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Merge /u/jsb1685/flightgear/ branch yasim2 into next

https://sourceforge.net/p/flightgear/flightgear/merge-requests/110/
This commit is contained in:
James Turner 2017-12-19 23:06:03 +00:00
commit edc1d63b26
23 changed files with 2039 additions and 1554 deletions

View file

@ -60,9 +60,9 @@ Airplane::~Airplane()
for(i=0; i<_solveWeights.size(); i++) for(i=0; i<_solveWeights.size(); i++)
delete (SolveWeight*)_solveWeights.get(i); delete (SolveWeight*)_solveWeights.get(i);
for(i=0; i<_cruiseConfig.controls.size(); i++) for(i=0; i<_cruiseConfig.controls.size(); i++)
delete (Control*)_cruiseConfig.controls.get(i); delete (ControlSetting*)_cruiseConfig.controls.get(i);
for(i=0; i<_approachConfig.controls.size(); i++) { for(i=0; i<_approachConfig.controls.size(); i++) {
Control* c = (Control*)_approachConfig.controls.get(i); ControlSetting* c = (ControlSetting*)_approachConfig.controls.get(i);
if(c != &_approachElevator) if(c != &_approachElevator)
delete c; delete c;
} }
@ -111,15 +111,31 @@ void Airplane::getPilotAccel(float* out)
// FIXME: rotational & centripetal acceleration needed // FIXME: rotational & centripetal acceleration needed
} }
Wing* Airplane::getWing()
{
if (_wing == nullptr) {
_wing = new Wing((Version*)this, true);
}
return _wing;
}
Wing* Airplane::getTail()
{
if (_tail == nullptr) {
_tail = new Wing((Version*)this, true);
}
return _tail;
}
void Airplane::updateGearState() void Airplane::updateGearState()
{ {
for(int i=0; i<_gears.size(); i++) { for(int i=0; i<_gears.size(); i++) {
GearRec* gr = (GearRec*)_gears.get(i); GearRec* gr = (GearRec*)_gears.get(i);
float ext = gr->gear->getExtension(); float ext = gr->gear->getExtension();
gr->surf->setXDrag(ext); gr->surf->setDragCoefficient(ext);
gr->surf->setYDrag(ext); gr->surf->setYDrag(ext);
gr->surf->setZDrag(ext); gr->surf->setLiftCoefficient(ext);
} }
} }
@ -143,33 +159,32 @@ void Airplane::setCruise(float speed, float altitude, float fuel, float gla)
_cruiseConfig.glideAngle = gla; _cruiseConfig.glideAngle = gla;
} }
void Airplane::setElevatorControl(int control) void Airplane::setElevatorControl(const char* prop)
{ {
_approachElevator.control = control; _approachElevator.propHandle = getControlMap()->getInputPropertyHandle(prop);
_approachElevator.val = 0; _approachElevator.val = 0;
_approachConfig.controls.add(&_approachElevator); _approachConfig.controls.add(&_approachElevator);
} }
void Airplane::addApproachControl(int control, float val) void Airplane::addControlSetting(Configuration cfg, const char* prop, float val)
{ {
Control* c = new Control(); ControlSetting* c = new ControlSetting();
c->control = control; c->propHandle = getControlMap()->getInputPropertyHandle(prop);
c->val = val; c->val = val;
_approachConfig.controls.add(c); switch (cfg) {
case APPROACH:
_approachConfig.controls.add(c);
break;
case CRUISE:
_cruiseConfig.controls.add(c);
break;
}
} }
void Airplane::addCruiseControl(int control, float val) void Airplane::addSolutionWeight(Configuration cfg, int idx, float wgt)
{
Control* c = new Control();
c->control = control;
c->val = val;
_cruiseConfig.controls.add(c);
}
void Airplane::addSolutionWeight(bool approach, int idx, float wgt)
{ {
SolveWeight* w = new SolveWeight(); SolveWeight* w = new SolveWeight();
w->approach = approach; w->approach = (cfg == APPROACH);
w->idx = idx; w->idx = idx;
w->wgt = wgt; w->wgt = wgt;
_solveWeights.add(w); _solveWeights.add(w);
@ -238,9 +253,7 @@ int Airplane::addWeight(float* pos, float size)
WeightRec* wr = new WeightRec(); WeightRec* wr = new WeightRec();
wr->handle = _model.getBody()->addMass(0, pos); wr->handle = _model.getBody()->addMass(0, pos);
wr->surf = new Surface(this); wr->surf = new Surface(this, pos, size*size);
wr->surf->setPosition(pos);
wr->surf->setTotalDrag(size*size);
_model.addSurface(wr->surf); _model.addSurface(wr->surf);
_surfs.add(wr->surf); _surfs.add(wr->surf);
@ -257,13 +270,13 @@ void Airplane::setWeight(int handle, float mass)
// Kill the aerodynamic drag if the mass is exactly zero. This is // Kill the aerodynamic drag if the mass is exactly zero. This is
// how we simulate droppable stores. // how we simulate droppable stores.
if(mass == 0) { if(mass == 0) {
wr->surf->setXDrag(0); wr->surf->setDragCoefficient(0);
wr->surf->setYDrag(0); wr->surf->setYDrag(0);
wr->surf->setZDrag(0); wr->surf->setLiftCoefficient(0);
} else { } else {
wr->surf->setXDrag(1); wr->surf->setDragCoefficient(1);
wr->surf->setYDrag(1); wr->surf->setYDrag(1);
wr->surf->setZDrag(1); wr->surf->setLiftCoefficient(1);
} }
} }
@ -308,49 +321,9 @@ float Airplane::compileWing(Wing* w)
addContactPoint(tip); addContactPoint(tip);
tip[1] *= -1; //undo mirror tip[1] *= -1; //undo mirror
} }
if (_wingsN != 0) {
_wingsN->getNode("tip-x", true)->setFloatValue(tip[0]);
_wingsN->getNode("tip-y", true)->setFloatValue(tip[1]);
_wingsN->getNode("tip-z", true)->setFloatValue(tip[2]);
w->getBase(tip);
_wingsN->getNode("base-x", true)->setFloatValue(tip[0]);
_wingsN->getNode("base-y", true)->setFloatValue(tip[1]);
_wingsN->getNode("base-z", true)->setFloatValue(tip[2]);
_wingsN->getNode("wing-span", true)->setFloatValue(w->getSpan());
_wingsN->getNode("wing-area", true)->setFloatValue(w->getArea());
_wingsN->getNode("aspect-ratio", true)->setFloatValue(w->getAspectRatio());
_wingsN->getNode("standard-mean-chord", true)->setFloatValue(w->getSMC());
_wingsN->getNode("mac", true)->setFloatValue(w->getMAC());
_wingsN->getNode("mac-x", true)->setFloatValue(w->getMACx());
_wingsN->getNode("mac-y", true)->setFloatValue(w->getMACy());
}
float wgt = 0; float wgt = 0;
float dragSum = 0; wgt = w->updateModel(&_model);
for(int i=0; i<w->numSurfaces(); i++) {
Surface* s = (Surface*)w->getSurface(i);
float td = s->getTotalDrag();
int sid = s->getID();
_model.addSurface(s);
float mass = w->getSurfaceWeight(i);
mass = mass * Math::sqrt(mass);
float pos[3];
s->getPosition(pos);
int mid = _model.getBody()->addMass(mass, pos, true);
if (_wingsN != 0) {
SGPropertyNode_ptr n = _wingsN->getNode("surfaces", true)->getChild("surface", sid, true);
n->getNode("drag", true)->setFloatValue(td);
n->getNode("mass-id", true)->setIntValue(mid);
}
wgt += mass;
dragSum += td;
}
if (_wingsN != 0) {
_wingsN->getNode("weight", true)->setFloatValue(wgt);
_wingsN->getNode("drag", true)->setFloatValue(dragSum);
}
return wgt; return wgt;
} }
@ -371,7 +344,7 @@ float Airplane::compileFuselage(Fuselage* f)
float len = Math::mag3(fwd); float len = Math::mag3(fwd);
if (len == 0) { if (len == 0) {
_failureMsg = "Zero length fuselage"; _failureMsg = "Zero length fuselage";
return 0; return 0;
} }
float wid = f->width; float wid = f->width;
int segs = (int)Math::ceil(len/wid); int segs = (int)Math::ceil(len/wid);
@ -379,19 +352,18 @@ float Airplane::compileFuselage(Fuselage* f)
int j; int j;
for(j=0; j<segs; j++) { for(j=0; j<segs; j++) {
float frac = (j+0.5f) / segs; float frac = (j+0.5f) / segs;
float scale = 1; float scale = 1;
if(frac < f->mid) if(frac < f->mid)
scale = f->taper+(1-f->taper) * (frac / f->mid); scale = f->taper+(1-f->taper) * (frac / f->mid);
else { else {
if( isVersionOrNewer( YASIM_VERSION_32 ) ) { if( isVersionOrNewer( YASIM_VERSION_32 ) ) {
// Correct calculation of width for fuselage taper. // Correct calculation of width for fuselage taper.
scale = 1 - (1-f->taper) * (frac - f->mid) / (1 - f->mid); scale = 1 - (1-f->taper) * (frac - f->mid) / (1 - f->mid);
} else { } else {
// Original, incorrect calculation of width for fuselage taper. // Original, incorrect calculation of width for fuselage taper.
scale = f->taper+(1-f->taper) * (frac - f->mid) / (1 - f->mid); scale = f->taper+(1-f->taper) * (frac - f->mid) / (1 - f->mid);
} }
} }
// Where are we? // Where are we?
float pos[3]; float pos[3];
@ -403,44 +375,42 @@ float Airplane::compileFuselage(Fuselage* f)
_model.getBody()->addMass(mass, pos, true); _model.getBody()->addMass(mass, pos, true);
wgt += mass; wgt += mass;
// The following is the original YASim value for sideDrag.
// Originally YASim calculated the fuselage's lateral drag
// coefficient as (solver drag factor) * (len/wid).
// However, this greatly underestimates a fuselage's lateral drag.
float sideDrag = len/wid;
if ( isVersionOrNewer( YASIM_VERSION_32 ) ) {
// New YASim assumes a fixed lateral drag coefficient of 0.5.
// This will not be multiplied by the solver drag factor, because
// that factor is tuned to match the drag in the direction of
// flight, which is completely independent of lateral drag.
// The value of 0.5 is only a ballpark estimate, roughly matching
// the side-on drag for a long cylinder at the higher Reynolds
// numbers typical for an aircraft's lateral drag.
// This fits if the fuselage is long and has a round cross section.
// For flat-sided fuselages, the value should be increased, up to
// a limit of around 2 for a long rectangular prism.
// For very short fuselages, in which the end effects are strong,
// the value should be reduced.
// Such adjustments can be made using the fuselage's "cy" and "cz"
// XML parameters: "cy" for the sides, "cz" for top and bottom.
sideDrag = 0.5;
}
float dragCoefficient = scale*segWgt*f->_cx;
if( isVersionOrNewer( YASIM_VERSION_32 ) ) {
dragCoefficient = scale*segWgt;
}
// Make a Surface too // Make a Surface too
Surface* s = new Surface(this); Surface* s = new Surface(this, pos, dragCoefficient);
s->setPosition(pos); if( isVersionOrNewer( YASIM_VERSION_32 ) ) {
s->setDragCoefficient(f->_cx);
// The following is the original YASim value for sideDrag. }
// Originally YASim calculated the fuselage's lateral drag
// coefficient as (solver drag factor) * (len/wid).
// However, this greatly underestimates a fuselage's lateral drag.
float sideDrag = len/wid;
if ( isVersionOrNewer( YASIM_VERSION_32 ) ) {
// New YASim assumes a fixed lateral drag coefficient of 0.5.
// This will not be multiplied by the solver drag factor, because
// that factor is tuned to match the drag in the direction of
// flight, which is completely independent of lateral drag.
// The value of 0.5 is only a ballpark estimate, roughly matching
// the side-on drag for a long cylinder at the higher Reynolds
// numbers typical for an aircraft's lateral drag.
// This fits if the fuselage is long and has a round cross section.
// For flat-sided fuselages, the value should be increased, up to
// a limit of around 2 for a long rectangular prism.
// For very short fuselages, in which the end effects are strong,
// the value should be reduced.
// Such adjustments can be made using the fuselage's "cy" and "cz"
// XML parameters: "cy" for the sides, "cz" for top and bottom.
sideDrag = 0.5;
}
if( isVersionOrNewer( YASIM_VERSION_32 ) ) {
s->setXDrag(f->_cx);
}
s->setYDrag(sideDrag*f->_cy); s->setYDrag(sideDrag*f->_cy);
s->setZDrag(sideDrag*f->_cz); s->setLiftCoefficient(sideDrag*f->_cz);
if( isVersionOrNewer( YASIM_VERSION_32 ) ) {
s->setTotalDrag(scale*segWgt);
} else {
s->setTotalDrag(scale*segWgt*f->_cx);
}
s->setInducedDrag(f->_idrag); s->setInducedDrag(f->_idrag);
// FIXME: fails for fuselages aligned along the Y axis // FIXME: fails for fuselages aligned along the Y axis
@ -449,8 +419,8 @@ float Airplane::compileFuselage(Fuselage* f)
Math::unit3(fwd, x); Math::unit3(fwd, x);
y[0] = 0; y[1] = 1; y[2] = 0; y[0] = 0; y[1] = 1; y[2] = 0;
Math::cross3(x, y, z); Math::cross3(x, y, z);
Math::unit3(z, z); Math::unit3(z, z);
Math::cross3(z, x, y); Math::cross3(z, x, y);
s->setOrientation(o); s->setOrientation(o);
_model.addSurface(s); _model.addSurface(s);
@ -465,9 +435,6 @@ void Airplane::compileGear(GearRec* gr)
{ {
Gear* g = gr->gear; Gear* g = gr->gear;
// Make a Surface object for the aerodynamic behavior
Surface* s = new Surface(this);
gr->surf = s;
// Put the surface at the half-way point on the gear strut, give // Put the surface at the half-way point on the gear strut, give
// it a drag coefficient equal to a square of the same dimension // it a drag coefficient equal to a square of the same dimension
@ -480,8 +447,9 @@ void Airplane::compileGear(GearRec* gr)
Math::mul3(0.5, cmp, cmp); Math::mul3(0.5, cmp, cmp);
Math::add3(pos, cmp, pos); Math::add3(pos, cmp, pos);
s->setPosition(pos); // Make a Surface object for the aerodynamic behavior
s->setTotalDrag(length*length); Surface* s = new Surface(this, pos, length*length);
gr->surf = s;
_model.addGear(g); _model.addGear(g);
_model.addSurface(s); _model.addSurface(s);
@ -543,28 +511,38 @@ void Airplane::compile()
// The Wing objects // The Wing objects
if (_wing) if (_wing)
{ {
if (baseN != 0) _wingsN = baseN->getChild("wing", 0, true); if (baseN != 0) {
aeroWgt += compileWing(_wing); _wingsN = baseN->getChild("wing", 0, true);
_wing->setPropertyNode(_wingsN);
// convert % to absolute x coordinates }
_cgDesiredFront = _wing->getMACx() - _wing->getMAC()*_cgDesiredMin; aeroWgt += compileWing(_wing);
_cgDesiredAft = _wing->getMACx() - _wing->getMAC()*_cgDesiredMax;
if (baseN != 0) { // convert % to absolute x coordinates
SGPropertyNode_ptr n = fgGetNode("/fdm/yasim/model", true); _cgDesiredFront = _wing->getMACx() - _wing->getMACLength()*_cgDesiredMin;
n->getNode("cg-x-range-front", true)->setFloatValue(_cgDesiredFront); _cgDesiredAft = _wing->getMACx() - _wing->getMACLength()*_cgDesiredMax;
n->getNode("cg-x-range-aft", true)->setFloatValue(_cgDesiredAft); if (baseN != 0) {
} SGPropertyNode_ptr n = fgGetNode("/fdm/yasim/model", true);
n->getNode("cg-x-range-front", true)->setFloatValue(_cgDesiredFront);
n->getNode("cg-x-range-aft", true)->setFloatValue(_cgDesiredAft);
}
} }
if (_tail) if (_tail)
{ {
if (baseN != 0) _wingsN = baseN->getChild("tail", 0, true); if (baseN != 0) {
aeroWgt += compileWing(_tail); _wingsN = baseN->getChild("tail", 0, true);
_tail->setPropertyNode(_wingsN);
}
aeroWgt += compileWing(_tail);
} }
int i; int i;
for(i=0; i<_vstabs.size(); i++) for(i=0; i<_vstabs.size(); i++)
{ {
if (baseN != 0) _wingsN = baseN->getChild("stab", i, true); Wing* vs = (Wing*)_vstabs.get(i);
aeroWgt += compileWing((Wing*)_vstabs.get(i)); if (baseN != 0) {
_wingsN = baseN->getChild("stab", i, true);
vs->setPropertyNode(_wingsN);
}
aeroWgt += compileWing(vs);
} }
// The fuselage(s) // The fuselage(s)
@ -578,9 +556,13 @@ void Airplane::compile()
// Rescale to the specified empty weight // Rescale to the specified empty weight
float wscale = (_emptyWeight-nonAeroWgt)/aeroWgt; float wscale = (_emptyWeight-nonAeroWgt)/aeroWgt;
for(i=firstMass; i<body->numMasses(); i++) for(i=firstMass; i<body->numMasses(); i++) {
body->setMass(i, body->getMass(i)*wscale); body->setMass(i, body->getMass(i)*wscale);
}
if (_wingsN != nullptr) {
float w = _wingsN->getNode("weight", true)->getFloatValue();
_wingsN->getNode("mass", true)->setFloatValue(w * wscale);
}
// Add the thruster masses // Add the thruster masses
for(i=0; i<_thrusters.size(); i++) { for(i=0; i<_thrusters.size(); i++) {
ThrustRec* t = (ThrustRec*)_thrusters.get(i); ThrustRec* t = (ThrustRec*)_thrusters.get(i);
@ -745,13 +727,13 @@ void Airplane::setupWeights(bool isApproach)
} }
} }
/// load values for controls as defined in cruise configuration /// load values for controls as defined in cruise/approach configuration
void Airplane::loadControls(const Vector& controls) void Airplane::loadControls(const Vector& controls)
{ {
_controls.reset(); _controls.reset();
for(int i=0; i < controls.size(); i++) { for(int i=0; i < controls.size(); i++) {
Control* c = (Control*)controls.get(i); ControlSetting* c = (ControlSetting*)controls.get(i);
_controls.setInput(c->control, c->val); _controls.setInput(c->propHandle, c->val);
} }
_controls.applyControls(); _controls.applyControls();
} }
@ -800,43 +782,43 @@ void Airplane::applyDragFactor(float factor)
float applied = Math::pow(factor, SOLVE_TWEAK); float applied = Math::pow(factor, SOLVE_TWEAK);
_dragFactor *= applied; _dragFactor *= applied;
if(_wing) if(_wing)
_wing->setDragScale(_wing->getDragScale() * applied); _wing->multiplyDragCoefficient(applied);
if(_tail) if(_tail)
_tail->setDragScale(_tail->getDragScale() * applied); _tail->multiplyDragCoefficient(applied);
int i; int i;
for(i=0; i<_vstabs.size(); i++) { for(i=0; i<_vstabs.size(); i++) {
Wing* w = (Wing*)_vstabs.get(i); Wing* w = (Wing*)_vstabs.get(i);
w->setDragScale(w->getDragScale() * applied); w->multiplyDragCoefficient(applied);
} }
for(i=0; i<_fuselages.size(); i++) { for(i=0; i<_fuselages.size(); i++) {
Fuselage* f = (Fuselage*)_fuselages.get(i); Fuselage* f = (Fuselage*)_fuselages.get(i);
int j; int j;
for(j=0; j<f->surfs.size(); j++) { for(j=0; j<f->surfs.size(); j++) {
Surface* s = (Surface*)f->surfs.get(j); Surface* s = (Surface*)f->surfs.get(j);
if( isVersionOrNewer( YASIM_VERSION_32 ) ) { if( isVersionOrNewer( YASIM_VERSION_32 ) ) {
// For new YASim, the solver drag factor is only applied to // For new YASim, the solver drag factor is only applied to
// the X axis for Fuselage Surfaces. // the X axis for Fuselage Surfaces.
// The solver is tuning the coefficient for longitudinal drag, // The solver is tuning the coefficient for longitudinal drag,
// along the direction of flight. A fuselage's lateral drag // along the direction of flight. A fuselage's lateral drag
// is completely independent and is normally much higher; // is completely independent and is normally much higher;
// it won't be affected by the streamlining done to reduce // it won't be affected by the streamlining done to reduce
// longitudinal drag. So the solver should only adjust the // longitudinal drag. So the solver should only adjust the
// fuselage's longitudinal (X axis) drag coefficient. // fuselage's longitudinal (X axis) drag coefficient.
s->setXDrag(s->getXDrag() * applied); s->setDragCoefficient(s->getDragCoefficient() * applied);
} else { } else {
// Originally YASim applied the drag factor to all axes // Originally YASim applied the drag factor to all axes
// for Fuselage Surfaces. // for Fuselage Surfaces.
s->setTotalDrag(s->getTotalDrag() * applied); s->mulTotalForceCoefficient(applied);
} }
} }
} }
for(i=0; i<_weights.size(); i++) { for(i=0; i<_weights.size(); i++) {
WeightRec* wr = (WeightRec*)_weights.get(i); WeightRec* wr = (WeightRec*)_weights.get(i);
wr->surf->setTotalDrag(wr->surf->getTotalDrag() * applied); wr->surf->mulTotalForceCoefficient(applied);
} }
for(i=0; i<_gears.size(); i++) { for(i=0; i<_gears.size(); i++) {
GearRec* gr = (GearRec*)_gears.get(i); GearRec* gr = (GearRec*)_gears.get(i);
gr->surf->setTotalDrag(gr->surf->getTotalDrag() * applied); gr->surf->mulTotalForceCoefficient(applied);
} }
} }
@ -846,13 +828,13 @@ void Airplane::applyLiftRatio(float factor)
float applied = Math::pow(factor, SOLVE_TWEAK); float applied = Math::pow(factor, SOLVE_TWEAK);
_liftRatio *= applied; _liftRatio *= applied;
if(_wing) if(_wing)
_wing->setLiftRatio(_wing->getLiftRatio() * applied); _wing->multiplyLiftRatio(applied);
if(_tail) if(_tail)
_tail->setLiftRatio(_tail->getLiftRatio() * applied); _tail->multiplyLiftRatio(applied);
int i; int i;
for(i=0; i<_vstabs.size(); i++) { for(i=0; i<_vstabs.size(); i++) {
Wing* w = (Wing*)_vstabs.get(i); Wing* w = (Wing*)_vstabs.get(i);
w->setLiftRatio(w->getLiftRatio() * applied); w->multiplyLiftRatio(applied);
} }
} }
@ -878,57 +860,57 @@ void Airplane::solve()
return; return;
} }
// Run an iteration at cruise, and extract the needed numbers: // Run an iteration at cruise, and extract the needed numbers:
runConfig(_cruiseConfig); runConfig(_cruiseConfig);
_model.getThrust(tmp); _model.getThrust(tmp);
float thrust = tmp[0] + _cruiseConfig.weight * Math::sin(_cruiseConfig.glideAngle) * 9.81; float thrust = tmp[0] + _cruiseConfig.weight * Math::sin(_cruiseConfig.glideAngle) * 9.81;
_model.getBody()->getAccel(tmp); _model.getBody()->getAccel(tmp);
_cruiseConfig.state.localToGlobal(tmp, tmp); _cruiseConfig.state.localToGlobal(tmp, tmp);
float xforce = _cruiseConfig.weight * tmp[0]; float xforce = _cruiseConfig.weight * tmp[0];
float clift0 = _cruiseConfig.weight * tmp[2]; float clift0 = _cruiseConfig.weight * tmp[2];
_model.getBody()->getAngularAccel(tmp); _model.getBody()->getAngularAccel(tmp);
_cruiseConfig.state.localToGlobal(tmp, tmp); _cruiseConfig.state.localToGlobal(tmp, tmp);
float pitch0 = tmp[1]; float pitch0 = tmp[1];
// Run an approach iteration, and do likewise // Run an approach iteration, and do likewise
runConfig(_approachConfig); runConfig(_approachConfig);
_model.getBody()->getAngularAccel(tmp); _model.getBody()->getAngularAccel(tmp);
_approachConfig.state.localToGlobal(tmp, tmp); _approachConfig.state.localToGlobal(tmp, tmp);
double apitch0 = tmp[1]; double apitch0 = tmp[1];
_model.getBody()->getAccel(tmp); _model.getBody()->getAccel(tmp);
_approachConfig.state.localToGlobal(tmp, tmp); _approachConfig.state.localToGlobal(tmp, tmp);
float alift = _approachConfig.weight * tmp[2]; float alift = _approachConfig.weight * tmp[2];
// Modify the cruise AoA a bit to get a derivative // Modify the cruise AoA a bit to get a derivative
_cruiseConfig.aoa += ARCMIN; _cruiseConfig.aoa += ARCMIN;
runConfig(_cruiseConfig); runConfig(_cruiseConfig);
_cruiseConfig.aoa -= ARCMIN; _cruiseConfig.aoa -= ARCMIN;
_model.getBody()->getAccel(tmp); _model.getBody()->getAccel(tmp);
_cruiseConfig.state.localToGlobal(tmp, tmp); _cruiseConfig.state.localToGlobal(tmp, tmp);
float clift1 = _cruiseConfig.weight * tmp[2]; float clift1 = _cruiseConfig.weight * tmp[2];
// Do the same with the tail incidence // Do the same with the tail incidence
_tail->setIncidence(_tailIncidence + ARCMIN); _tail->setIncidence(_tailIncidence + ARCMIN);
runConfig(_cruiseConfig); runConfig(_cruiseConfig);
_tail->setIncidence(_tailIncidence); _tail->setIncidence(_tailIncidence);
_model.getBody()->getAngularAccel(tmp); _model.getBody()->getAngularAccel(tmp);
_cruiseConfig.state.localToGlobal(tmp, tmp); _cruiseConfig.state.localToGlobal(tmp, tmp);
float pitch1 = tmp[1]; float pitch1 = tmp[1];
// Now calculate: // Now calculate:
float awgt = 9.8f * _approachConfig.weight; float awgt = 9.8f * _approachConfig.weight;
float dragFactor = thrust / (thrust-xforce); float dragFactor = thrust / (thrust-xforce);
float liftFactor = awgt / (awgt+alift); float liftFactor = awgt / (awgt+alift);
float aoaDelta = -clift0 * (ARCMIN/(clift1-clift0)); float aoaDelta = -clift0 * (ARCMIN/(clift1-clift0));
float tailDelta = -pitch0 * (ARCMIN/(pitch1-pitch0)); float tailDelta = -pitch0 * (ARCMIN/(pitch1-pitch0));
// Sanity: // Sanity:
if(dragFactor <= 0 || liftFactor <= 0) if(dragFactor <= 0 || liftFactor <= 0)
@ -943,36 +925,36 @@ void Airplane::solve()
runConfig(_approachConfig); runConfig(_approachConfig);
_approachElevator.val -= ELEVDIDDLE; _approachElevator.val -= ELEVDIDDLE;
_model.getBody()->getAngularAccel(tmp); _model.getBody()->getAngularAccel(tmp);
_approachConfig.state.localToGlobal(tmp, tmp); _approachConfig.state.localToGlobal(tmp, tmp);
double apitch1 = tmp[1]; double apitch1 = tmp[1];
float elevDelta = -apitch0 * (ELEVDIDDLE/(apitch1-apitch0)); float elevDelta = -apitch0 * (ELEVDIDDLE/(apitch1-apitch0));
// Now apply the values we just computed. Note that the // Now apply the values we just computed. Note that the
// "minor" variables are deferred until we get the lift/drag // "minor" variables are deferred until we get the lift/drag
// numbers in the right ballpark. // numbers in the right ballpark.
applyDragFactor(dragFactor); applyDragFactor(dragFactor);
applyLiftRatio(liftFactor); applyLiftRatio(liftFactor);
// DON'T do the following until the above are sane // DON'T do the following until the above are sane
if(normFactor(dragFactor) > STHRESH*1.0001 if(normFactor(dragFactor) > STHRESH*1.0001
|| normFactor(liftFactor) > STHRESH*1.0001) || normFactor(liftFactor) > STHRESH*1.0001)
{ {
continue; continue;
} }
// OK, now we can adjust the minor variables: // OK, now we can adjust the minor variables:
_cruiseConfig.aoa += SOLVE_TWEAK*aoaDelta; _cruiseConfig.aoa += SOLVE_TWEAK*aoaDelta;
_tailIncidence += SOLVE_TWEAK*tailDelta; _tailIncidence += SOLVE_TWEAK*tailDelta;
_cruiseConfig.aoa = Math::clamp(_cruiseConfig.aoa, -0.175f, 0.175f); _cruiseConfig.aoa = Math::clamp(_cruiseConfig.aoa, -0.175f, 0.175f);
_tailIncidence = Math::clamp(_tailIncidence, -0.175f, 0.175f); _tailIncidence = Math::clamp(_tailIncidence, -0.175f, 0.175f);
if(abs(xforce/_cruiseConfig.weight) < STHRESH*0.0001 && if(abs(xforce/_cruiseConfig.weight) < STHRESH*0.0001 &&
abs(alift/_approachConfig.weight) < STHRESH*0.0001 && abs(alift/_approachConfig.weight) < STHRESH*0.0001 &&
abs(aoaDelta) < STHRESH*.000017 && abs(aoaDelta) < STHRESH*.000017 &&
abs(tailDelta) < STHRESH*.000017) abs(tailDelta) < STHRESH*.000017)
{ {
// If this finaly value is OK, then we're all done // If this finaly value is OK, then we're all done
if(abs(elevDelta) < STHRESH*0.0001) if(abs(elevDelta) < STHRESH*0.0001)
@ -988,17 +970,17 @@ void Airplane::solve()
} }
if(_dragFactor < 1e-06 || _dragFactor > 1e6) { if(_dragFactor < 1e-06 || _dragFactor > 1e6) {
_failureMsg = "Drag factor beyond reasonable bounds."; _failureMsg = "Drag factor beyond reasonable bounds.";
return; return;
} else if(_liftRatio < 1e-04 || _liftRatio > 1e4) { } else if(_liftRatio < 1e-04 || _liftRatio > 1e4) {
_failureMsg = "Lift ratio beyond reasonable bounds."; _failureMsg = "Lift ratio beyond reasonable bounds.";
return; return;
} else if(Math::abs(_cruiseConfig.aoa) >= .17453293) { } else if(Math::abs(_cruiseConfig.aoa) >= .17453293) {
_failureMsg = "Cruise AoA > 10 degrees"; _failureMsg = "Cruise AoA > 10 degrees";
return; return;
} else if(Math::abs(_tailIncidence) >= .17453293) { } else if(Math::abs(_tailIncidence) >= .17453293) {
_failureMsg = "Tail incidence > 10 degrees"; _failureMsg = "Tail incidence > 10 degrees";
return; return;
} }
} }
@ -1034,7 +1016,7 @@ float Airplane::getCGMAC()
if (_wing) { if (_wing) {
float cg[3]; float cg[3];
_model.getBody()->getCG(cg); _model.getBody()->getCG(cg);
return (_wing->getMACx() - cg[0]) / _wing->getMAC(); return (_wing->getMACx() - cg[0]) / _wing->getMACLength();
} }
return 0; return 0;
} }

View file

@ -24,6 +24,11 @@ public:
Airplane(); Airplane();
~Airplane(); ~Airplane();
enum Configuration {
APPROACH,
CRUISE,
};
void iterate(float dt); void iterate(float dt);
void calcFuelWeights(); void calcFuelWeights();
@ -37,9 +42,9 @@ public:
void setEmptyWeight(float weight) { _emptyWeight = weight; } void setEmptyWeight(float weight) { _emptyWeight = weight; }
void setWing(Wing* wing) { _wing = wing; } Wing* getWing();
Wing* getWing() { return _wing; } bool hasWing() const { return (_wing != nullptr); }
void setTail(Wing* tail) { _tail = tail; } Wing* getTail();
void addVStab(Wing* vstab) { _vstabs.add(vstab); } void addVStab(Wing* vstab) { _vstabs.add(vstab); }
void addFuselage(float* front, float* back, float width, void addFuselage(float* front, float* back, float width,
@ -59,11 +64,10 @@ public:
void setApproach(float speed, float altitude, float aoa, float fuel, float gla); void setApproach(float speed, float altitude, float aoa, float fuel, float gla);
void setCruise(float speed, float altitude, float fuel, float gla); void setCruise(float speed, float altitude, float fuel, float gla);
void setElevatorControl(int control); void setElevatorControl(const char* prop);
void addApproachControl(int control, float val); void addControlSetting(Configuration cfg, const char* prop, float val);
void addCruiseControl(int control, float val);
void addSolutionWeight(bool approach, int idx, float wgt); void addSolutionWeight(Configuration cfg, int idx, float wgt);
int numGear() const { return _gears.size(); } int numGear() const { return _gears.size(); }
Gear* getGear(int g) { return ((GearRec*)_gears.get(g))->gear; } Gear* getGear(int g) { return ((GearRec*)_gears.get(g))->gear; }
@ -134,8 +138,8 @@ private:
float cg[3]; float cg[3];
float mass; float mass;
}; };
struct Control { struct ControlSetting {
int control; int propHandle;
float val; float val;
}; };
struct WeightRec { struct WeightRec {
@ -210,7 +214,7 @@ private:
float _dragFactor {1}; float _dragFactor {1};
float _liftRatio {1}; float _liftRatio {1};
float _tailIncidence {0}; float _tailIncidence {0};
Control _approachElevator; ControlSetting _approachElevator;
const char* _failureMsg {0}; const char* _failureMsg {0};
float _cgMax {-1e6}; // hard limits for cg from gear position float _cgMax {-1e6}; // hard limits for cg from gear position

View file

@ -211,7 +211,7 @@ bool Atmosphere::test() {
fprintf(stderr, "Columns = %d\n", numColumns); fprintf(stderr, "Columns = %d\n", numColumns);
fprintf(stderr, "Rows = %d\n", rows); fprintf(stderr, "Rows = %d\n", rows);
for (int alt = 0; alt < maxTableIndex(); alt++) { for (int alt = 0; alt <= maxTableIndex(); alt++) {
float density = calcStdDensity(data[alt][PRESSURE], data[alt][TEMPERATURE]); float density = calcStdDensity(data[alt][PRESSURE], data[alt][TEMPERATURE]);
float delta = data[alt][DENSITY] - density; float delta = data[alt][DENSITY] - density;
fprintf(stderr, "%d : %f \n", alt, delta); fprintf(stderr, "%d : %f \n", alt, delta);

View file

@ -26,6 +26,7 @@ set(COMMON
Turbulence.cpp Turbulence.cpp
Wing.cpp Wing.cpp
Version.cpp Version.cpp
yasim-common.cpp
) )
set(SOURCES set(SOURCES

