|
||||
// Alternative method to Derive world up vector based on
|
||||
// *geodetic* coordinates
|
||||
// alt_up = sgPolarToCart(FG_Longitude, FG_Latitude, 1.0);
|
||||
// printf( " Alt Up = (%.4f, %.4f, %.4f)\n",
|
||||
// alt_up.x, alt_up.y, alt_up.z);
|
||||
|
||||
// VIEWo = LOCAL * UP
|
||||
// sgMultMat4( VIEWo, LOCAL, UP );
|
||||
sgCopyMat4( VIEWo, LOCAL );
|
||||
sgPostMultMat4( VIEWo, UP );
|
||||
// cout << "VIEWo matrix" << endl;
|
||||
// print_sgMat4( VIEWo );
|
||||
|
||||
// generate the sg view up and forward vectors
|
||||
sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
|
||||
// cout << "view = " << view[0] << ","
|
||||
// << view[1] << "," << view[2] << endl;
|
||||
sgSetVec3( right, VIEWo[1][0], VIEWo[1][1], VIEWo[1][2] );
|
||||
sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
|
||||
// cout << "forward = " << forward[0] << ","
|
||||
// << forward[1] << "," << forward[2] << endl;
|
||||
|
||||
// generate the pilot offset vector in world coordinates
|
||||
sgVec3 pilot_offset_world;
|
||||
|
@ -297,17 +164,7 @@ void FGViewerRPH::update() {
|
|||
<< view_forward[2] );
|
||||
|
||||
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
|
||||
#ifdef USE_FAST_VIEWROT
|
||||
fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
|
||||
#else
|
||||
// sgMultMat4( VIEW_ROT, VIEW_OFFSET, VIEWo );
|
||||
// sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
|
||||
sgCopyMat4( VIEW_ROT, VIEWo );
|
||||
sgPostMultMat4( VIEW_ROT, VIEW_OFFSET );
|
||||
sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
|
||||
#endif
|
||||
// cout << "VIEW_ROT matrix" << endl;
|
||||
// print_sgMat4( VIEW_ROT );
|
||||
|
||||
sgVec3 trans_vec;
|
||||
sgAddVec3( trans_vec, view_pos, pilot_offset_world );
|
||||
|
@ -336,21 +193,9 @@ void FGViewerRPH::update() {
|
|||
// << surface_south[1] << "," << surface_south[2] << endl;
|
||||
|
||||
// now calculate the surface east vector
|
||||
#define USE_FAST_SURFACE_EAST
|
||||
#ifdef USE_FAST_SURFACE_EAST
|
||||
sgVec3 world_down;
|
||||
sgNegateVec3(world_down, world_up);
|
||||
sgVectorProductVec3(surface_east, surface_south, world_down);
|
||||
#else
|
||||
sgMakeRotMat4( TMP, SGD_PI_2 * SGD_RADIANS_TO_DEGREES, world_up );
|
||||
// cout << "sgMat4 TMP" << endl;
|
||||
// print_sgMat4( TMP );
|
||||
sgXformVec3(surface_east, surface_south, TMP);
|
||||
#endif // USE_FAST_SURFACE_EAST
|
||||
// cout << "Surface direction directly east " << surface_east[0] << ","
|
||||
// << surface_east[1] << "," << surface_east[2] << endl;
|
||||
// cout << "Should be close to zero = "
|
||||
// << sgScalarProductVec3(surface_south, surface_east) << endl;
|
||||
|
||||
set_clean();
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue