2017.2 Multiplayer compatibility fixes
2017.2 in compatible mode was not compatible with 2017.1.x because the V1 packet had V2 properties in it; the protocol version and the new launchbar encoding - both of which should not be transmitted. This only affected 2017.1 because it discards the rest of the packet once an unknown property is encountered (to increase reliability).
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1 changed files with 30 additions and 8 deletions
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@ -89,9 +89,12 @@ enum TransmissionType {
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* The pad magic is used to force older clients to use verifyProperties and as the first property transmitted is short int encoded it
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* will cause the rest of the packet to be discarded. This is the section of the packet that contains the properties defined in the list
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* here - the basic motion properties remain compatible, so the older client will see just the model, not chat, not animations etc.
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* The lower 16 bits of the prop_id (version) are the version and the upper 16bits are for meta data.
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*/
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const int V1_1_PROP_ID = 1;
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const int V1_1_2_PROP_ID = 2;
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const int V2_PROP_ID_PROTOCOL = 0x10001;
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const int V2_PAD_MAGIC = 0x1face002;
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/*
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@ -200,7 +203,7 @@ static xdr_data_t *decode_received_launchbar_state(const IdPropertyList *propDef
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// This should be extendable dynamically for every specific aircraft ...
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// For now only that static list
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static const IdPropertyList sIdPropertyList[] = {
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{ 10, "sim/multiplay/protocol-version", simgear::props::INT, TT_SHORTINT, V1_1_PROP_ID, NULL, NULL },
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{ 10, "sim/multiplay/protocol-version", simgear::props::INT, TT_SHORTINT, V2_PROP_ID_PROTOCOL, NULL, NULL },
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{ 100, "surface-positions/left-aileron-pos-norm", simgear::props::FLOAT, TT_SHORT_FLOAT_NORM, V1_1_PROP_ID, NULL, NULL },
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{ 101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT, TT_SHORT_FLOAT_NORM, V1_1_PROP_ID, NULL, NULL },
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{ 102, "surface-positions/elevator-pos-norm", simgear::props::FLOAT, TT_SHORT_FLOAT_NORM, V1_1_PROP_ID, NULL, NULL },
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@ -1102,6 +1105,8 @@ FGMultiplayMgr::isSane(const FGExternalMotionData& motionInfo)
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void
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FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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{
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int protocolToUse = getProtocolToUse();
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if ((! mInitialised) || (! mHaveServer))
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return;
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@ -1130,7 +1135,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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* MP2017(V2) (for V1 clients) will always have an unknown property because V2 transmits
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* the protocol version as the very first property as a shortint.
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*/
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if (getProtocolToUse() > 1)
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if (protocolToUse > 1)
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PosMsg->pad = XDR_encode_int32(V2_PAD_MAGIC);
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else
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PosMsg->pad = 0;
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@ -1189,19 +1194,34 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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xdr_data_t* data = ptr;
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xdr_data_t* msgEnd = msgBuf.propsEnd();
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int protocolVersion = getProtocolToUse();
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//if (pMultiPlayDebugLevel->getIntValue())
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// msgBuf.zero();
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struct BoolArrayBuffer boolBuffer[MAX_BOOL_BUFFERS];
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memset(&boolBuffer, 0, sizeof(boolBuffer));
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for (int partition = 1; partition <= protocolVersion; partition++)
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for (int partition = 1; partition <= protocolToUse; partition++)
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{
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std::vector<FGPropertyData*>::const_iterator it = motionInfo.properties.begin();
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while (it != motionInfo.properties.end()) {
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const struct IdPropertyList* propDef = mPropertyDefinition[(*it)->id];
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if (propDef->version == partition || propDef->version > getProtocolToUse())
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/*
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* Excludes the 2017.2 property for the protocol version from V1 packets.
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*/
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if (protocolToUse == 1 && propDef->version == V2_PROP_ID_PROTOCOL)
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{
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++it;
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continue;
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}
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/*
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* 2017.2 partitions the buffer sent into protocol versions. Originally this was intended to allow
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* compatability with older clients; however this will only work in the future or with support from fgms
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* - so if a future version adds more properties to the protocol these can be transmitted in a third partition
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* that will be ignored by older clients (such as 2017.2).
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*/
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if ( (propDef->version & 0xffff) == partition || (propDef->version & 0xffff) > protocolToUse)
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{
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if (ptr + 2 >= msgEnd)
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{
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@ -1220,7 +1240,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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*/
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int transmit_type = (*it)->type;
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if (propDef->TransmitAs != TT_ASIS && protocolVersion > 1)
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if (propDef->TransmitAs != TT_ASIS && protocolToUse > 1)
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{
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transmit_type = propDef->TransmitAs;
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}
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@ -1233,7 +1253,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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": buf[" << (ptr - data) * sizeof(*ptr)
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<< "] id=" << (*it)->id << " type " << transmit_type);
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if (propDef->encode_for_transmit)
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if (propDef->encode_for_transmit && protocolToUse > 1)
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{
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ptr = (*propDef->encode_for_transmit)(propDef, ptr, (*it));
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}
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@ -1241,6 +1261,8 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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{
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// The actual data representation depends on the type
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switch (transmit_type) {
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case TT_NOSEND:
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break;
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case TT_SHORTINT:
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{
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*ptr++ = XDR_encode_shortints32((*it)->id, (*it)->int_value);
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@ -1310,7 +1332,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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case simgear::props::STRING:
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case simgear::props::UNSPECIFIED:
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{
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if (protocolVersion > 1)
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if (protocolToUse > 1)
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{
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// New string encoding:
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// xdr[0] : ID length packed into 32 bit containing two shorts.
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