View file

@ -2,6 +2,8 @@
# include "config.h" # include "config.h"
#endif #endif
#include <cstring>
#include "Jet.hpp" #include "Jet.hpp"
#include "Thruster.hpp" #include "Thruster.hpp"
#include "PropEngine.hpp" #include "PropEngine.hpp"
@ -41,18 +43,14 @@ ControlMap::~ControlMap()
} }
/** /**
input : index to _inputs prop: name of input property
type: identifier (see enum OutputType) control: identifier (see enum OutputType)
object: object to which this input belongs to
options: bits OPT_INVERT, OPT_SPLIT, OPT_SQUARE
*/ */
void ControlMap::addMapping(int input, int type, void* object, int options, void ControlMap::addMapping(const char* prop, Control control, ObjectID id, int options, float src0, float src1, float dst0, float dst1)
float src0, float src1, float dst0, float dst1)
{ {
addMapping(input, type, object, options); MapRec* m = (MapRec*)addMapping(prop, control, id, options);
// The one we just added is last in the list (ugly, awful hack!)
Vector* maps = (Vector*)_inputs.get(input);
MapRec* m = (MapRec*)maps->get(maps->size() - 1);
m->src0 = src0; m->src0 = src0;
m->src1 = src1; m->src1 = src1;
m->dst0 = dst0; m->dst0 = dst0;
@ -60,29 +58,33 @@ void ControlMap::addMapping(int input, int type, void* object, int options,
} }
/** /**
input : index to _inputs prop: name of input property
type: identifier (see enum OutputType) control: identifier (see enum OutputType)
object: object to which this input belongs to
options: bits OPT_INVERT, OPT_SPLIT, OPT_SQUARE
*/ */
void ControlMap::addMapping(int input, int type, void* object, int options) void* ControlMap::addMapping(const char* prop, Control control, ObjectID id, int options)
{ {
int inputPropHandle = getInputPropertyHandle(prop);
// See if the output object already exists // See if the output object already exists
OutRec* out = 0; OutRec* out {nullptr};
int i; int i;
for(i=0; i<_outputs.size(); i++) { for(i = 0; i < _outputs.size(); i++) {
OutRec* o = (OutRec*)_outputs.get(i); OutRec* o = (OutRec*)_outputs.get(i);
if(o->object == object && o->type == type) { if(o->oid.object == id.object && o->oid.subObj == id.subObj
out = o; && o->control == control)
break; {
} out = o;
break;
}
} }
// Create one if it doesn't // Create one if it doesn't
if(out == 0) { if(out == nullptr) {
out = new OutRec(); out = new OutRec();
out->type = type; out->control = control;
out->object = object; out->oid = id;
out->oldL = out->oldR = out->time = 0; _outputs.add(out);
_outputs.add(out);
} }
// Make a new input record // Make a new input record
@ -92,51 +94,50 @@ void ControlMap::addMapping(int input, int type, void* object, int options)
map->idx = out->maps.add(map); map->idx = out->maps.add(map);
// The default ranges differ depending on type! // The default ranges differ depending on type!
map->src1 = map->dst1 = rangeMax(type); map->src1 = map->dst1 = rangeMax(control);
map->src0 = map->dst0 = rangeMin(type); map->src0 = map->dst0 = rangeMin(control);
// And add it to the approproate vectors. // And add it to the approproate vectors.
Vector* maps = (Vector*)_inputs.get(input); Vector* maps = (Vector*)_inputs.get(inputPropHandle);
maps->add(map); maps->add(map);
return map;
} }
void ControlMap::reset() void ControlMap::reset()
{ {
// Set all the values to zero // Set all the values to zero
for(int i=0; i<_outputs.size(); i++) { for(int i = 0; i < _outputs.size(); i++) {
OutRec* o = (OutRec*)_outputs.get(i); OutRec* o = (OutRec*)_outputs.get(i);
for(int j=0; j<o->maps.size(); j++) for(int j = 0; j < o->maps.size(); j++) {
((MapRec*)(o->maps.get(j)))->val = 0; ((MapRec*)(o->maps.get(j)))->val = 0;
}
} }
} }
void ControlMap::setInput(int input, float val) void ControlMap::setInput(int input, float val)
{ {
Vector* maps = (Vector*)_inputs.get(input); Vector* maps = (Vector*)_inputs.get(input);
for(int i=0; i<maps->size(); i++) { for(int i = 0; i < maps->size(); i++) {
MapRec* m = (MapRec*)maps->get(i); MapRec* m = (MapRec*)maps->get(i);
float val2 = val;
float val2 = val; // Do the scaling operation. Clamp to [src0:src1], rescale to
// [0:1] within that range, then map to [dst0:dst1].
// Do the scaling operation. Clamp to [src0:src1], rescale to val2 = Math::clamp(val2, m->src0, m->src1);
// [0:1] within that range, then map to [dst0:dst1]. val2 = (val2 - m->src0) / (m->src1 - m->src0);
if(val2 < m->src0) val2 = m->src0; m->val = m->dst0 + val2 * (m->dst1 - m->dst0);
if(val2 > m->src1) val2 = m->src1;
val2 = (val2 - m->src0) / (m->src1 - m->src0);
val2 = m->dst0 + val2 * (m->dst1 - m->dst0);
m->val = val2;
} }
} }
int ControlMap::getOutputHandle(void* obj, int type) int ControlMap::getOutputHandle(ObjectID id, Control control)
{ {
for(int i=0; i<_outputs.size(); i++) { for(int i = 0; i < _outputs.size(); i++) {
OutRec* o = (OutRec*)_outputs.get(i); OutRec* o = (OutRec*)_outputs.get(i);
if(o->object == obj && o->type == type) if(o->oid.object == id.object && o->oid.subObj == id.subObj
return i; && o->control == control)
return i;
} }
return 0; fprintf(stderr, "ControlMap::getOutputHandle cannot find *%ld, control %d \nMissing <control-input ...> in XML?!", (long)id.object, control);
return -1;
} }
void ControlMap::setTransitionTime(int handle, float time) void ControlMap::setTransitionTime(int handle, float time)
@ -157,27 +158,28 @@ float ControlMap::getOutputR(int handle)
void ControlMap::applyControls(float dt) void ControlMap::applyControls(float dt)
{ {
int outrec; int outrec;
for(outrec=0; outrec<_outputs.size(); outrec++) { for(outrec=0; outrec<_outputs.size(); outrec++)
OutRec* o = (OutRec*)_outputs.get(outrec); {
OutRec* o = (OutRec*)_outputs.get(outrec);
// Generate a summed value. Note the check for "split"
// control axes like ailerons. // Generate a summed value. Note the check for "split"
float lval = 0, rval = 0; // control axes like ailerons.
int i; float lval = 0, rval = 0;
for(i=0; i<o->maps.size(); i++) { int i;
MapRec* m = (MapRec*)o->maps.get(i); for(i=0; i<o->maps.size(); i++) {
float val = m->val; MapRec* m = (MapRec*)o->maps.get(i);
float val = m->val;
if(m->opt & OPT_SQUARE) if(m->opt & OPT_SQUARE)
val = val * Math::abs(val); val = val * Math::abs(val);
if(m->opt & OPT_INVERT) if(m->opt & OPT_INVERT)
val = -val; val = -val;
lval += val; lval += val;
if(m->opt & OPT_SPLIT) if(m->opt & OPT_SPLIT)
rval -= val; rval -= val;
else else
rval += val; rval += val;
} }
// If there is a finite transition time, clamp the values to // If there is a finite transition time, clamp the values to
// the maximum travel allowed in this dt. // the maximum travel allowed in this dt.
@ -187,7 +189,7 @@ void ControlMap::applyControls(float dt)
float adl = Math::abs(dl); float adl = Math::abs(dl);
float adr = Math::abs(dr); float adr = Math::abs(dr);
float max = (dt/o->time) * (rangeMax(o->type) - rangeMin(o->type)); float max = (dt/o->time) * (rangeMax(o->control) - rangeMin(o->control));
if(adl > max) dl = dl*max/adl; if(adl > max) dl = dl*max/adl;
if(adr > max) dr = dr*max/adr; if(adr > max) dr = dr*max/adr;
@ -198,133 +200,250 @@ void ControlMap::applyControls(float dt)
o->oldL = lval; o->oldL = lval;
o->oldR = rval; o->oldR = rval;
void* obj = o->object; void* obj = o->oid.object;
switch(o->type) { switch(o->control) {
case THROTTLE: ((Thruster*)obj)->setThrottle(lval); break; case THROTTLE:
case MIXTURE: ((Thruster*)obj)->setMixture(lval); break; ((Thruster*)obj)->setThrottle(lval);
case CONDLEVER: ((TurbineEngine*)((PropEngine*) break;
obj)->getEngine())->setCondLever(lval); break; case MIXTURE:
case STARTER: ((Thruster*)obj)->setStarter(lval != 0.0); break; ((Thruster*)obj)->setMixture(lval);
case MAGNETOS: ((PropEngine*)obj)->setMagnetos((int)lval); break; break;
case ADVANCE: ((PropEngine*)obj)->setAdvance(lval); break; case CONDLEVER:
case PROPPITCH: ((PropEngine*)obj)->setPropPitch(lval); break; ((TurbineEngine*)((PropEngine*)obj)->getEngine())->setCondLever(lval);
case PROPFEATHER: ((PropEngine*)obj)->setPropFeather((int)lval); break; break;
case REHEAT: ((Jet*)obj)->setReheat(lval); break; case STARTER:
case VECTOR: ((Jet*)obj)->setRotation(lval); break; ((Thruster*)obj)->setStarter(lval != 0.0);
case BRAKE: ((Gear*)obj)->setBrake(lval); break; break;
case STEER: ((Gear*)obj)->setRotation(lval); break; case MAGNETOS:
case EXTEND: ((Gear*)obj)->setExtension(lval); break; ((PropEngine*)obj)->setMagnetos((int)lval);
case HEXTEND: ((Hook*)obj)->setExtension(lval); break; break;
case LEXTEND: ((Launchbar*)obj)->setExtension(lval); break; case ADVANCE:
case LACCEL: ((Launchbar*)obj)->setAcceleration(lval); break; ((PropEngine*)obj)->setAdvance(lval);
case CASTERING:((Gear*)obj)->setCastering(lval != 0); break; break;
case SLAT: ((Wing*)obj)->setSlatPos(lval); break; case PROPPITCH:
case FLAP0: ((Wing*)obj)->setFlap0Pos(lval, rval); break; ((PropEngine*)obj)->setPropPitch(lval);
case FLAP0EFFECTIVENESS: ((Wing*)obj)->setFlap0Effectiveness(lval); break; break;
case FLAP1: ((Wing*)obj)->setFlap1Pos(lval, rval); break; case PROPFEATHER:
case FLAP1EFFECTIVENESS: ((Wing*)obj)->setFlap1Effectiveness(lval); break; ((PropEngine*)obj)->setPropFeather((int)lval);
case SPOILER: ((Wing*)obj)->setSpoilerPos(lval, rval); break; break;
case COLLECTIVE: ((Rotor*)obj)->setCollective(lval); break; case REHEAT:
case CYCLICAIL: ((Rotor*)obj)->setCyclicail(lval,rval); break; ((Jet*)obj)->setReheat(lval);
case CYCLICELE: ((Rotor*)obj)->setCyclicele(lval,rval); break; break;
case TILTPITCH: ((Rotor*)obj)->setTiltPitch(lval); break; case VECTOR:
case TILTYAW: ((Rotor*)obj)->setTiltYaw(lval); break; ((Jet*)obj)->setRotation(lval);
case TILTROLL: ((Rotor*)obj)->setTiltRoll(lval); break; break;
case ROTORBALANCE: case BRAKE:
((Rotor*)obj)->setRotorBalance(lval); break; ((Gear*)obj)->setBrake(lval);
case ROTORBRAKE: ((Rotorgear*)obj)->setRotorBrake(lval); break; break;
case ROTORENGINEON: case STEER:
((Rotorgear*)obj)->setEngineOn((int)lval); break; ((Gear*)obj)->setRotation(lval);
case ROTORENGINEMAXRELTORQUE: break;
((Rotorgear*)obj)->setRotorEngineMaxRelTorque(lval); break; case EXTEND:
case ROTORRELTARGET: ((Gear*)obj)->setExtension(lval);
((Rotorgear*)obj)->setRotorRelTarget(lval); break; break;
case REVERSE_THRUST: ((Jet*)obj)->setReverse(lval != 0); break; case HEXTEND:
case BOOST: ((Hook*)obj)->setExtension(lval);
((PistonEngine*)((Thruster*)obj)->getEngine())->setBoost(lval); break;
break; case LEXTEND:
case WASTEGATE: ((Launchbar*)obj)->setExtension(lval);
((PistonEngine*)((Thruster*)obj)->getEngine())->setWastegate(lval); break;
break; case LACCEL:
case WINCHRELSPEED: ((Hitch*)obj)->setWinchRelSpeed(lval); break; ((Launchbar*)obj)->setAcceleration(lval);
case HITCHOPEN: ((Hitch*)obj)->setOpen(lval!=0); break; break;
case PLACEWINCH: ((Hitch*)obj)->setWinchPositionAuto(lval!=0); break; case CASTERING:
case FINDAITOW: ((Hitch*)obj)->findBestAIObject(lval!=0); break; ((Gear*)obj)->setCastering(lval != 0);
} break;
case SLAT:
((Wing*)obj)->setFlapPos(WING_SLAT,lval);
break;
case FLAP0:
((Wing*)obj)->setFlapPos(WING_FLAP0, lval, rval);
break;
case FLAP0EFFECTIVENESS:
((Wing*)obj)->setFlapEffectiveness(WING_FLAP0,lval);
break;
case FLAP1:
((Wing*)obj)->setFlapPos(WING_FLAP1,lval, rval);
break;
case FLAP1EFFECTIVENESS:
((Wing*)obj)->setFlapEffectiveness(WING_FLAP1,lval);
break;
case SPOILER:
((Wing*)obj)->setFlapPos(WING_SPOILER, lval, rval);
break;
case COLLECTIVE:
((Rotor*)obj)->setCollective(lval);
break;
case CYCLICAIL:
((Rotor*)obj)->setCyclicail(lval,rval);
break;
case CYCLICELE:
((Rotor*)obj)->setCyclicele(lval,rval);
break;
case TILTPITCH:
((Rotor*)obj)->setTiltPitch(lval);
break;
case TILTYAW:
((Rotor*)obj)->setTiltYaw(lval);
break;
case TILTROLL:
((Rotor*)obj)->setTiltRoll(lval);
break;
case ROTORBALANCE:
((Rotor*)obj)->setRotorBalance(lval);
break;
case ROTORBRAKE:
((Rotorgear*)obj)->setRotorBrake(lval);
break;
case ROTORENGINEON:
((Rotorgear*)obj)->setEngineOn((int)lval);
break;
case ROTORENGINEMAXRELTORQUE:
((Rotorgear*)obj)->setRotorEngineMaxRelTorque(lval);
break;
case ROTORRELTARGET:
((Rotorgear*)obj)->setRotorRelTarget(lval);
break;
case REVERSE_THRUST:
((Jet*)obj)->setReverse(lval != 0);
break;
case BOOST:
((PistonEngine*)((Thruster*)obj)->getEngine())->setBoost(lval);
break;
case WASTEGATE:
((PistonEngine*)((Thruster*)obj)->getEngine())->setWastegate(lval);
break;
case WINCHRELSPEED:
((Hitch*)obj)->setWinchRelSpeed(lval);
break;
case HITCHOPEN:
((Hitch*)obj)->setOpen(lval!=0);
break;
case PLACEWINCH:
((Hitch*)obj)->setWinchPositionAuto(lval!=0);
break;
case FINDAITOW:
((Hitch*)obj)->findBestAIObject(lval!=0);
break;
case PROP:
break;
case INCIDENCE:
break;
}
} }
} }
float ControlMap::rangeMin(int type) float ControlMap::rangeMin(Control control)
{ {
// The minimum of the range for each type of control // The minimum of the range for each type of control
switch(type) { switch(control) {
case FLAP0: return -1; // [-1:1] case FLAP0: return -1; // [-1:1]
case FLAP1: return -1; case FLAP1: return -1;
case STEER: return -1; case STEER: return -1;
case CYCLICELE: return -1; case CYCLICELE: return -1;
case CYCLICAIL: return -1; case CYCLICAIL: return -1;
case COLLECTIVE: return -1; case COLLECTIVE: return -1;
case WINCHRELSPEED: return -1; case WINCHRELSPEED: return -1;
case MAGNETOS: return 0; // [0:3] case MAGNETOS: return 0; // [0:3]
case FLAP0EFFECTIVENESS: return 1; // [0:10] case FLAP0EFFECTIVENESS: return 1; // [0:10]
case FLAP1EFFECTIVENESS: return 1; // [0:10] case FLAP1EFFECTIVENESS: return 1; // [0:10]
default: return 0; // [0:1] default: return 0; // [0:1]
} }
} }
float ControlMap::rangeMax(int type) float ControlMap::rangeMax(Control control)
{ {
// The maximum of the range for each type of control // The maximum of the range for each type of control
switch(type) { switch(control) {
case FLAP0: return 1; // [-1:1] case FLAP0: return 1; // [-1:1]
case FLAP1: return 1; case FLAP1: return 1;
case STEER: return 1; case STEER: return 1;
case MAGNETOS: return 3; // [0:3] case MAGNETOS: return 3; // [0:3]
case FLAP0EFFECTIVENESS: return 10;// [0:10] case FLAP0EFFECTIVENESS: return 10;// [0:10]
case FLAP1EFFECTIVENESS: return 10;// [0:10] case FLAP1EFFECTIVENESS: return 10;// [0:10]
default: return 1; // [0:1] default: return 1; // [0:1]
} }
} }
/// duplicate null-terminated string
char* ControlMap::dup(const char* s)
{
int len=0;
while(s[len++]);
char* s2 = new char[len+1];
char* p = s2;
while((*p++ = *s++));
s2[len] = 0;
return s2;
}
/// compare null-terminated strings
bool ControlMap::eq(const char* a, const char* b)
{
while(*a && *b && *a == *b) { a++; b++; }
// equal if both a and b points to null chars
return !(*a || *b);
}
/// register property name, return ID (int) /// register property name, return ID (int)
int ControlMap::propertyHandle(const char* name) int ControlMap::getInputPropertyHandle(const char* name)
{ {
for(int i=0; i < _properties.size(); i++) { for(int i=0; i < _properties.size(); i++) {
PropHandle* p = (PropHandle*)_properties.get(i); PropHandle* p = (PropHandle*)_properties.get(i);
if(eq(p->name, name)) if(!strcmp(p->name, name))
return p->handle; return p->handle;
} }
// create new // create new
PropHandle* p = new PropHandle(); PropHandle* p = new PropHandle();
p->name = dup(name); p->name = strdup(name);
fgGetNode(p->name, true); fgGetNode(p->name, true);
Vector* v = new Vector(); Vector* v = new Vector();
p->handle = _inputs.add(v); p->handle = _inputs.add(v);
_properties.add(p); _properties.add(p);
return p->handle; return p->handle;
}
ControlMap::Control ControlMap::parseControl(const char* name)
{
if(!strcmp(name, "THROTTLE")) return THROTTLE;
if(!strcmp(name, "MIXTURE")) return MIXTURE;
if(!strcmp(name, "CONDLEVER")) return CONDLEVER;
if(!strcmp(name, "STARTER")) return STARTER;
if(!strcmp(name, "MAGNETOS")) return MAGNETOS;
if(!strcmp(name, "ADVANCE")) return ADVANCE;
if(!strcmp(name, "REHEAT")) return REHEAT;
if(!strcmp(name, "BOOST")) return BOOST;
if(!strcmp(name, "VECTOR")) return VECTOR;
if(!strcmp(name, "PROP")) return PROP;
if(!strcmp(name, "BRAKE")) return BRAKE;
if(!strcmp(name, "STEER")) return STEER;
if(!strcmp(name, "EXTEND")) return EXTEND;
if(!strcmp(name, "HEXTEND")) return HEXTEND;
if(!strcmp(name, "LEXTEND")) return LEXTEND;
if(!strcmp(name, "LACCEL")) return LACCEL;
if(!strcmp(name, "INCIDENCE")) return INCIDENCE;
if(!strcmp(name, "FLAP0")) return FLAP0;
if(!strcmp(name, "FLAP0EFFECTIVENESS")) return FLAP0EFFECTIVENESS;
if(!strcmp(name, "FLAP1")) return FLAP1;
if(!strcmp(name, "FLAP1EFFECTIVENESS")) return FLAP1EFFECTIVENESS;
if(!strcmp(name, "SLAT")) return SLAT;
if(!strcmp(name, "SPOILER")) return SPOILER;
if(!strcmp(name, "CASTERING")) return CASTERING;
if(!strcmp(name, "PROPPITCH")) return PROPPITCH;
if(!strcmp(name, "PROPFEATHER")) return PROPFEATHER;
if(!strcmp(name, "COLLECTIVE")) return COLLECTIVE;
if(!strcmp(name, "CYCLICAIL")) return CYCLICAIL;
if(!strcmp(name, "CYCLICELE")) return CYCLICELE;
if(!strcmp(name, "TILTROLL")) return TILTROLL;
if(!strcmp(name, "TILTPITCH")) return TILTPITCH;
if(!strcmp(name, "TILTYAW")) return TILTYAW;
if(!strcmp(name, "ROTORGEARENGINEON")) return ROTORENGINEON;
if(!strcmp(name, "ROTORBRAKE")) return ROTORBRAKE;
if(!strcmp(name, "ROTORENGINEMAXRELTORQUE")) return ROTORENGINEMAXRELTORQUE;
if(!strcmp(name, "ROTORRELTARGET")) return ROTORRELTARGET;
if(!strcmp(name, "ROTORBALANCE")) return ROTORBALANCE;
if(!strcmp(name, "REVERSE_THRUST")) return REVERSE_THRUST;
if(!strcmp(name, "WASTEGATE")) return WASTEGATE;
if(!strcmp(name, "WINCHRELSPEED")) return WINCHRELSPEED;
if(!strcmp(name, "HITCHOPEN")) return HITCHOPEN;
if(!strcmp(name, "PLACEWINCH")) return PLACEWINCH;
if(!strcmp(name, "FINDAITOW")) return FINDAITOW;
SG_LOG(SG_FLIGHT,SG_ALERT,"Unrecognized control type '" << name
<< "' in YASim aircraft description.");
exit(1);
}
ControlMap::ObjectID ControlMap::getObjectID(void* object, int subObj)
{
assert(object != nullptr);
ObjectID o;
o.object = object;
o.subObj = subObj;
return o;
} }
} // namespace yasim } // namespace yasim

