- fix alpha handling (hopefully)
- remove another leftover debugging line
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parent
275a9a5cc0
commit
eefd7dee8c
3 changed files with 2 additions and 8 deletions
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@ -667,7 +667,6 @@ void
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FGDialog::setColor(puObject * object, SGPropertyNode * props, int which)
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FGDialog::setColor(puObject * object, SGPropertyNode * props, int which)
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{
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{
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string type = props->getName();
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string type = props->getName();
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string watch = "button";
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FGColor c(_gui->getColor("background"));
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FGColor c(_gui->getColor("background"));
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c.merge(_gui->getColor(type));
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c.merge(_gui->getColor(type));
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c.merge(props->getNode("color"));
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c.merge(props->getNode("color"));
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@ -372,8 +372,6 @@ FGColor::merge(const SGPropertyNode *node)
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_blue = n->getFloatValue(), dirty = true;
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_blue = n->getFloatValue(), dirty = true;
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if ((n = node->getNode("alpha")))
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if ((n = node->getNode("alpha")))
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_alpha = n->getFloatValue(), dirty = true;
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_alpha = n->getFloatValue(), dirty = true;
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else
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_alpha = 1.0;
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return dirty;
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return dirty;
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}
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}
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@ -389,8 +387,6 @@ FGColor::merge(const FGColor& color)
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_blue = color._blue, dirty = true;
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_blue = color._blue, dirty = true;
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if (color._alpha >= 0.0)
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if (color._alpha >= 0.0)
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_alpha = color._alpha, dirty = true;
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_alpha = color._alpha, dirty = true;
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else
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_alpha = 1.0;
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return dirty;
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return dirty;
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}
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}
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@ -220,8 +220,7 @@ public:
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return true;
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return true;
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}
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}
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bool isValid() const {
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bool isValid() const {
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return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0
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return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0;
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&& _alpha >= 0.0;
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}
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}
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void print() const {
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void print() const {
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std::cerr << "red=" << _red << ", green=" << _green
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std::cerr << "red=" << _red << ", green=" << _green
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@ -236,7 +235,7 @@ public:
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inline float red() const { return clamp(_red); }
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inline float red() const { return clamp(_red); }
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inline float green() const { return clamp(_green); }
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inline float green() const { return clamp(_green); }
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inline float blue() const { return clamp(_blue); }
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inline float blue() const { return clamp(_blue); }
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inline float alpha() const { return clamp(_alpha); }
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inline float alpha() const { return _alpha < 0.0 ? 1.0 : clamp(_alpha); }
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protected:
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protected:
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float _red, _green, _blue, _alpha;
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float _red, _green, _blue, _alpha;
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