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Latest JSBSim changes, including some gear tweaking from Jon and some

fuel-reporting improvements for piston engines.
This commit is contained in:
david 2002-01-19 05:32:28 +00:00
parent 4be27ce2bf
commit eedf9f9671
9 changed files with 87 additions and 112 deletions

View file

@ -88,6 +88,9 @@ string FGConfigFile::GetNextConfigLine(void)
comment_length = comment_ends_at + 2 - comment_starts_at + 1; comment_length = comment_ends_at + 2 - comment_starts_at + 1;
LineComment = CurrentLine.substr(comment_starts_at+4, comment_length-4-3); LineComment = CurrentLine.substr(comment_starts_at+4, comment_length-4-3);
CurrentLine.erase(comment_starts_at, comment_length); CurrentLine.erase(comment_starts_at, comment_length);
if (CurrentLine.find_first_not_of(" ") == string::npos) {
CurrentLine.erase();
}
} else if ( start_comment && !end_comment) { // <!-- ... } else if ( start_comment && !end_comment) { // <!-- ...
CommentsOn = true; CommentsOn = true;
comment_length = line_length - comment_starts_at; comment_length = line_length - comment_starts_at;
@ -108,11 +111,12 @@ string FGConfigFile::GetNextConfigLine(void)
CommentString += CommentStringTemp + "\r\n"; CommentString += CommentStringTemp + "\r\n";
CurrentLine.erase(0, comment_length); CurrentLine.erase(0, comment_length);
} }
} while (CommentsOn); } while (CommentsOn);
if (CurrentLine.length() == 0) GetNextConfigLine();
CurrentIndex = 0; CurrentIndex = 0;
if (CurrentLine.length() == 0) {
GetNextConfigLine();
}
return CurrentLine; return CurrentLine;
} }

View file

@ -65,28 +65,41 @@ CLASS IMPLEMENTATION
FGEngine::FGEngine(FGFDMExec* exec) FGEngine::FGEngine(FGFDMExec* exec)
: Name(""),
Type(etUnknown),
X(0), Y(0), Z(0),
EnginePitch(0), EngineYaw(0),
SLFuelFlowMax(0), SLOxiFlowMax(0),
MaxThrottle(1.0), MinThrottle(0.0),
Thrust(0.0),
Throttle(0.0),
Mixture(1.0),
Magnetos(0),
Starter(false),
FuelNeed(0.0), OxidizerNeed(0.0),
Starved(false), Flameout(false), Running(false), Cranking(false),
PctPower(0.0),
EngineNumber(-1),
TrimMode(false),
FuelFlow_gph(0.0),
ManifoldPressure_inHg(0.0),
ExhaustGasTemp_degK(0.0),
CylinderHeadTemp_degK(0.0),
OilPressure_psi(0.0),
OilTemp_degK(0.0),
FDMExec(exec),
State(FDMExec->GetState()),
Atmosphere(FDMExec->GetAtmosphere()),
FCS(FDMExec->GetFCS()),
Propulsion(FDMExec->GetPropulsion()),
Aircraft(FDMExec->GetAircraft()),
Translation(FDMExec->GetTranslation()),
Rotation(FDMExec->GetRotation()),
Position(FDMExec->GetPosition()),
Auxiliary(FDMExec->GetAuxiliary()),
Output(FDMExec->GetOutput())
{ {
FDMExec = exec;
State = FDMExec->GetState();
Atmosphere = FDMExec->GetAtmosphere();
FCS = FDMExec->GetFCS();
Propulsion = FDMExec->GetPropulsion();
Aircraft = FDMExec->GetAircraft();
Translation = FDMExec->GetTranslation();
Rotation = FDMExec->GetRotation();
Position = FDMExec->GetPosition();
Auxiliary = FDMExec->GetAuxiliary();
Output = FDMExec->GetOutput();
Mixture = 1.0; // FIXME: get actual value
Thrust = PctPower = 0.0;
Starved = Flameout = false;
Running = false;
Cranking = Starter = false;
Debug(0); Debug(0);
TrimMode = false;
} }
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