View file

@ -9,42 +9,84 @@ namespace yasim {
class ControlMap { class ControlMap {
public: public:
~ControlMap(); ~ControlMap();
enum Control {
THROTTLE,
MIXTURE,
CONDLEVER,
STARTER,
MAGNETOS,
ADVANCE,
REHEAT,
PROP,
BRAKE,
STEER,
EXTEND,
HEXTEND,
LEXTEND,
LACCEL,
INCIDENCE,
FLAP0,
FLAP1,
SLAT,
SPOILER,
VECTOR,
FLAP0EFFECTIVENESS,
FLAP1EFFECTIVENESS,
BOOST,
CASTERING,
PROPPITCH,
PROPFEATHER,
COLLECTIVE,
CYCLICAIL,
CYCLICELE,
ROTORENGINEON,
TILTYAW,
TILTPITCH,
TILTROLL,
ROTORBRAKE,
ROTORENGINEMAXRELTORQUE,
ROTORRELTARGET,
ROTORBALANCE,
REVERSE_THRUST,
WASTEGATE,
WINCHRELSPEED,
HITCHOPEN,
PLACEWINCH,
FINDAITOW
};
enum OutputType { THROTTLE, MIXTURE, CONDLEVER, STARTER, MAGNETOS, enum {
ADVANCE, REHEAT, PROP, OPT_SPLIT = 0x01,
BRAKE, STEER, EXTEND, HEXTEND, LEXTEND, LACCEL, OPT_INVERT = 0x02,
INCIDENCE, FLAP0, FLAP1, SLAT, SPOILER, VECTOR, OPT_SQUARE = 0x04
FLAP0EFFECTIVENESS, FLAP1EFFECTIVENESS, };
BOOST, CASTERING, PROPPITCH, PROPFEATHER,
COLLECTIVE, CYCLICAIL, CYCLICELE, ROTORENGINEON,
TILTYAW, TILTPITCH, TILTROLL,
ROTORBRAKE, ROTORENGINEMAXRELTORQUE, ROTORRELTARGET,
ROTORBALANCE, REVERSE_THRUST, WASTEGATE,
WINCHRELSPEED, HITCHOPEN, PLACEWINCH, FINDAITOW
};
enum { OPT_SPLIT = 0x01, struct PropHandle {
OPT_INVERT = 0x02, char* name {nullptr};
OPT_SQUARE = 0x04 }; int handle {0};
};
struct ObjectID {
void* object {nullptr};
int subObj {0};
};
// map control name to int (enum)
Control parseControl(const char* name);
// create ID from object and optional sub index (e.g. for wing section)
ObjectID getObjectID(void* object, int subObj = 0);
// add input property for a control to an object
struct PropHandle { char* name; int handle; }; // same with limits. Input values are clamped to [src0:src1] and then mapped to
// [dst0:dst1] before being set on the objects control.
// Adds a mapping to between input handle and a particular setting void addMapping(const char* prop, Control control, ObjectID id, int options, float src0, float src1, float dst0, float dst1);
// on an output object. The value of output MUST match the type
// of object!
void addMapping(int input, int output, void* object, int options=0);
// An additional form to specify a mapping range. Input values
// outside of [src0:src1] are clamped, and are then mapped to
// [dst0:dst1] before being set on the object.
void addMapping(int input, int output, void* object, int options,
float src0, float src1, float dst0, float dst1);
// Resets our accumulated input values. Call before any // Resets our accumulated input values. Call before any
// setInput() invokations. // setInput() invokations.
void reset(); void reset();
// Sets the specified input (as returned by propertyHandle) to the // Sets the specified input (as returned by getPropertyHandle()) to the
// specified value. // specified value.
void setInput(int propHandle, float value); void setInput(int propHandle, float value);
@ -55,12 +97,12 @@ public:
// Returns the input/output range appropriate for the given // Returns the input/output range appropriate for the given
// control. Ailerons go from -1 to 1, while throttles are never // control. Ailerons go from -1 to 1, while throttles are never
// lower than zero, etc... // lower than zero, etc...
static float rangeMin(int type); static float rangeMin(Control control);
static float rangeMax(int type); static float rangeMax(Control control);
// Each output record is identified by both an object/type tuple // Each output record is identified by both an object/type tuple
// and a numeric handle. // and a numeric handle.
int getOutputHandle(void* obj, int type); int getOutputHandle(ObjectID id, Control control);
// Sets the transition time for the control output to swing // Sets the transition time for the control output to swing
// through its full range. // through its full range.
@ -73,19 +115,29 @@ public:
float getOutputR(int handle); float getOutputR(int handle);
// register property name, return handle // register property name, return handle
int propertyHandle(const char* name); int getInputPropertyHandle(const char* name);
int numProperties() { return _properties.size(); } int numProperties() { return _properties.size(); }
PropHandle* getProperty(const int i) { return ((PropHandle*)_properties.get(i)); } PropHandle* getProperty(const int i) { return ((PropHandle*)_properties.get(i)); }
// helper
char* dup(const char* s);
bool eq(const char* a, const char* b);
private: private:
struct OutRec { int type; void* object; Vector maps; struct OutRec {
float oldL, oldR, time; }; Control control;
struct MapRec { OutRec* out; int idx; int opt; float val; ObjectID oid;
float src0; float src1; float dst0; float dst1; }; Vector maps;
float oldL {0};
float oldR {0};
float time {0};
};
struct MapRec {
OutRec* out {nullptr};
int idx {0};
int opt {0};
float val {0};
float src0 {0};
float src1 {0};
float dst0 {0};
float dst1 {0};
};
// A list of (sub)Vectors containing a bunch of MapRec objects for // A list of (sub)Vectors containing a bunch of MapRec objects for
// each input handle. // each input handle.
@ -95,6 +147,8 @@ private:
Vector _outputs; Vector _outputs;
// control properties // control properties
Vector _properties; Vector _properties;
void* addMapping(const char* prop, Control control, ObjectID id, int options = 0);
}; };
}; // namespace yasim }; // namespace yasim

File diff suppressed because it is too large Load diff

View file

@ -4,7 +4,6 @@
#include <simgear/xml/easyxml.hxx> #include <simgear/xml/easyxml.hxx>
#include <simgear/props/props.hxx> #include <simgear/props/props.hxx>
#include "yasim-common.hpp"
#include "Airplane.hpp" #include "Airplane.hpp"
#include "Vector.hpp" #include "Vector.hpp"
@ -32,30 +31,68 @@ public:
float getVehicleRadius(void) const { return _vehicle_radius; } float getVehicleRadius(void) const { return _vehicle_radius; }
private: private:
struct EngRec { char* prefix; Thruster* eng; }; struct EngRec {
struct WeightRec { char* prop; float size; int handle; }; char* prefix {nullptr};
struct PropOut { SGPropertyNode* prop; int handle, type; bool left; Thruster* eng {nullptr};
float min, max; }; };
struct WeightRec {
char* prop {nullptr};
float size {0};
int handle {0};
};
struct PropOut {
SGPropertyNode* prop {nullptr};
int handle {0};
ControlMap::Control control;
bool left {false};
float min {0};
float max {0};
};
void parseAirplane(const XMLAttributes* a);
void parseApproachCruise(const XMLAttributes* a, const char* name);
void parseSolveWeight(const XMLAttributes* a);
void parseCockpit(const XMLAttributes* a);
void setOutputProperties(float dt); void setOutputProperties(float dt);
Rotor* parseRotor(XMLAttributes* a, const char* name); void parseRotor(const XMLAttributes* a, const char* name);
Wing* parseWing(XMLAttributes* a, const char* name, Version * version); void parseRotorGear(const XMLAttributes* a);
void parseWing(const XMLAttributes* a, const char* name, Airplane* airplane);
int parseOutput(const char* name); int parseOutput(const char* name);
void parseWeight(XMLAttributes* a); void parseWeight(const XMLAttributes* a);
void parseTurbineEngine(XMLAttributes* a); void parseStall(const XMLAttributes* a);
void parsePistonEngine(XMLAttributes* a); void parseFlap(const XMLAttributes* a, const char* name);
void parsePropeller(XMLAttributes* a);
bool eq(const char* a, const char* b); void parseTurbineEngine(const XMLAttributes* a);
bool caseeq(const char* a, const char* b); void parsePistonEngine(const XMLAttributes* a);
char* dup(const char* s); void parsePropeller(const XMLAttributes* a);
int attri(XMLAttributes* atts, const char* attr); void parseThruster(const XMLAttributes* a);
int attri(XMLAttributes* atts, const char* attr, int def); void parseJet(const XMLAttributes* a);
float attrf(XMLAttributes* atts, const char* attr); void parseHitch(const XMLAttributes* a);
float attrf(XMLAttributes* atts, const char* attr, float def); void parseTow(const XMLAttributes* a);
double attrd(XMLAttributes* atts, const char* attr); void parseWinch(const XMLAttributes* a);
double attrd(XMLAttributes* atts, const char* attr, double def); void parseGear(const XMLAttributes* a);
bool attrb(XMLAttributes* atts, const char* attr); void parseHook(const XMLAttributes* a);
void parseLaunchbar(const XMLAttributes* a);
void parseFuselage(const XMLAttributes* a);
void parseTank(const XMLAttributes* a);
void parseBallast(const XMLAttributes* a);
void parseControlSetting(const XMLAttributes* a);
void parseControlIn(const XMLAttributes* a);
void parseControlOut(const XMLAttributes* a);
void parseControlSpeed(const XMLAttributes* a);
int attri(const XMLAttributes* atts, const char* attr);
int attri(const XMLAttributes* atts, const char* attr, int def);
float attrf(const XMLAttributes* atts, const char* attr);
float attrf(const XMLAttributes* atts, const char* attr, float def);
void attrf_xyz(const XMLAttributes* atts, float* out);
double attrd(const XMLAttributes* atts, const char* attr);
double attrd(const XMLAttributes* atts, const char* attr, double def);
bool attrb(const XMLAttributes* atts, const char* attr);
// The core Airplane object we manage. // The core Airplane object we manage.
Airplane _airplane; Airplane _airplane;
@ -73,12 +110,13 @@ private:
Vector _controlProps; Vector _controlProps;
// Radius of the vehicle, for intersection testing. // Radius of the vehicle, for intersection testing.
float _vehicle_radius; float _vehicle_radius {0};
// Parsing temporaries // Parsing temporaries
void* _currObj; void* _currObj {nullptr};
bool _cruiseCurr; Airplane::Configuration _airplaneCfg;
int _nextEngine; int _nextEngine {0};
int _wingSection {0};
class FuelProps class FuelProps
{ {

View file

@ -50,6 +50,8 @@ public:
out[2] = v[2]; out[2] = v[2];
} }
static void zero3(float* out) { out[0] = out[1] = out[2] = 0; }
static inline float dot3(const float* a, const float* b) { static inline float dot3(const float* a, const float* b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
} }

View file

@ -61,6 +61,12 @@ Model::Model()
_fAeroXN = _modelN->getNode("f-x-drag", true); _fAeroXN = _modelN->getNode("f-x-drag", true);
_fAeroYN = _modelN->getNode("f-y-side", true); _fAeroYN = _modelN->getNode("f-y-side", true);
_fAeroZN = _modelN->getNode("f-z-lift", true); _fAeroZN = _modelN->getNode("f-z-lift", true);
_fGravXN = _modelN->getNode("gravity-x", true);
_fGravYN = _modelN->getNode("gravity-y", true);
_fGravZN = _modelN->getNode("gravity-z", true);
_fSumXN = _modelN->getNode("f-sum-x", true);
_fSumYN = _modelN->getNode("f-sum-y", true);
_fSumZN = _modelN->getNode("f-sum-z", true);
_gefxN = fgGetNode("/fdm/yasim/debug/ground-effect/ge-f-x", true); _gefxN = fgGetNode("/fdm/yasim/debug/ground-effect/ge-f-x", true);
_gefyN = fgGetNode("/fdm/yasim/debug/ground-effect/ge-f-y", true); _gefyN = fgGetNode("/fdm/yasim/debug/ground-effect/ge-f-y", true);
@ -293,8 +299,7 @@ void Model::calcForces(State* s)
// Do each surface, remembering that the local velocity at each // Do each surface, remembering that the local velocity at each
// point is different due to rotation. // point is different due to rotation.
float faero[3]; float faero[3] {0,0,0};
faero[0] = faero[1] = faero[2] = 0;
for(i=0; i<_surfaces.size(); i++) { for(i=0; i<_surfaces.size(); i++) {
Surface* sf = (Surface*)_surfaces.get(i); Surface* sf = (Surface*)_surfaces.get(i);
@ -374,6 +379,12 @@ void Model::calcForces(State* s)
_fAeroXN->setFloatValue(faero[0]); _fAeroXN->setFloatValue(faero[0]);
_fAeroYN->setFloatValue(faero[1]); _fAeroYN->setFloatValue(faero[1]);
_fAeroZN->setFloatValue(faero[2]); _fAeroZN->setFloatValue(faero[2]);
_fGravXN->setFloatValue(grav[0]);
_fGravYN->setFloatValue(grav[1]);
_fGravZN->setFloatValue(grav[2]);
_fSumXN->setFloatValue(faero[0]+grav[0]);
_fSumYN->setFloatValue(faero[1]+grav[1]);
_fSumZN->setFloatValue(faero[2]+grav[2]);
} }
// Convert the velocity and rotation vectors to local coordinates // Convert the velocity and rotation vectors to local coordinates
float lrot[3], lv[3]; float lrot[3], lv[3];
@ -382,18 +393,18 @@ void Model::calcForces(State* s)
// The landing gear // The landing gear
for(i=0; i<_gears.size(); i++) { for(i=0; i<_gears.size(); i++) {
float force[3], contact[3]; float force[3], contact[3];
Gear* g = (Gear*)_gears.get(i); Gear* g = (Gear*)_gears.get(i);
g->calcForce(&_body, s, lv, lrot); g->calcForce(&_body, s, lv, lrot);
g->getForce(force, contact); g->getForce(force, contact);
_body.addForce(contact, force); _body.addForce(contact, force);
} }
// The arrester hook // The arrester hook
if(_hook) { if(_hook) {
_hook->calcForce(_ground_cb, &_body, s, lv, lrot); _hook->calcForce(_ground_cb, &_body, s, lv, lrot);
float force[3], contact[3]; float force[3], contact[3];
_hook->getForce(force, contact); _hook->getForce(force, contact);
_body.addForce(contact, force); _body.addForce(contact, force);
} }
@ -401,13 +412,13 @@ void Model::calcForces(State* s)
// The launchbar/holdback // The launchbar/holdback
if(_launchbar) { if(_launchbar) {
_launchbar->calcForce(_ground_cb, &_body, s, lv, lrot); _launchbar->calcForce(_ground_cb, &_body, s, lv, lrot);
float forcelb[3], contactlb[3], forcehb[3], contacthb[3]; float forcelb[3], contactlb[3], forcehb[3], contacthb[3];
_launchbar->getForce(forcelb, contactlb, forcehb, contacthb); _launchbar->getForce(forcelb, contactlb, forcehb, contacthb);
_body.addForce(contactlb, forcelb); _body.addForce(contactlb, forcelb);
_body.addForce(contacthb, forcehb); _body.addForce(contacthb, forcehb);
} }
// The hitches // The hitches
for(i=0; i<_hitches.size(); i++) { for(i=0; i<_hitches.size(); i++) {
float force[3], contact[3]; float force[3], contact[3];
Hitch* h = (Hitch*)_hitches.get(i); Hitch* h = (Hitch*)_hitches.get(i);

