Load submodels before animations, so that we can animate submodels.
Allow submodels to be named when they are loaded.
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8d44c8cecc
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1 changed files with 11 additions and 10 deletions
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@ -102,16 +102,6 @@ fgLoad3DModelPanel( const string &fg_root, const string &path,
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model->addKid(panel);
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}
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// Load animations
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vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
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for (i = 0; i < animation_nodes.size(); i++) {
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const char * name = animation_nodes[i]->getStringValue("name", 0);
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vector<SGPropertyNode_ptr> name_nodes =
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animation_nodes[i]->getChildren("object-name");
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sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
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sim_time_sec);
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}
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// Load sub-models
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vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
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for (i = 0; i < model_nodes.size(); i++) {
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@ -130,9 +120,20 @@ fgLoad3DModelPanel( const string &fg_root, const string &path,
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ssgBranch * kid = sgLoad3DModel( fg_root, node->getStringValue("path"),
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prop_root, sim_time_sec );
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align->addKid(kid);
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align->setName(node->getStringValue("name", ""));
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model->addKid(align);
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}
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// Load animations
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vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
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for (i = 0; i < animation_nodes.size(); i++) {
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const char * name = animation_nodes[i]->getStringValue("name", 0);
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vector<SGPropertyNode_ptr> name_nodes =
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animation_nodes[i]->getChildren("object-name");
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sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
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sim_time_sec);
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}
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return alignmainmodel;
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}
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