View file

@ -115,17 +115,21 @@ public:
virtual double GetThrottleMin(void) { return MinThrottle; } virtual double GetThrottleMin(void) { return MinThrottle; }
virtual double GetThrottleMax(void) { return MaxThrottle; } virtual double GetThrottleMax(void) { return MaxThrottle; }
double GetThrottle(void) { return Throttle; } virtual double GetThrottle(void) { return Throttle; }
double GetMixture(void) { return Mixture; } virtual double GetMixture(void) { return Mixture; }
int GetMagnetos(void) { return Magnetos; } virtual int GetMagnetos(void) { return Magnetos; }
bool GetStarter(void) { return Starter; } virtual bool GetStarter(void) { return Starter; }
double GetThrust(void) { return Thrust; } virtual double GetThrust(void) { return Thrust; }
bool GetStarved(void) { return Starved; } virtual bool GetStarved(void) { return Starved; }
bool GetFlameout(void) { return Flameout; } virtual bool GetFlameout(void) { return Flameout; }
bool GetRunning(void) { return Running; } virtual bool GetRunning(void) { return Running; }
bool GetCranking(void) { return Cranking; } virtual bool GetCranking(void) { return Cranking; }
int GetType(void) { return Type; } virtual int GetType(void) { return Type; }
string GetName(void) { return Name; } virtual string GetName(void) { return Name; }
virtual double getFuelFlow_gph () const {
return FuelFlow_gph;
}
virtual double getManifoldPressure_inHg () const { virtual double getManifoldPressure_inHg () const {
return ManifoldPressure_inHg; return ManifoldPressure_inHg;
@ -143,15 +147,15 @@ public:
return (OilTemp_degK - 273.0) * (9.0 / 5.0) + 32.0; return (OilTemp_degK - 273.0) * (9.0 / 5.0) + 32.0;
} }
void SetStarved(bool tt) {Starved = tt;} virtual void SetStarved(bool tt) {Starved = tt;}
void SetStarved(void) {Starved = true;} virtual void SetStarved(void) {Starved = true;}
void SetRunning(bool bb) { Running=bb; } virtual void SetRunning(bool bb) { Running=bb; }
void SetName(string name) {Name = name;} virtual void SetName(string name) {Name = name;}
void AddFeedTank(int tkID); virtual void AddFeedTank(int tkID);
void SetMagnetos(int m) { Magnetos = m; } virtual void SetMagnetos(int m) { Magnetos = m; }
void SetStarter(bool s) { Starter = s;} virtual void SetStarter(bool s) { Starter = s;}
/** Calculates the thrust of the engine, and other engine functions. /** Calculates the thrust of the engine, and other engine functions.
@param PowerRequired this is the power required to run the thrusting device @param PowerRequired this is the power required to run the thrusting device
@ -165,30 +169,30 @@ public:
derived class' Calculate() function before any other calculations are derived class' Calculate() function before any other calculations are
done. This base class method removes fuel from the fuel tanks as done. This base class method removes fuel from the fuel tanks as
appropriate, and sets the starved flag if necessary. */ appropriate, and sets the starved flag if necessary. */
void ConsumeFuel(void); virtual void ConsumeFuel(void);
/** The fuel need is calculated based on power levels and flow rate for that /** The fuel need is calculated based on power levels and flow rate for that
power level. It is also turned from a rate into an actual amount (pounds) power level. It is also turned from a rate into an actual amount (pounds)
by multiplying it by the delta T and the rate. by multiplying it by the delta T and the rate.
@return Total fuel requirement for this engine in pounds. */ @return Total fuel requirement for this engine in pounds. */
double CalcFuelNeed(void); virtual double CalcFuelNeed(void);
/** The oxidizer need is calculated based on power levels and flow rate for that /** The oxidizer need is calculated based on power levels and flow rate for that
power level. It is also turned from a rate into an actual amount (pounds) power level. It is also turned from a rate into an actual amount (pounds)
by multiplying it by the delta T and the rate. by multiplying it by the delta T and the rate.
@return Total oxidizer requirement for this engine in pounds. */ @return Total oxidizer requirement for this engine in pounds. */
double CalcOxidizerNeed(void); virtual double CalcOxidizerNeed(void);
/// Sets engine placement information /// Sets engine placement information
void SetPlacement(double x, double y, double z, double pitch, double yaw); virtual void SetPlacement(double x, double y, double z, double pitch, double yaw);
/// Sets the engine number /// Sets the engine number
void SetEngineNumber(int nn) {EngineNumber = nn;} virtual void SetEngineNumber(int nn) {EngineNumber = nn;}
virtual double GetPowerAvailable(void) {return 0.0;}; virtual double GetPowerAvailable(void) {return 0.0;};
bool GetTrimMode(void) {return TrimMode;} virtual bool GetTrimMode(void) {return TrimMode;}
void SetTrimMode(bool state) {TrimMode = state;} virtual void SetTrimMode(bool state) {TrimMode = state;}
protected: protected:
string Name; string Name;
@ -215,6 +219,7 @@ protected:
int EngineNumber; int EngineNumber;
bool TrimMode; bool TrimMode;
double FuelFlow_gph;
double ManifoldPressure_inHg; double ManifoldPressure_inHg;
double ExhaustGasTemp_degK; double ExhaustGasTemp_degK;
double CylinderHeadTemp_degK; double CylinderHeadTemp_degK;