View file

@ -118,6 +118,12 @@ private:
SGPropertyNode_ptr _fAeroXN; SGPropertyNode_ptr _fAeroXN;
SGPropertyNode_ptr _fAeroYN; SGPropertyNode_ptr _fAeroYN;
SGPropertyNode_ptr _fAeroZN; SGPropertyNode_ptr _fAeroZN;
SGPropertyNode_ptr _fSumXN;
SGPropertyNode_ptr _fSumYN;
SGPropertyNode_ptr _fSumZN;
SGPropertyNode_ptr _fGravXN;
SGPropertyNode_ptr _fGravYN;
SGPropertyNode_ptr _fGravZN;
SGPropertyNode_ptr _gefxN; SGPropertyNode_ptr _gefxN;
SGPropertyNode_ptr _gefyN; SGPropertyNode_ptr _gefyN;
SGPropertyNode_ptr _gefzN; SGPropertyNode_ptr _gefzN;

View file

@ -69,9 +69,7 @@ void RigidBody::setMass(int handle, float mass, const float* pos, bool isStatic)
void RigidBody::getMassPosition(int handle, float* out) const void RigidBody::getMassPosition(int handle, float* out) const
{ {
out[0] = _masses[handle].p[0]; Math::set3(_masses[handle].p, out);
out[1] = _masses[handle].p[1];
out[2] = _masses[handle].p[2];
} }
// Calcualtes the rotational velocity of a particular point. All // Calcualtes the rotational velocity of a particular point. All
@ -84,56 +82,54 @@ void RigidBody::pointVelocity(const float* pos, const float* rot, float* out)
void RigidBody::_recalcStatic() void RigidBody::_recalcStatic()
{ {
// aggregate all masses that do not change (e.g. fuselage, wings) into one point mass // aggregate all masses that do not change (e.g. fuselage, wings) into one point mass
_staticMass.m = 0; _staticMass.m = 0;
_staticMass.p[0] = 0; Math::zero3(_staticMass.p);
_staticMass.p[1] = 0; int i;
_staticMass.p[2] = 0; int s = 0;
int i; for(i=0; i<_nMasses; i++) {
int s = 0; if (_masses[i].isStatic) {
for(i=0; i<_nMasses; i++) { s++;
if (_masses[i].isStatic) { float mass = _masses[i].m;
s++; _staticMass.m += mass;
float m = _masses[i].m; float momentum[3];
_staticMass.m += m; Math::mul3(mass, _masses[i].p, momentum);
_staticMass.p[0] += m * _masses[i].p[0]; Math::add3(momentum, _staticMass.p, _staticMass.p);
_staticMass.p[1] += m * _masses[i].p[1]; }
_staticMass.p[2] += m * _masses[i].p[2]; }
} Math::mul3(1/_staticMass.m, _staticMass.p, _staticMass.p);
} if (_bodyN != 0) {
Math::mul3(1/_staticMass.m, _staticMass.p, _staticMass.p); _bodyN->getNode("aggregated-mass", true)->setFloatValue(_staticMass.m);
if (_bodyN != 0) { _bodyN->getNode("aggregated-count", true)->setIntValue(s);
_bodyN->getNode("aggregated-mass", true)->setFloatValue(_staticMass.m); _bodyN->getNode("aggregated-pos-x", true)->setFloatValue(_staticMass.p[0]);
_bodyN->getNode("aggregated-count", true)->setIntValue(s); _bodyN->getNode("aggregated-pos-y", true)->setFloatValue(_staticMass.p[1]);
_bodyN->getNode("aggregated-pos-x", true)->setFloatValue(_staticMass.p[0]); _bodyN->getNode("aggregated-pos-z", true)->setFloatValue(_staticMass.p[2]);
_bodyN->getNode("aggregated-pos-y", true)->setFloatValue(_staticMass.p[1]); }
_bodyN->getNode("aggregated-pos-z", true)->setFloatValue(_staticMass.p[2]); // Now the inertia tensor:
} for(i=0; i<9; i++)
// Now the inertia tensor: _tI_static[i] = 0;
for(i=0; i<9; i++)
_tI_static[i] = 0;
for(i=0; i<_nMasses; i++) { for(i=0; i<_nMasses; i++) {
if (_masses[i].isStatic) { if (_masses[i].isStatic) {
float m = _masses[i].m; float m = _masses[i].m;
float x = _masses[i].p[0] - _staticMass.p[0]; float x = _masses[i].p[0] - _staticMass.p[0];
float y = _masses[i].p[1] - _staticMass.p[1]; float y = _masses[i].p[1] - _staticMass.p[1];
float z = _masses[i].p[2] - _staticMass.p[2]; float z = _masses[i].p[2] - _staticMass.p[2];
float xy = m*x*y; float yz = m*y*z; float zx = m*z*x; float xy = m*x*y; float yz = m*y*z; float zx = m*z*x;
float x2 = m*x*x; float y2 = m*y*y; float z2 = m*z*z; float x2 = m*x*x; float y2 = m*y*y; float z2 = m*z*z;
// tensor is symmetric, so we can save some calculations in the loop // tensor is symmetric, so we can save some calculations in the loop
_tI_static[0] += y2+z2; _tI_static[1] -= xy; _tI_static[2] -= zx; _tI_static[0] += y2+z2; _tI_static[1] -= xy; _tI_static[2] -= zx;
_tI_static[4] += x2+z2; _tI_static[5] -= yz; _tI_static[4] += x2+z2; _tI_static[5] -= yz;
_tI_static[8] += x2+y2; _tI_static[8] += x2+y2;
} }
} }
// copy symmetric elements // copy symmetric elements
_tI_static[3] = _tI_static[1]; _tI_static[3] = _tI_static[1];
_tI_static[6] = _tI_static[2]; _tI_static[6] = _tI_static[2];
_tI_static[7] = _tI_static[5]; _tI_static[7] = _tI_static[5];
} }
/// calculate the total mass, centre of gravity and inertia tensor /// calculate the total mass, centre of gravity and inertia tensor
@ -151,44 +147,42 @@ void RigidBody::recalc()
// Calculate the c.g and total mass // Calculate the c.g and total mass
// init with pre-calculated static mass // init with pre-calculated static mass
_totalMass = _staticMass.m; _totalMass = _staticMass.m;
_cg[0] = _staticMass.m * _staticMass.p[0]; Math::mul3(_staticMass.m, _staticMass.p, _cg);
_cg[1] = _staticMass.m * _staticMass.p[1];
_cg[2] = _staticMass.m * _staticMass.p[2];
int i; int i;
for(i=0; i<_nMasses; i++) { for(i=0; i<_nMasses; i++) {
// only masses we did not aggregate // only masses we did not aggregate
if (!_masses[i].isStatic) { if (!_masses[i].isStatic) {
float m = _masses[i].m; float mass = _masses[i].m;
_totalMass += m; _totalMass += mass;
_cg[0] += m * _masses[i].p[0]; float momentum[3];
_cg[1] += m * _masses[i].p[1]; Math::mul3(mass, _masses[i].p, momentum);
_cg[2] += m * _masses[i].p[2]; Math::add3(momentum, _cg, _cg);
} }
} }
Math::mul3(1/_totalMass, _cg, _cg); Math::mul3(1/_totalMass, _cg, _cg);
// Now the inertia tensor: // Now the inertia tensor:
for(i=0; i<9; i++) for(i=0; i<9; i++)
_tI[i] = _tI_static[i]; _tI[i] = _tI_static[i];
for(i=0; i<_nMasses; i++) { for(i=0; i<_nMasses; i++) {
if (!_masses[i].isStatic) { if (!_masses[i].isStatic) {
float m = _masses[i].m; float m = _masses[i].m;
float x = _masses[i].p[0] - _cg[0]; float x = _masses[i].p[0] - _cg[0];
float y = _masses[i].p[1] - _cg[1]; float y = _masses[i].p[1] - _cg[1];
float z = _masses[i].p[2] - _cg[2]; float z = _masses[i].p[2] - _cg[2];
float mx = m*x; float mx = m*x;
float my = m*y; float my = m*y;
float mz = m*z; float mz = m*z;
float xy = mx*y; float yz = my*z; float zx = mz*x; float xy = mx*y; float yz = my*z; float zx = mz*x;
float x2 = mx*x; float y2 = my*y; float z2 = mz*z; float x2 = mx*x; float y2 = my*y; float z2 = mz*z;
_tI[0] += y2+z2; _tI[1] -= xy; _tI[2] -= zx; _tI[0] += y2+z2; _tI[1] -= xy; _tI[2] -= zx;
_tI[4] += x2+z2; _tI[5] -= yz; _tI[4] += x2+z2; _tI[5] -= yz;
_tI[8] += x2+y2; _tI[8] += x2+y2;
} }
} }
// copy symmetric elements // copy symmetric elements
_tI[3] = _tI[1]; _tI[3] = _tI[1];
@ -201,8 +195,8 @@ void RigidBody::recalc()
void RigidBody::reset() void RigidBody::reset()
{ {
_torque[0] = _torque[1] = _torque[2] = 0; Math::zero3(_torque);
_force[0] = _force[1] = _force[2] = 0; Math::zero3(_force);
} }
void RigidBody::addForce(const float* pos, const float* force) void RigidBody::addForce(const float* pos, const float* force)

View file

@ -1,11 +1,14 @@
#include <Main/fg_props.hxx> #include <Main/fg_props.hxx>
#include "yasim-common.hpp"
#include "Math.hpp"
#include "Surface.hpp" #include "Surface.hpp"
namespace yasim { namespace yasim {
int Surface::s_idGenerator = 0; int Surface::s_idGenerator = 0;
Surface::Surface( Version * version ) : Surface::Surface(Version* version, float* pos, float dragCoefficient = 1 ) :
_version(version) _version(version),
_c0(dragCoefficient)
{ {
_id = s_idGenerator++; _id = s_idGenerator++;
@ -13,36 +16,59 @@ Surface::Surface( Version * version ) :
_orient[3] = 0; _orient[4] = 1; _orient[5] = 0; _orient[3] = 0; _orient[4] = 1; _orient[5] = 0;
_orient[6] = 0; _orient[7] = 0; _orient[8] = 1; _orient[6] = 0; _orient[7] = 0; _orient[8] = 1;
Math::set3(pos, _pos);
_surfN = fgGetNode("/fdm/yasim/debug/surfaces", true); _surfN = fgGetNode("/fdm/yasim/debug/surfaces", true);
if (_surfN != 0) { if (_surfN != 0) {
_surfN = _surfN->getChild("surface", _id, true); _surfN = _surfN->getChild("surface", _id, true);
_fxN = _surfN->getNode("f-x", true); _fxN = _surfN->getNode("f-x", true);
_fyN = _surfN->getNode("f-y", true); _fyN = _surfN->getNode("f-y", true);
_fzN = _surfN->getNode("f-z", true); _fzN = _surfN->getNode("f-z", true);
_fabsN = _surfN->getNode("f-abs", true); _fabsN = _surfN->getNode("f-abs", true);
_alphaN = _surfN->getNode("alpha", true); _alphaN = _surfN->getNode("alpha", true);
_stallAlphaN = _surfN->getNode("stall-alpha", true); _stallAlphaN = _surfN->getNode("stall-alpha", true);
_flapN = _surfN->getNode("flap-pos", true); _flapN = _surfN->getNode("flap-pos", true);
_slatN = _surfN->getNode("slat-pos", true); _slatN = _surfN->getNode("slat-pos", true);
_spoilerN = _surfN->getNode("spoiler-pos", true); _spoilerN = _surfN->getNode("spoiler-pos", true);
_surfN->getNode("pos-x", true)->setFloatValue(pos[0]);
_surfN->getNode("pos-y", true)->setFloatValue(pos[1]);
_surfN->getNode("pos-z", true)->setFloatValue(pos[2]);
_surfN->getNode("chord",true)->setFloatValue(0);
_surfN->getNode("axis-x", true)->setFloatValue(0);
_surfN->getNode("axis-y", true)->setFloatValue(0);
_surfN->getNode("axis-z", true)->setFloatValue(0);
} }
} }
void Surface::setPosition(const float* p) void Surface::setPosition(const float* pos)
{ {
int i; Math::set3(pos, _pos);
for(i=0; i<3; i++) _pos[i] = p[i];
if (_surfN != 0) { if (_surfN != 0) {
_surfN->getNode("pos-x", true)->setFloatValue(p[0]); _surfN->getNode("pos-x", true)->setFloatValue(pos[0]);
_surfN->getNode("pos-y", true)->setFloatValue(p[1]); _surfN->getNode("pos-y", true)->setFloatValue(pos[1]);
_surfN->getNode("pos-z", true)->setFloatValue(p[2]); _surfN->getNode("pos-z", true)->setFloatValue(pos[2]);
}
}
void Surface::setChord(float chord)
{
_chord = chord;
if (_surfN != 0) {
_surfN->getNode("chord",true)->setFloatValue(_chord);
} }
} }
void Surface::setOrientation(const float* o) void Surface::setOrientation(const float* o)
{ {
for(int i=0; i<9; i++) _orient[i] = o[i]; for(int i=0; i<9; i++) _orient[i] = o[i];
if (_surfN) {
float xaxis[3] {-1,0,0};
Math::tmul33(_orient,xaxis, xaxis);
_surfN->getNode("axis-x", true)->setFloatValue(xaxis[0]);
_surfN->getNode("axis-y", true)->setFloatValue(xaxis[1]);
_surfN->getNode("axis-z", true)->setFloatValue(xaxis[2]);
}
} }
@ -67,8 +93,10 @@ void Surface::setSpoilerParams(float liftPenalty, float dragPenalty)
void Surface::setFlapPos(float pos) void Surface::setFlapPos(float pos)
{ {
if (_flapPos != pos) { if (_flapPos != pos) {
_flapPos = pos; _flapPos = pos;
if (_surfN != 0) _flapN->setFloatValue(pos); if (_surfN != 0) {
_flapN->setFloatValue(pos);
}
} }
} }
@ -76,7 +104,9 @@ void Surface::setSlatPos(float pos)
{ {
if (_slatPos != pos) { if (_slatPos != pos) {
_slatPos = pos; _slatPos = pos;
if (_surfN != 0) _slatN->setFloatValue(pos); if (_surfN != 0) {
_slatN->setFloatValue(pos);
}
} }
} }
@ -90,23 +120,24 @@ void Surface::setSpoilerPos(float pos)
// Calculate the aerodynamic force given a wind vector v (in the // Calculate the aerodynamic force given a wind vector v (in the
// aircraft's "local" coordinates) and an air density rho. Returns a // aircraft's "local" coordinates) and an air density rho. Returns a
// torque about the Y axis, too. // torque about the Y axis ("pitch"), too.
void Surface::calcForce(const float* v, const float rho, float* out, float* torque) void Surface::calcForce(const float* v, const float rho, float* out, float* torque)
{ {
// initialize outputs to zero
Math::zero3(out);
Math::zero3(torque);
// Split v into magnitude and direction: // Split v into magnitude and direction:
float vel = Math::mag3(v); float vel = Math::mag3(v);
// Zero velocity means zero force by definition (also prevents div0). // Zero velocity means zero force by definition (also prevents div0).
if(vel == 0) { if(vel == 0) {
int i; return;
for(i=0; i<3; i++) out[i] = torque[i] = 0;
return;
} }
// special case this so the logic below doesn't produce a non-zero // special case this so the logic below doesn't produce a non-zero
// force; should probably have a "no force" flag instead... // force; should probably have a "no force" flag instead...
if(_cx == 0. && _cy == 0. && _cz == 0.) { if(_cx == 0. && _cy == 0. && _cz == 0.) {
for(int i=0; i<3; i++) out[i] = torque[i] = 0.;
return; return;
} }
@ -116,10 +147,10 @@ void Surface::calcForce(const float* v, const float rho, float* out, float* torq
// "Rotate" by the incidence angle. Assume small angles, so we // "Rotate" by the incidence angle. Assume small angles, so we
// need to diddle only the Z component, X is relatively unchanged // need to diddle only the Z component, X is relatively unchanged
// by small rotations. // by small rotations. sin(a) ~ a, cos(a) ~ 1 for small a
float incidence = _incidence + _twist; float incidence = _incidence + _twist;
out[2] += incidence * out[0]; // z' = z + incidence * x out[2] += incidence * out[0]; // z' = z + incidence * x
// Hold onto the local wind vector so we can multiply the induced // Hold onto the local wind vector so we can multiply the induced
// drag at the end. // drag at the end.
float lwind[3]; float lwind[3];
@ -161,9 +192,9 @@ void Surface::calcForce(const float* v, const float rho, float* out, float* torq
// roughly parallel with Z, the small-angle approximation // roughly parallel with Z, the small-angle approximation
// must change its X component. // must change its X component.
if( _version->isVersionOrNewer( Version::YASIM_VERSION_32 )) { if( _version->isVersionOrNewer( Version::YASIM_VERSION_32 )) {
out[0] += incidence * out[2]; out[0] += incidence * out[2];
} else { } else {
out[2] -= incidence * out[0]; out[2] -= incidence * out[0];
} }
// Convert back to external coordinates // Convert back to external coordinates

View file

@ -16,7 +16,7 @@ class Surface
int _id; //index for property tree int _id; //index for property tree
public: public:
Surface( Version * version ); Surface(Version * version, float* pos, float dragCoefficient);
int getID() const { return _id; }; int getID() const { return _id; };
static void resetIDgen() { s_idGenerator = 0; }; static void resetIDgen() { s_idGenerator = 0; };
@ -25,8 +25,8 @@ public:
void setPosition(const float* p); void setPosition(const float* p);
void getPosition(float* out) const { Math::set3(_pos, out); } void getPosition(float* out) const { Math::set3(_pos, out); }
// Distance scale along the X axis // Distance scale along the X axis used for torque (pitch) calculation
void setChord(float chord) { _chord = chord; } void setChord(float chord);
// Slats act to move the stall peak by the specified angle, and // Slats act to move the stall peak by the specified angle, and
// increase drag by the multiplier specified. // increase drag by the multiplier specified.
@ -59,16 +59,18 @@ public:
// The offset from base incidence for this surface. // The offset from base incidence for this surface.
void setTwist(float angle) { _twist = angle; } void setTwist(float angle) { _twist = angle; }
void setTotalDrag(float c0) { _c0 = c0; } void setTotalForceCoefficient(float c0) { _c0 = c0; }
float getTotalDrag() const { return _c0; } void mulTotalForceCoefficient(float factor) { _c0 *= factor; }
float getTotalForceCoefficient() const { return _c0; }
void setXDrag(float cx) { _cx = cx; } void setDragCoefficient(float cx) { _cx = cx; }
void setYDrag(float cy) { _cy = cy; } float getDragCoefficient() const { return _cx; }
void setZDrag(float cz) { _cz = cz; } void setYDrag(float cy) { _cy = cy; }
float getXDrag() const { return _cx; } void setLiftCoefficient(float cz) { _cz = cz; }
float getLiftCoefficient() const { return _cz; }
// zero-alpha Z drag ("camber") specified as a fraction of cz // zero-alpha Z drag ("camber") specified as a fraction of cz
void setBaseZDrag(float cz0) { _cz0 = cz0; } void setZeroAlphaLift(float cz0) { _cz0 = cz0; }
// i: 0 == forward, 1 == backwards // i: 0 == forward, 1 == backwards
void setStallPeak(int i, float peak) { _peaks[i] = peak; } void setStallPeak(int i, float peak) { _peaks[i] = peak; }
@ -87,6 +89,7 @@ public:
private: private:
SGPropertyNode_ptr _surfN; SGPropertyNode_ptr _surfN;
Version * _version;
float stallFunc(float* v); float stallFunc(float* v);
float flapLift(float alpha); float flapLift(float alpha);
@ -123,7 +126,6 @@ private:
float _stallAlpha {0}; float _stallAlpha {0};
float _alpha {0}; float _alpha {0};
Version * _version;
SGPropertyNode* _fxN; SGPropertyNode* _fxN;
SGPropertyNode* _fyN; SGPropertyNode* _fyN;
SGPropertyNode* _fzN; SGPropertyNode* _fzN;

View file

@ -1,6 +1,10 @@
#ifndef _VECTOR_HPP #ifndef _VECTOR_HPP
#define _VECTOR_HPP #define _VECTOR_HPP
#include <stdio.h>
#include <cassert>
namespace yasim {
// //
// Excruciatingly simple vector-of-pointers class. Easy & useful. // Excruciatingly simple vector-of-pointers class. Easy & useful.
// No support for addition of elements anywhere but at the end of the // No support for addition of elements anywhere but at the end of the
@ -19,9 +23,9 @@ public:
private: private:
void realloc(); void realloc();
int _nelem; int _nelem {0};
int _sz; int _sz {0};
void** _array; void** _array {nullptr};
}; };
inline Vector::Vector() inline Vector::Vector()
@ -46,11 +50,14 @@ inline int Vector::add(void* p)
inline void* Vector::get(int i) const inline void* Vector::get(int i) const
{ {
assert(i >= 0 and i < _sz);
return _array[i]; return _array[i];
} }
inline void Vector::set(int i, void* p) inline void Vector::set(int i, void* p)
{ {
assert(i >= 0 and i < _sz);
_array[i] = p; _array[i] = p;
} }
@ -73,5 +80,5 @@ inline void Vector::realloc()
delete[] _array; delete[] _array;
_array = array; _array = array;
} }
}; //namespace yasim
#endif // _VECTOR_HPP #endif // _VECTOR_HPP

View file

@ -18,6 +18,8 @@ void Version::setVersion( const char * version )
_version = YASIM_VERSION_32; _version = YASIM_VERSION_32;
} else if( v == "2017.2" ) { } else if( v == "2017.2" ) {
_version = YASIM_VERSION_2017_2; _version = YASIM_VERSION_2017_2;
} else if( v == "2018.1" ) {
_version = YASIM_VERSION_2018_1;
} else if( v == "YASIM_VERSION_CURRENT" ) { } else if( v == "YASIM_VERSION_CURRENT" ) {
_version = YASIM_VERSION_CURRENT; _version = YASIM_VERSION_CURRENT;
} else { } else {

View file

@ -12,7 +12,8 @@ public:
YASIM_VERSION_ORIGINAL = 0, YASIM_VERSION_ORIGINAL = 0,
YASIM_VERSION_32, YASIM_VERSION_32,
YASIM_VERSION_2017_2, YASIM_VERSION_2017_2,
YASIM_VERSION_CURRENT = YASIM_VERSION_2017_2 YASIM_VERSION_2018_1,
YASIM_VERSION_CURRENT = YASIM_VERSION_2018_1
} YASIM_VERSION; } YASIM_VERSION;
void setVersion( const char * version ); void setVersion( const char * version );

View file

@ -1,135 +1,104 @@
#include "yasim-common.hpp" #include "yasim-common.hpp"
#include "Model.hpp"
#include "Surface.hpp" #include "Surface.hpp"
#include "Wing.hpp" #include "Wing.hpp"
namespace yasim { namespace yasim {
Wing::Wing(Version *ver, bool mirror, float* base, float chord, Wing::Wing(Version *ver, bool mirror) :
float length, float taper, float sweep, float dihedral, float twist) :
_version(ver), _version(ver),
_mirror(mirror), _mirror(mirror)
_chord(chord),
_length(length),
_taper(taper),
_sweep(sweep),
_dihedral(dihedral),
_twist(twist)
{ {
Math::set3(base, _base);
_meanChord = _chord*(_taper+1)*0.5f;
calculateWingCoordinateSystem();
calculateTip();
calculateSpan();
calculateMAC();
} }
Wing::~Wing() Wing::~Wing()
{ {
for(int i=0; i<_surfs.size(); i++) { WingSection* ws;
SurfRec* s = (SurfRec*)_surfs.get(i); for (int s=0; s < _sections.size(); s++){
delete s->surface; ws = (WingSection*)_sections.get(s);
delete s; for(int i=0; i<ws->_surfs.size(); i++) {
SurfRec* s = (SurfRec*)ws->_surfs.get(i);
delete s->surface;
delete s;
}
} }
} }
void Wing::setIncidence(float incidence) int Wing::addWingSection(float* base, float chord, float wingLength, float taper,
float sweep, float dihedral, float twist, float camber,
float idrag, float incidence)
{ {
_incidence = incidence; WingSection* ws = new WingSection;
for(int i=0; i<_surfs.size(); i++) if (_sections.size() == 0) {
((SurfRec*)_surfs.get(i))->surface->setIncidence(incidence); // first section
} Math::set3(base, _base);
ws->_rootChord = _float2chord(base, chord);
void Wing::setFlap0Params(float start, float end, float lift, float drag) ws->_sectionIncidence = incidence;
{ } else {
_flap0Start = start; WingSection* prev = (WingSection*)_sections.get(_sections.size()-1);
_flap0End = end; //use old wing tip instead of base argument
_flap0Lift = lift; ws->_rootChord = prev->_tipChord;
_flap0Drag = drag; ws->_sectionIncidence = prev->_sectionIncidence + prev->_twist;
}
void Wing::setFlap1Params(float start, float end, float lift, float drag)
{
_flap1Start = start;
_flap1End = end;
_flap1Lift = lift;
_flap1Drag = drag;
}
void Wing::setSlatParams(float start, float end, float aoa, float drag)
{
_slatStart = start;
_slatEnd = end;
_slatAoA = aoa;
_slatDrag = drag;
}
void Wing::setSpoilerParams(float start, float end, float lift, float drag)
{
_spoilerStart = start;
_spoilerEnd = end;
_spoilerLift = lift;
_spoilerDrag = drag;
}
void Wing::setFlap0Pos(float lval, float rval)
{
lval = Math::clamp(lval, -1, 1);
rval = Math::clamp(rval, -1, 1);
for(int i=0; i<_flap0Surfs.size(); i++) {
((Surface*)_flap0Surfs.get(i))->setFlapPos(lval);
if(_mirror) ((Surface*)_flap0Surfs.get(++i))->setFlapPos(rval);
} }
} ws->_length = wingLength;
ws->_taper = taper;
void Wing::setFlap0Effectiveness(float lval) ws->_sweepAngleCenterLine = sweep;
{ ws->_dihedral = dihedral;
lval = Math::clamp(lval, 1, 10); ws->_twist = twist;
for(int i=0; i<_flap0Surfs.size(); i++) { ws->_camber = camber;
((Surface*)_flap0Surfs.get(i))->setFlapEffectiveness(lval); ws->_inducedDrag = idrag;
ws->calculateGeometry();
int idx = _sections.add(ws);
// first / only section
if (idx == 0) {
_mac = ws->getMAC();
_wingspan = ws->_wingspan;
_area = ws->getArea();
_meanChord = ws->_meanChord;
} }
} // append section: Calculate wing MAC from MACs of section and prev wing
else {
void Wing::setFlap1Pos(float lval, float rval) _mac = Wing::calculateMAC(_mac, ws->getMAC());
{ _wingspan += ws->_wingspan;
lval = Math::clamp(lval, -1, 1); _area += ws->getArea();
rval = Math::clamp(rval, -1, 1); _meanChord = _meanChord * ws->_meanChord * 0.5f;
for(int i=0; i<_flap1Surfs.size(); i++) {
((Surface*)_flap1Surfs.get(i))->setFlapPos(lval);
if(_mirror) ((Surface*)_flap1Surfs.get(++i))->setFlapPos(rval);
} }
_chord2float(ws->_tipChord, _tip);
return idx;
} }
void Wing::setFlap1Effectiveness(float lval) Chord Wing::_float2chord(float* pos, float lenght)
{ {
lval = Math::clamp(lval, 1, 10); Chord c;
for(int i=0; i<_flap1Surfs.size(); i++) { c.x = pos[0];
((Surface*)_flap1Surfs.get(i))->setFlapEffectiveness(lval); c.y = pos[1];
} c.z = pos[2];
c.length = lenght;
return c;
} }
void Wing::setSpoilerPos(float lval, float rval) void Wing::_chord2float(Chord c, float* pos)
{ {
lval = Math::clamp(lval, 0, 1); pos[0] = c.x;
rval = Math::clamp(rval, 0, 1); pos[1] = c.y;
for(int i=0; i<_spoilerSurfs.size(); i++) { pos[2] = c.z;
((Surface*)_spoilerSurfs.get(i))->setSpoilerPos(lval);
if(_mirror) ((Surface*)_spoilerSurfs.get(++i))->setSpoilerPos(rval);
}
} }
void Wing::setSlatPos(float val) void Wing::WingSection::calculateGeometry()
{ {
val = Math::clamp(val, 0, 1); _meanChord = _rootChord.length*(_taper+1)*0.5f;
for(int i=0; i<_slatSurfs.size(); i++) calculateWingCoordinateSystem();
((Surface*)_slatSurfs.get(i))->setSlatPos(val); calculateTipChord();
calculateSpan();
calculateMAC();
} }
void Wing::calculateWingCoordinateSystem() { void Wing::WingSection::calculateWingCoordinateSystem() {
// prepare wing coordinate system, ignoring incidence and twist for now // prepare wing coordinate system, ignoring incidence and twist for now
// (tail incidence is varied by the solver) // (tail incidence is varied by the solver)
// Generating a unit vector pointing out the left wing. // Generating a unit vector pointing out the left wing.
float left[3]; float left[3];
left[0] = -Math::tan(_sweep); left[0] = -Math::tan(_sweepAngleCenterLine);
left[1] = Math::cos(_dihedral); left[1] = Math::cos(_dihedral);
left[2] = Math::sin(_dihedral); left[2] = Math::sin(_dihedral);
Math::unit3(left, left); Math::unit3(left, left);
@ -155,180 +124,311 @@ void Wing::calculateWingCoordinateSystem() {
for(i=3; i<6; i++) _rightOrient[i] = -_rightOrient[i]; for(i=3; i<6; i++) _rightOrient[i] = -_rightOrient[i];
} }
void Wing::calculateTip() { void Wing::WingSection::calculateTipChord() {
float *y = _orient+3; float *y = _orient+3;
Math::mul3(_length, y, _tip); _tipChord.x = _rootChord.x + _length * y[0];
Math::add3(_base, _tip, _tip); _tipChord.y = _rootChord.y + _length * y[1];
_tipChord.z = _rootChord.z + _length * y[2];
_tipChord.length = _rootChord.length * _taper;
} }
void Wing::calculateSpan() void Wing::WingSection::calculateSpan()
{ {
// wingspan in y-direction (not for vstab) // wingspan in y-direction (not for vstab)
_wingspan = Math::abs(2*_tip[1]); _wingspan = Math::abs(2*_tipChord.y);
_netSpan = Math::abs(2*(_tip[1]-_base[1]));
_aspectRatio = _wingspan / _meanChord; _aspectRatio = _wingspan / _meanChord;
} }
void Wing::calculateMAC() void Wing::WingSection::calculateMAC()
{ {
//FIXME call static method, use absolute y values
// http://www.nasascale.org/p2/wp-content/uploads/mac-calculator.htm // http://www.nasascale.org/p2/wp-content/uploads/mac-calculator.htm
const float commonFactor = _chord*(0.5+_taper)/(3*_chord*(1+_taper)); const float commonFactor = _rootChord.length*(0.5+_taper)/(3*_rootChord.length*(1+_taper));
_mac = _chord-(2*_chord*(1-_taper)*commonFactor); _mac.length = _rootChord.length-(2*_rootChord.length*(1-_taper)*commonFactor);
_macRootDistance = _netSpan*commonFactor; _mac.y = Math::abs(2*(_tipChord.y-_rootChord.y))*commonFactor;
_macX = _base[0]-Math::tan(_sweep) * _macRootDistance + _mac/2; _mac.x = _rootChord.x-Math::tan(_sweepAngleCenterLine)*_mac.y + _mac.length/2;
_mac.y += _rootChord.y;
} }
void Wing::compile() float Wing::WingSection::calculateSweepAngleLeadingEdge()
{ {
// Have we already been compiled? if (_length == 0) {
if(! _surfs.empty()) return; return 0;
// Assemble the start/end coordinates of all control surfaces
// and the wing itself into an array, sort them,
// and remove duplicates. This gives us the boundaries of our
// segments.
const int NUM_BOUNDS {10};
float bounds[NUM_BOUNDS];
bounds[0] = _flap0Start; bounds[1] = _flap0End;
bounds[2] = _flap1Start; bounds[3] = _flap1End;
bounds[4] = _spoilerStart; bounds[5] = _spoilerEnd;
bounds[6] = _slatStart; bounds[7] = _slatEnd;
//and don't forget the root and the tip of the wing itself
bounds[8] = 0; bounds[9] = 1;
// Sort in increasing order
int i;
for(i=0; i<NUM_BOUNDS; i++) {
int minIdx = i;
float minVal = bounds[i];
for(int j=i+1; j<NUM_BOUNDS; j++) {
if(bounds[j] < minVal) {
minIdx = j;
minVal = bounds[j];
}
}
float tmp = bounds[i];
bounds[i] = minVal; bounds[minIdx] = tmp;
} }
return Math::atan(
(sin(_sweepAngleCenterLine)+(1-_taper)*_rootChord.length/(2*_length)) /
cos(_sweepAngleCenterLine)
);
}
// Uniqify void Wing::WingSection::setIncidence(float incidence)
float last = bounds[0]; {
int nbounds = 1; //update surface
for(i=1; i<NUM_BOUNDS; i++) { for(int i=0; i<_surfs.size(); i++)
if(bounds[i] != last) ((SurfRec*)_surfs.get(i))->surface->setIncidence(incidence + _sectionIncidence);
bounds[nbounds++] = bounds[i]; }
last = bounds[i];
// root and tip (x,y) coordinates are on leading edge
Chord Wing::calculateMAC(Chord root, Chord tip)
{
assert(root.length > 0);
//taper = tip.length / root.length;
const float commonFactor = (root.length*0.5+tip.length)/(3*(root.length+tip.length));
Chord m;
m.length = root.length-(2*(root.length - tip.length)*commonFactor);
m.y = Math::abs(2*(tip.y - root.y))*commonFactor + root.y;
m.x = root.x - (root.x - tip.x)*(root.y - m.y)/(root.y - tip.y);
return m;
}
void Wing::setFlapParams(int section, WingFlaps type, FlapParams fp)
{
((WingSection*)_sections.get(section))->_flapParams[type] = fp;
}
void Wing::setSectionDrag(int section, float pdrag)
{
((WingSection*)_sections.get(section))->_dragScale = pdrag;
}
void Wing::setSectionStallParams(int section, StallParams sp)
{
((WingSection*)_sections.get(section))->_stallParams = sp;
}
void Wing::setFlapPos(WingFlaps type,float lval, float rval)
{
float min {-1};
if (type == WING_SPOILER || type == WING_SLAT) {
min = 0;
} }
lval = Math::clamp(lval, min, 1);
// Calculate a "nominal" segment length equal to an average chord, rval = Math::clamp(rval, min, 1);
// normalized to lie within 0-1 over the length of the wing. WingSection* ws;
float segLen = _meanChord / _length; for (int section=0; section < _sections.size(); section++)
{
// Now go through each boundary and make segments ws = (WingSection*)_sections.get(section);
for(i=0; i<(nbounds-1); i++) { for(int i=0; i < ws->_flapSurfs[type].size(); i++) {
float start = bounds[i]; switch (type) {
float end = bounds[i+1]; case WING_FLAP0:
float mid = (start+end)/2; case WING_FLAP1:
((Surface*)ws->_flapSurfs[type].get(i))->setFlapPos(lval);
bool hasFlap0=0, hasFlap1=0, hasSlat=0, hasSpoiler=0; if(_mirror) ((Surface*)ws->_flapSurfs[type].get(++i))->setFlapPos(rval);
if(_flap0Start < mid && mid < _flap0End) hasFlap0 = 1; break;
if(_flap1Start < mid && mid < _flap1End) hasFlap1 = 1; case WING_SLAT:
if(_slatStart < mid && mid < _slatEnd) hasSlat = 1; ((Surface*)ws->_flapSurfs[type].get(i))->setSlatPos(lval);
if(_spoilerStart < mid && mid < _spoilerEnd) hasSpoiler = 1; break;
case WING_SPOILER:
// FIXME: Should probably detect an error here if both flap0 ((Surface*)ws->_flapSurfs[type].get(i))->setSpoilerPos(lval);
// and flap1 are set. Right now flap1 overrides. if(_mirror) ((Surface*)ws->_flapSurfs[type].get(++i))->setSpoilerPos(rval);
break;
int nSegs = (int)Math::ceil((end-start)/segLen);
if (_twist != 0 && nSegs < 8) // more segments if twisted
nSegs = 8;
float segWid = _length * (end - start)/nSegs;
int j;
for(j=0; j<nSegs; j++) {
float frac = start + (j+0.5f) * (end-start)/nSegs;
float pos[3];
interp(_base, _tip, frac, pos);
float chord = _chord * (1 - (1-_taper)*frac);
float weight = chord * segWid;
float twist = _twist * frac;
Surface *s = newSurface(pos, _orient, chord,
hasFlap0, hasFlap1, hasSlat, hasSpoiler);
addSurface(s, weight, twist);
if(_mirror) {
pos[1] = -pos[1];
s = newSurface(pos, _rightOrient, chord,
hasFlap0, hasFlap1, hasSlat, hasSpoiler);
addSurface(s, weight, twist);
} }
} }
} }
// Last of all, re-set the incidence in case setIncidence() was
// called before we were compiled.
setIncidence(_incidence);
} }
void Wing::addSurface(Surface* s, float weight, float twist) void Wing::setFlapEffectiveness(WingFlaps f, float lval)
{ {
SurfRec *sr = new SurfRec(); lval = Math::clamp(lval, 1, 10);
sr->surface = s; WingSection* ws;
sr->weight = weight; for (int section=0; section < _sections.size(); section++)
s->setTotalDrag(sr->weight); {
s->setTwist(twist); ws = (WingSection*)_sections.get(section);
_surfs.add(sr); for(int i=0; i<ws->_flapSurfs[f].size(); i++) {
((Surface*)ws->_flapSurfs[f].get(i))->setFlapEffectiveness(lval);
}
}
} }
void Wing::setDragScale(float scale)
void Wing::compile()
{
WingSection* ws;
for (int section=0; section < _sections.size(); section++)
{
ws = (WingSection*)_sections.get(section);
// Have we already been compiled?
if(! ws->_surfs.empty()) return;
// Assemble the start/end coordinates of all control surfaces
// and the wing itself into an array, sort them,
// and remove duplicates. This gives us the boundaries of our
// segments.
const int NUM_BOUNDS {10};
float bounds[NUM_BOUNDS];
bounds[0] = ws->_flapParams[WING_FLAP0].start;
bounds[1] = ws->_flapParams[WING_FLAP0].end;
bounds[2] = ws->_flapParams[WING_FLAP1].start;
bounds[3] = ws->_flapParams[WING_FLAP1].end;
bounds[4] = ws->_flapParams[WING_SPOILER].start;
bounds[5] = ws->_flapParams[WING_SPOILER].end;
bounds[6] = ws->_flapParams[WING_SLAT].start;
bounds[7] = ws->_flapParams[WING_SLAT].end;
//and don't forget the root and the tip of the wing itself
bounds[8] = 0; bounds[9] = 1;
// Sort in increasing order
for(int i=0; i<NUM_BOUNDS; i++) {
int minIdx = i;
float minVal = bounds[i];
for(int j=i+1; j<NUM_BOUNDS; j++) {
if(bounds[j] < minVal) {
minIdx = j;
minVal = bounds[j];
}
}
float tmp = bounds[i];
bounds[i] = minVal; bounds[minIdx] = tmp;
}
// Uniqify
float last = bounds[0];
int nbounds = 1;
for(int i=1; i<NUM_BOUNDS; i++) {
if(bounds[i] != last)
bounds[nbounds++] = bounds[i];
last = bounds[i];
}
// Calculate a "nominal" segment length equal to an average chord,
// normalized to lie within 0-1 over the length of the wing.
float segLen = ws->_meanChord / ws->_length;
// Now go through each boundary and make segments
for(int i=0; i<(nbounds-1); i++) {
float start = bounds[i];
float end = bounds[i+1];
float mid = (start+end)/2;
bool hasFlap0=0, hasFlap1=0, hasSlat=0, hasSpoiler=0;
if(ws->_flapParams[WING_FLAP0].start < mid && mid < ws->_flapParams[WING_FLAP0].end)
hasFlap0 = 1;
if(ws->_flapParams[WING_FLAP1].start < mid && mid < ws->_flapParams[WING_FLAP1].end)
hasFlap1 = 1;
if(ws->_flapParams[WING_SLAT].start < mid && mid < ws->_flapParams[WING_SLAT].end)
hasSlat = 1;
if(ws->_flapParams[WING_SPOILER].start < mid && mid < ws->_flapParams[WING_SPOILER].end)
hasSpoiler = 1;
// FIXME: Should probably detect an error here if both flap0
// and flap1 are set. Right now flap1 overrides.
int nSegs = (int)Math::ceil((end-start)/segLen);
if (ws->_twist != 0 && nSegs < 8) // more segments if twisted
nSegs = 8;
float segWid = ws->_length * (end - start)/nSegs;
for(int j=0; j<nSegs; j++) {
float frac = start + (j+0.5f) * (end-start)/nSegs;
float pos[3];
interp(_base, _tip, frac, pos);
float chord = ws->_rootChord.length * (1 - (1-ws->_taper)*frac);
float weight = chord * segWid;
float twist = ws->_twist * frac;
ws->newSurface(_version, pos, ws->_orient, chord, hasFlap0, hasFlap1, hasSlat, hasSpoiler, weight, twist);
if(_mirror) {
pos[1] = -pos[1];
ws->newSurface(_version, pos, ws->_rightOrient, chord,
hasFlap0, hasFlap1, hasSlat, hasSpoiler, weight, twist);
}
}
}
// Last of all, re-set the incidence in case setIncidence() was
// called before we were compiled.
setIncidence(_incidence);
}
writeInfoToProptree();
}
void Wing::multiplyLiftRatio(float factor)
{
WingSection* ws;
for (int section=0; section < _sections.size(); section++)
{
ws = (WingSection*)_sections.get(section);
ws->multiplyLiftRatio(factor);
}
}
void Wing::multiplyDragCoefficient(float factor)
{
WingSection* ws;
for (int section=0; section < _sections.size(); section++)
{
ws = (WingSection*)_sections.get(section);
ws->multiplyDragCoefficient(factor);
}
}
void Wing::setIncidence(float incidence)
{
WingSection* ws;
for (int section=0; section < _sections.size(); section++)
{
ws = (WingSection*)_sections.get(section);
ws->setIncidence(incidence);
}
}
void Wing::WingSection::setDragCoefficient(float scale)
{ {
_dragScale = scale; _dragScale = scale;
for(int i=0; i<_surfs.size(); i++) { for(int i=0; i<_surfs.size(); i++) {
SurfRec* s = (SurfRec*)_surfs.get(i); SurfRec* s = (SurfRec*)_surfs.get(i);
s->surface->setTotalDrag(scale * s->weight); s->surface->setTotalForceCoefficient(scale * s->weight);
} }
} }
void Wing::setLiftRatio(float ratio) void Wing::WingSection::multiplyDragCoefficient(float factor)
{
setDragCoefficient(_dragScale * factor);
}
void Wing::WingSection::setLiftRatio(float ratio)
{ {
_liftRatio = ratio; _liftRatio = ratio;
for(int i=0; i<_surfs.size(); i++) for(int i=0; i<_surfs.size(); i++)
((SurfRec*)_surfs.get(i))->surface->setZDrag(ratio); ((SurfRec*)_surfs.get(i))->surface->setLiftCoefficient(ratio);
} }
Surface* Wing::newSurface(float* pos, float* orient, float chord, void Wing::WingSection::multiplyLiftRatio(float factor)
bool hasFlap0, bool hasFlap1, bool hasSlat, bool hasSpoiler)
{ {
Surface* s = new Surface(_version); setLiftRatio(_liftRatio * factor);
}
void Wing::WingSection::newSurface(Version* _version, float* pos, float* orient, float chord, bool hasFlap0, bool hasFlap1, bool hasSlat, bool hasSpoiler, float weight, float twist)
{
Surface* s = new Surface(_version, pos, weight);
s->setPosition(pos);
s->setOrientation(orient); s->setOrientation(orient);
s->setChord(chord); s->setChord(chord);
// Camber is expressed as a fraction of stall peak, so convert. // Camber is expressed as a fraction of stall peak, so convert.
s->setBaseZDrag(_camber*_stallPeak); s->setZeroAlphaLift(_camber*_stallParams.peak);
// The "main" (i.e. normal) stall angle // The "main" (i.e. normal) stall angle
float stallAoA = _stall - _stallWidth/4; float stallAoA = _stallParams.aoa - _stallParams.width/4;
s->setStall(0, stallAoA); s->setStall(0, stallAoA);
s->setStallWidth(0, _stallWidth); s->setStallWidth(0, _stallParams.width);
s->setStallPeak(0, _stallPeak); s->setStallPeak(0, _stallParams.peak);
// The negative AoA stall is the same if we're using an symmetric // The negative AoA stall is the same if we're using an symmetric
// airfoil, otherwise a "little worse". // airfoil, otherwise a "little worse".
if(_camber > 0) { if(_camber > 0) {
s->setStall(1, stallAoA * 0.8f); s->setStall(1, stallAoA * 0.8f);
s->setStallWidth(1, _stallWidth * 0.5f); s->setStallWidth(1, _stallParams.width * 0.5f);
} else { } else {
s->setStall(1, stallAoA); s->setStall(1, stallAoA);
if( _version->isVersionOrNewer( Version::YASIM_VERSION_2017_2 )) { if( _version->isVersionOrNewer( Version::YASIM_VERSION_2017_2 )) {
// what was presumably meant // what was presumably meant
s->setStallWidth(1, _stallWidth); s->setStallWidth(1, _stallParams.width);
} else { } else {
// old code; presumably a copy&paste error // old code; presumably a copy&paste error
s->setStall(1, _stallWidth); s->setStall(1, _stallParams.width);
} }
} }
@ -341,19 +441,23 @@ Surface* Wing::newSurface(float* pos, float* orient, float chord,
s->setStallWidth(i, 0.01); s->setStallWidth(i, 0.01);
} }
if(hasFlap0) s->setFlapParams(_flap0Lift, _flap0Drag); if(hasFlap0) s->setFlapParams(_flapParams[WING_FLAP0].lift, _flapParams[WING_FLAP0].drag);
if(hasFlap1) s->setFlapParams(_flap1Lift, _flap1Drag); if(hasFlap1) s->setFlapParams(_flapParams[WING_FLAP1].lift, _flapParams[WING_FLAP1].drag);
if(hasSlat) s->setSlatParams(_slatAoA, _slatDrag); if(hasSlat) s->setSlatParams(_flapParams[WING_SLAT].aoa, _flapParams[WING_SLAT].drag);
if(hasSpoiler) s->setSpoilerParams(_spoilerLift, _spoilerDrag); if(hasSpoiler) s->setSpoilerParams(_flapParams[WING_SPOILER].lift, _flapParams[WING_SPOILER].drag);
if(hasFlap0) _flap0Surfs.add(s); if(hasFlap0) _flapSurfs[WING_FLAP0].add(s);
if(hasFlap1) _flap1Surfs.add(s); if(hasFlap1) _flapSurfs[WING_FLAP1].add(s);
if(hasSlat) _slatSurfs.add(s); if(hasSlat) _flapSurfs[WING_SLAT].add(s);
if(hasSpoiler) _spoilerSurfs.add(s); if(hasSpoiler) _flapSurfs[WING_SPOILER].add(s);
s->setInducedDrag(_inducedDrag); s->setInducedDrag(_inducedDrag);
return s; SurfRec *sr = new SurfRec();
sr->surface = s;
sr->weight = weight;
s->setTwist(twist);
_surfs.add(sr);
} }
void Wing::interp(const float* v1, const float* v2, const float frac, float* out) void Wing::interp(const float* v1, const float* v2, const float frac, float* out)
@ -363,4 +467,81 @@ void Wing::interp(const float* v1, const float* v2, const float frac, float* out
out[2] = v1[2] + frac*(v2[2]-v1[2]); out[2] = v1[2] + frac*(v2[2]-v1[2]);
} }
void Wing::writeInfoToProptree()
{
if (_wingN == nullptr)
return;
WingSection* ws = (WingSection*)_sections.get(0);
float chord = ws->_rootChord.length;
ws = (WingSection*)_sections.get(_sections.size()-1);
float taper = ws->_rootChord.length * ws->_taper;
_wingN->getNode("tip-x", true)->setFloatValue(_tip[0]);
_wingN->getNode("tip-y", true)->setFloatValue(_tip[1]);
_wingN->getNode("tip-z", true)->setFloatValue(_tip[2]);
_wingN->getNode("base-x", true)->setFloatValue(_base[0]);
_wingN->getNode("base-y", true)->setFloatValue(_base[1]);
_wingN->getNode("base-z", true)->setFloatValue(_base[2]);
_wingN->getNode("chord", true)->setFloatValue(chord);
_wingN->getNode("taper", true)->setFloatValue(taper);
_wingN->getNode("wing-span", true)->setFloatValue(_wingspan);
_wingN->getNode("wing-area", true)->setFloatValue(_wingspan*_meanChord);
_wingN->getNode("aspect-ratio", true)->setFloatValue(_aspectRatio);
_wingN->getNode("standard-mean-chord", true)->setFloatValue(_meanChord);
_wingN->getNode("mac", true)->setFloatValue(_mac.length);
_wingN->getNode("mac-x", true)->setFloatValue(_mac.x);
_wingN->getNode("mac-y", true)->setFloatValue(_mac.y);
float wgt = 0;
float dragSum = 0;
for (int section=0; section < _sections.size(); section++) {
ws = (WingSection*)_sections.get(section);
for (int surf=0; surf < ws->numSurfaces(); surf++) {
Surface* s = ws->getSurface(surf);
float drag = s->getTotalForceCoefficient();
dragSum += drag;
float mass = ws->getSurfaceWeight(surf);
mass = mass * Math::sqrt(mass);
wgt += mass;
}
}
_wingN->getNode("weight", true)->setFloatValue(wgt);
_wingN->getNode("drag", true)->setFloatValue(dragSum);
}
// estimate a mass distibution and add masses to the model
// they will be scaled to match total mass of aircraft later
float Wing::updateModel(Model* model)
{
_weight = 0;
WingSection* ws;
for (int section=0; section < _sections.size(); section++) {
ws = (WingSection*)_sections.get(section);
for(int surf=0; surf < ws->numSurfaces(); surf++) {
Surface* s = ws->getSurface(surf);
model->addSurface(s);
float weight = ws->getSurfaceWeight(surf);
weight = weight * Math::sqrt(weight);
_weight += weight;
float pos[3];
s->getPosition(pos);
int mid = model->getBody()->addMass(weight, pos, true);
if (_wingN != nullptr) {
SGPropertyNode_ptr n = _wingN->getNode("surfaces", true)->getChild("surface", s->getID(), true);
n->getNode("c0", true)->setFloatValue(s->getTotalForceCoefficient());
n->getNode("cdrag", true)->setFloatValue(s->getDragCoefficient());
n->getNode("clift", true)->setFloatValue(s->getLiftCoefficient());
n->getNode("mass-id", true)->setIntValue(mid);
}
}
}
if (_wingN != nullptr) {
_wingN->getNode("weight", true)->setFloatValue(_weight);
}
return _weight;
}
}; // namespace yasim }; // namespace yasim