View file

@ -60,11 +60,9 @@ FGGroundReactions::~FGGroundReactions(void)
} }
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGGroundReactions::Run(void) bool FGGroundReactions::Run(void)
{ {
// double steerAngle = 0.0;
// double xForces = 0.0, yForces = 0.0;
if (!FGModel::Run()) { if (!FGModel::Run()) {
vForces.InitMatrix(); vForces.InitMatrix();
vMoments.InitMatrix(); vMoments.InitMatrix();
@ -83,55 +81,6 @@ bool FGGroundReactions::Run(void)
iGear++; iGear++;
} }
// Only execute this code when the aircraft ground speed is very, very small.
/*
if (fabs(Translation->GetUVW(eX)) < 0.1 &&
fabs(Translation->GetUVW(eZ)) < 0.1)
{
// Initialize the comparison matrices.
vMaxStaticGrip.InitMatrix();
vMaxMomentResist.InitMatrix();
iGear = lGear.begin();
// For each gear that is touching the ground (which had better be all of them!)
// calculate the X and Y direction maximum "gripping" power. Also, keep track
// of the number of gear that have weight on wheels. This is probably unnecessary.
while (iGear != lGear.end()) {
// calculate maximum gripping power for each gear here based on brake
// and steering settings
// also calculate total number of wheels with WOW set true?
if (iGear->GetWOW()) {
steerAngle = iGear->GetSteerAngle();
vMaxStaticGrip(eX) += (iGear->GetBrakeFCoeff()*cos(steerAngle) -
iGear->GetstaticFCoeff()*sin(steerAngle))*iGear->GetCompForce();
vMaxStaticGrip(eY) += iGear->GetBrakeFCoeff()*sin(steerAngle) +
iGear->GetstaticFCoeff()*cos(steerAngle)*iGear->GetCompForce();
vMaxStaticGrip(eZ) = 0.0;
// vMaxMomentResist += 1;
}
iGear++;
}
// Calculate the X and Y direction non-gear forces to counteract if needed.
xForces = -1.0 * ( Aerodynamics->GetForces(eX)
+ Propulsion->GetForces(eX)
+ Inertial->GetForces(eX));
yForces = -1.0 * ( Aerodynamics->GetForces(eY)
+ Propulsion->GetForces(eY)
+ Inertial->GetForces(eY));
// These if statement comparisons probably need some validation and work
if (fabs(xForces) < fabs(vMaxStaticGrip(eX))) { // forces exceed gear power
vForces(eX) = xForces;
}
if (fabs(yForces) < fabs(vMaxStaticGrip(eY))) { // forces exceed gear power
vForces(eY) = yForces;
}
vMoments(eZ) = -(Aerodynamics->GetMoments(eZ) + Propulsion->GetMoments(eZ));
}
*/
} else { } else {
// Crash Routine // Crash Routine
} }

View file

@ -326,16 +326,6 @@ FGColumnVector3& FGLGear::Force(void)
WheelSlip = radtodeg*atan2(SideWhlVel, RollingWhlVel); WheelSlip = radtodeg*atan2(SideWhlVel, RollingWhlVel);
} }
// The following code normalizes the wheel velocity vector, reverses it, and zeroes out
// the z component of the velocity. The question is, should the Z axis velocity be zeroed
// out first before the normalization takes place or not? Subsequent to that, the Wheel
// Velocity vector now points as a unit vector backwards and parallel to the wheel
// velocity vector. It acts AT the wheel.
// Note to Jon: I commented out this line because I wasn't sure we want to do this.
// vWhlVelVec = -1.0 * vWhlVelVec.Normalize();
// vWhlVelVec(eZ) = 0.00;
// Compute the sideforce coefficients using similar assumptions to LaRCSim for now. // Compute the sideforce coefficients using similar assumptions to LaRCSim for now.
// Allow a maximum of 10 degrees tire slip angle before wheel slides. At that point, // Allow a maximum of 10 degrees tire slip angle before wheel slides. At that point,
// transition from static to dynamic friction. There are more complicated formulations // transition from static to dynamic friction. There are more complicated formulations
@ -351,7 +341,7 @@ FGColumnVector3& FGLGear::Force(void)
// in paper AIAA-2000-4303 - see header prologue comments). We might consider // in paper AIAA-2000-4303 - see header prologue comments). We might consider
// allowing for both square and linear damping force calculation. Also need to // allowing for both square and linear damping force calculation. Also need to
// possibly give a "rebound damping factor" that differs from the compression // possibly give a "rebound damping factor" that differs from the compression
// case. NOTE: SQUARE LAW DAMPING NO GOOD! // case.
vLocalForce(eZ) = min(-compressLength * kSpring vLocalForce(eZ) = min(-compressLength * kSpring
- compressSpeed * bDamp, (double)0.0); - compressSpeed * bDamp, (double)0.0);