View file

@ -4,159 +4,171 @@
#include "Vector.hpp" #include "Vector.hpp"
#include "Version.hpp" #include "Version.hpp"
#include "Math.hpp" #include "Math.hpp"
#include <simgear/props/props.hxx>
namespace yasim { namespace yasim {
class Surface; class Surface;
class Model;
struct FlapParams {
float start {0};
float end {0};
float lift {0};
float drag {0};
float aoa {0};
};
struct StallParams {
float aoa {0};
float width {0};
float peak {0};
};
// position and length of a chord line
struct Chord {
float x {0};
float y {0};
float z {0};
float length {0};
};
enum WingFlaps {
WING_FLAP0,
WING_FLAP1,
WING_SPOILER,
WING_SLAT,
};
// FIXME: need to handle "inverted" controls for mirrored wings.
class Wing { class Wing {
SGPropertyNode_ptr _wingN {nullptr};
struct SurfRec {
Surface* surface;
float weight;
};
struct WingSection {
int _id;
Chord _rootChord;
// length is distance from base to tip, not wing span
float _length {0};
float _taper {1};
// sweep of center line, not leading edge!
float _sweepAngleCenterLine {0};
float _dihedral {0};
float _twist {0};
float _camber {0};
float _inducedDrag {1};
StallParams _stallParams;
//fixed incidence of section as given in config XML
float _sectionIncidence {0};
float _dragScale {1};
float _liftRatio {1};
FlapParams _flapParams[sizeof(WingFlaps)];
// calculated from above
float _orient[9];
float _rightOrient[9];
Chord _tipChord;
float _meanChord {0}; // std. mean chord
Chord _mac; // mean aerodynamic chord (x,y) leading edge
float _wingspan {0};
float _aspectRatio {1};
// all SurfRec of this wing
Vector _surfs;
// surfaces having a certain type of flap (flap, slat, spoiler)
Vector _flapSurfs[sizeof(WingFlaps)];
void calculateGeometry();
void calculateWingCoordinateSystem();
void calculateTipChord();
void calculateSpan();
void calculateMAC();
float calculateSweepAngleLeadingEdge();
//set incidence value to all surfaces of this section
void setIncidence(float incidence);
// parameters for stall curve
void setStallParams(StallParams sp) { _stallParams = sp; }
// valid only after Wing::compile() was called
Chord getMAC() const { return _mac; };
float getArea() const { return _wingspan*_meanChord; };
void setDragCoefficient(float scale);
void multiplyDragCoefficient(float factor);
// The ratio of force along the Z (lift) direction of each wing
// segment to that along the X (drag) direction.
void setLiftRatio(float ratio);
void multiplyLiftRatio(float factor);
void newSurface(Version* _version, float* pos, float* orient, float chord,
bool hasFlap0, bool hasFlap1, bool hasSlat, bool hasSpoiler,
float weight, float twist);
int numSurfaces() const { return _surfs.size(); }
Surface* getSurface(int n) { return ((SurfRec*)_surfs.get(n))->surface; }
float getSurfaceWeight(int n) const { return ((SurfRec*)_surfs.get(n))->weight; }
}; //struct WingSection
//-- wing member variables --
Version* _version;
bool _mirror {false};
Vector _sections;
Chord _mac;
float _base[3] {0,0,0};
float _tip[3] {0,0,0};
float _wingspan {0};
float _area {0};
float _aspectRatio {0};
float _meanChord {0};
float _incidence {0};
float _weight {0};
//-- private methods
Chord _float2chord(float* pos, float lenght = 0);
void _chord2float(Chord c, float* pos);
void interp(const float* v1, const float* v2, const float frac, float* out);
void writeInfoToProptree();
public: public:
Wing(Version *ver, bool mirror, float* base, float chord, float length, Wing(Version* ver, bool mirror);
float taper = 1, float sweep = 0, float dihedral = 0, float twist = 0);
~Wing(); ~Wing();
// Do we mirror ourselves about the XZ plane? int addWingSection(float* base, float chord, float wingLength,
void setMirror(bool mirror) { _mirror = mirror; } float taper = 1, float sweep = 0, float dihedral = 0, float twist = 0, float camber = 0, float idrag = 1, float incidence = 0);
const bool isMirrored() { return _mirror; };
// Wing geometry in local coordinates:
// base point of wing
void getBase(float* base) const { Math::set3(_base, base); };
// dist. ALONG wing (not span!)
float getLength() const { return _length; };
// at base, measured along X axis
float getChord() const { return _chord; };
// fraction of chord at wing tip, 0..1
float getTaper() const { return _taper; };
// radians
float getSweep() const { return _sweep; };
// radians, positive is "up"
void setDihedral(float dihedral) { _dihedral = dihedral; }
float getDihedral() const { return _dihedral; };
void setIncidence(float incidence);
// parameters for stall curve
void setStall(float aoa) { _stall = aoa; }
void setStallWidth(float angle) { _stallWidth = angle; }
void setStallPeak(float fraction) { _stallPeak = fraction; }
void setCamber(float camber) { _camber = camber; }
void setInducedDrag(float drag) { _inducedDrag = drag; }
void setFlap0Params(float start, float end, float lift, float drag);
void setFlap1Params(float start, float end, float lift, float drag);
void setSpoilerParams(float start, float end, float lift, float drag);
void setSlatParams(float start, float end, float aoa, float drag);
// Set the control axes for the sub-surfaces static Chord calculateMAC(Chord root, Chord tip);
void setFlap0Pos(float lval, float rval);
void setFlap1Pos(float lval, float rval);
void setSpoilerPos(float lval, float rval);
void setSlatPos(float val);
void setFlap0Effectiveness(float lval);
void setFlap1Effectiveness(float lval);
void setFlapParams(int section, WingFlaps type, FlapParams fp);
void setSectionDrag(int section, float pdrag);
void setSectionStallParams(int section, StallParams sp);
// Compile the thing into a bunch of Surface objects // Compile the thing into a bunch of Surface objects
void compile(); void compile();
void getTip(float* tip) const { Math::set3(_tip, tip);}; void multiplyLiftRatio(float factor);
void multiplyDragCoefficient(float factor);
// valid only after Wing::compile() was called void setIncidence(float incidence);
bool isMirrored() const { return _mirror; };
void getBase(float* base) const { Math::set3(_base, base); };
void getTip(float* tip) const { Math::set3(_tip, tip); };
float getSpan() const { return _wingspan; }; float getSpan() const { return _wingspan; };
float getArea() const { return _wingspan*_meanChord; }; float getArea() const { return _area; };
float getAspectRatio() const { return _aspectRatio; }; float getAspectRatio() const { return _aspectRatio; };
float getSMC() const { return _meanChord; }; float getSMC() const { return _meanChord; };
float getMAC() const { return _mac; }; // get length of MAC float getMACLength() const { return _mac.length; }; // get length of MAC
float getMACx() const { return _macX; }; // get x-coord of MAC leading edge float getMACx() const { return _mac.x; }; // get x-coord of MAC leading edge
float getMACy() const { return _base[1]+_macRootDistance; }; // get y-coord of MAC leading edge float getMACy() const { return _mac.y; }; // get y-coord of MAC leading edge
//-----------------------------
int numSurfaces() const { return _surfs.size(); } // propergate the control axes value for the sub-surfaces
Surface* getSurface(int n) { return ((SurfRec*)_surfs.get(n))->surface; } void setFlapPos(WingFlaps type, float lval, float rval = 0);
float getSurfaceWeight(int n) const { return ((SurfRec*)_surfs.get(n))->weight; } void setFlapEffectiveness(WingFlaps f, float lval);
// The overall drag coefficient for the wing as a whole. Units are void setPropertyNode(SGPropertyNode_ptr n) { _wingN = n; };
// arbitrary. float updateModel(Model* model);
void setDragScale(float scale);
float getDragScale() const { return _dragScale; }
// The ratio of force along the Z (lift) direction of each wing
// segment to that along the X (drag) direction.
void setLiftRatio(float ratio);
float getLiftRatio() const { return _liftRatio; }
private:
void interp(const float* v1, const float* v2, const float frac, float* out);
Surface* newSurface(float* pos, float* orient, float chord,
bool hasFlap0, bool hasFlap1, bool hasSlat, bool hasSpoiler);
void calculateWingCoordinateSystem();
void calculateTip();
void calculateSpan();
void calculateMAC();
void addSurface(Surface* s, float weight, float twist);
struct SurfRec { Surface * surface; float weight; };
Vector _surfs;
Vector _flap0Surfs;
Vector _flap1Surfs;
Vector _slatSurfs;
Vector _spoilerSurfs;
Version * _version;
bool _mirror {false};
float _base[3] {0,0,0};
float _chord {0};
float _length {0};
float _taper {1};
float _sweep {0};
float _dihedral {0};
// calculated from above
float _orient[9];
float _rightOrient[9];
float _tip[3] {0,0,0};
float _meanChord {0}; // std. mean chord
float _mac {0}; // mean aerodynamic chord length
float _macRootDistance {0}; // y-distance of mac from root
float _macX {0}; // x-coordinate of mac (leading edge)
float _netSpan {0};
float _wingspan {0};
float _aspectRatio {1};
float _stall {0};
float _stallWidth {0};
float _stallPeak {0};
float _twist {0};
float _camber {0};
float _incidence {0};
float _inducedDrag {1};
float _dragScale {1};
float _liftRatio {1};
float _flap0Start {0};
float _flap0End {0};
float _flap0Lift {0};
float _flap0Drag {0};
float _flap1Start {0};
float _flap1End {0};
float _flap1Lift {0};
float _flap1Drag {0};
float _spoilerStart {0};
float _spoilerEnd {0};
float _spoilerLift {0};
float _spoilerDrag {0};
float _slatStart {0};
float _slatEnd {0};
float _slatAoA {0};
float _slatDrag {0};
}; };
}; // namespace yasim }; // namespace yasim

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@ -5,6 +5,7 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include "yasim-common.hpp"
#include "Math.hpp" #include "Math.hpp"
#include "FGFDM.hpp" #include "FGFDM.hpp"
#include "PropEngine.hpp" #include "PropEngine.hpp"

View file

@ -0,0 +1,5 @@
#include "yasim-common.hpp"
namespace yasim {
}; //namespace yasim

View file

@ -1,34 +1,36 @@
#ifndef _YASIM_COMMON_HPP #ifndef _YASIM_COMMON_HPP
#define _YASIM_COMMON_HPP #define _YASIM_COMMON_HPP
/*
common file for YASim wide constants and static helper functions
*/
namespace yasim { namespace yasim {
static const float YASIM_PI = 3.14159265358979323846f; static const float YASIM_PI = 3.14159265358979323846f;
static const float PI2 = YASIM_PI*2; static const float PI2 = YASIM_PI*2;
static const float RAD2DEG = 180/YASIM_PI; static const float RAD2DEG = 180/YASIM_PI;
static const float DEG2RAD = YASIM_PI/180; static const float DEG2RAD = YASIM_PI/180;
static const float RPM2RAD = YASIM_PI/30; static const float RPM2RAD = YASIM_PI/30;
static const float KTS2MPS = 1852.0f/3600.0f; static const float KTS2MPS = 1852.0f/3600.0f;
static const float MPS2KTS = 3600.0f/1852.0f; static const float MPS2KTS = 3600.0f/1852.0f;
static const float KMH2MPS = 1/3.6f; static const float KMH2MPS = 1/3.6f;
static const float FT2M = 0.3048f; static const float FT2M = 0.3048f;
static const float M2FT = 1/FT2M; static const float M2FT = 1/FT2M;
static const float LBS2N = 4.44822f; static const float LBS2N = 4.44822f;
static const float N2LB = 1/LBS2N; static const float N2LB = 1/LBS2N;
static const float LBS2KG = 0.45359237f; static const float LBS2KG = 0.45359237f;
static const float KG2LBS = 1/LBS2KG; static const float KG2LBS = 1/LBS2KG;
static const float CM2GALS = 264.172037284f; static const float CM2GALS = 264.172037284f;
static const float HP2W = 745.700f; static const float HP2W = 745.700f;
static const float INHG2PA = 3386.389f; static const float INHG2PA = 3386.389f;
static const float K2DEGF = 1.8f; static const float K2DEGF = 1.8f;
static const float K2DEGFOFFSET = -459.4f; static const float K2DEGFOFFSET = -459.4f;
static const float CIN2CM = 1.6387064e-5f; static const float CIN2CM = 1.6387064e-5f;
static const float NM2FTLB = (1/(LBS2N*FT2M));
static const float SLUG2KG = 14.59390f;
}; static const float NM2FTLB = (1/(LBS2N*FT2M));
static const float SLUG2KG = 14.59390f;
}; //namespace yasim
#endif // ifndef _YASIM_COMMON_HPP #endif // ifndef _YASIM_COMMON_HPP

View file

@ -95,7 +95,7 @@ void yasim_graph(Airplane* a, const float alt, const float kts, int cfg = CONFIG
ld_max= ld; ld_max= ld;
ld_max_deg = deg; ld_max_deg = deg;
} }
printf("%d %g %g %g\n", deg, lift, drag, ld); printf("%d %.4g %.4g %.4g\n", deg, lift, drag, ld);
} }
printf("# cl_max %g at %d deg\n", cl_max, cl_max_deg); printf("# cl_max %g at %d deg\n", cl_max, cl_max_deg);
printf("# cd_min %g at %d deg\n", cd_min, cd_min_deg); printf("# cd_min %g at %d deg\n", cd_min, cd_min_deg);
@ -246,11 +246,12 @@ int main(int argc, char** argv)
float SI_inertia[9]; float SI_inertia[9];
a->getModel()->getBody()->getInertiaMatrix(SI_inertia); a->getModel()->getBody()->getInertiaMatrix(SI_inertia);
float MAC = 0, MACx = 0, MACy = 0; float MAC = 0, MACx = 0, MACy = 0;
Wing* wing = a->getWing(); Wing* wing {nullptr};
if (wing) { if (a->hasWing()) {
MAC = a->getWing()->getMAC(); wing = a->getWing();
MACx = a->getWing()->getMACx(); MAC = wing->getMACLength();
MACy = a->getWing()->getMACy(); MACx = wing->getMACx();
MACy = wing->getMACy();
} }
printf(" Iterations: %d\n", a->getSolutionIterations()); printf(" Iterations: %d\n", a->getSolutionIterations());
printf(" Drag Coefficient: %.3f\n", drag); printf(" Drag Coefficient: %.3f\n", drag);
@ -260,16 +261,18 @@ int main(int argc, char** argv)
printf("Approach Elevator: %.3f\n\n", a->getApproachElevator()); printf("Approach Elevator: %.3f\n\n", a->getApproachElevator());
printf(" CG: x:%.3f, y:%.3f, z:%.3f\n", cg[0], cg[1], cg[2]); printf(" CG: x:%.3f, y:%.3f, z:%.3f\n", cg[0], cg[1], cg[2]);
if (wing) { if (wing) {
printf(" Wing MAC (*1): x:%.2f, y:%.2f, length:%.1f \n", MACx, MACy, MAC); printf(" Wing MAC: (x:%.2f, y:%.2f), length:%.1f \n", MACx, MACy, MAC);
printf(" CG-x rel. MAC: %.3f\n", a->getCGMAC()); printf(" hard limit CG-x: %.3f \n", a->getCGHardLimitXMax());
printf(" CG-x desired: %.3f < %.3f < %.3f \n", a->getCGSoftLimitXMin(), cg[0], a->getCGSoftLimitXMax()); printf(" soft limit CG-x: %.3f \n", a->getCGSoftLimitXMax());
printf(" CG-x: %.3f \n", cg[0]);
printf(" CG-x rel. MAC: %3.0f%%\n", a->getCGMAC()*100);
printf(" soft limit CG-x: %.3f \n", a->getCGSoftLimitXMin());
printf(" hard limit CG-x: %.3f \n", a->getCGHardLimitXMin());
} }
printf("\nInertia tensor [kg*m^2], origo at CG:\n\n"); printf("\nInertia tensor [kg*m^2], origo at CG:\n\n");
printf(" %7.3f, %7.3f, %7.3f\n", SI_inertia[0], SI_inertia[1], SI_inertia[2]); printf(" %7.0f, %7.0f, %7.0f\n", SI_inertia[0], SI_inertia[1], SI_inertia[2]);
printf(" %7.3f, %7.3f, %7.3f\n", SI_inertia[3], SI_inertia[4], SI_inertia[5]); printf(" %7.0f, %7.0f, %7.0f\n", SI_inertia[3], SI_inertia[4], SI_inertia[5]);
printf(" %7.3f, %7.3f, %7.3f\n", SI_inertia[6], SI_inertia[7], SI_inertia[8]); printf(" %7.0f, %7.0f, %7.0f\n", SI_inertia[6], SI_inertia[7], SI_inertia[8]);
printf("\n(*1) MAC calculation works on <wing> only! Numbers will be wrong for segmented wings, e.g. <wing>+<mstab>.\n");
} }
delete fdm; delete fdm;
return 0; return 0;