View file

@ -78,7 +78,6 @@ FGPiston::FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec),
else if (token == "IDLERPM") *Eng_cfg >> IdleRPM; else if (token == "IDLERPM") *Eng_cfg >> IdleRPM;
else if (token == "MAXTHROTTLE") *Eng_cfg >> MaxThrottle; else if (token == "MAXTHROTTLE") *Eng_cfg >> MaxThrottle;
else if (token == "MINTHROTTLE") *Eng_cfg >> MinThrottle; else if (token == "MINTHROTTLE") *Eng_cfg >> MinThrottle;
else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax;
else cerr << "Unhandled token in Engine config file: " << token << endl; else cerr << "Unhandled token in Engine config file: " << token << endl;
} }
@ -332,6 +331,10 @@ void FGPiston::doFuelFlow(void)
double thi_sea_level = 1.3 * Mixture; double thi_sea_level = 1.3 * Mixture;
equivalence_ratio = thi_sea_level * p_amb_sea_level / p_amb; equivalence_ratio = thi_sea_level * p_amb_sea_level / p_amb;
m_dot_fuel = m_dot_air / 14.7 * equivalence_ratio; m_dot_fuel = m_dot_air / 14.7 * equivalence_ratio;
FuelFlow_gph = m_dot_fuel
* 3600 // seconds to hours
* 2.2046 // kg to lb
/ 6.6; // lb to gal_us of kerosene
} }
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -549,7 +552,6 @@ void FGPiston::Debug(int from)
cout << " IdleRPM: " << IdleRPM << endl; cout << " IdleRPM: " << IdleRPM << endl;
cout << " MaxThrottle: " << MaxThrottle << endl; cout << " MaxThrottle: " << MaxThrottle << endl;
cout << " MinThrottle: " << MinThrottle << endl; cout << " MinThrottle: " << MinThrottle << endl;
cout << " SLFuelFlowMax: " << SLFuelFlowMax << endl;
cout << endl; cout << endl;
cout << " Combustion Efficiency table:" << endl; cout << " Combustion Efficiency table:" << endl;
@ -581,3 +583,9 @@ void FGPiston::Debug(int from)
} }
} }
double
FGPiston::CalcFuelNeed(void)
{
// FIXME: is this right?
return FuelFlow_gph * State->Getdt() * Propulsion->GetRate();
}

View file

@ -86,6 +86,7 @@ public:
double Calculate(double PowerRequired); double Calculate(double PowerRequired);
double GetPowerAvailable(void) {return PowerAvailable;} double GetPowerAvailable(void) {return PowerAvailable;}
double CalcFuelNeed(void);
private: private:
int crank_counter; int crank_counter;

View file

@ -136,6 +136,9 @@ public:
if (index <= Engines.size()-1) return Engines[index]; if (index <= Engines.size()-1) return Engines[index];
else return 0L; } else return 0L; }
// Retrieves the number of tanks defined for the aircraft.
inline unsigned int GetNumTanks(void) {return Tanks.size();}
/** Retrieves a tank object pointer from the list of tanks. /** Retrieves a tank object pointer from the list of tanks.
@param index the tank index within the vector container @param index the tank index within the vector container
@return the address of the specific tank, or zero if no such tank is @return the address of the specific tank, or zero if no such tank is

View file

@ -91,6 +91,8 @@ public:
double inline GetY(void) {return Y;} double inline GetY(void) {return Y;}
double inline GetZ(void) {return Z;} double inline GetZ(void) {return Z;}
void SetContents(double contents) { Contents = contents; }
enum TankType {ttUNKNOWN, ttFUEL, ttOXIDIZER}; enum TankType {ttUNKNOWN, ttFUEL, ttOXIDIZER};
private: private: