rename OBJECT_TAXI_SIGN to OBJECT_SIGN. This isn't about taxi signs any
more, but all sorts of signs. Now is the best time to get rid of a misleading name.
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fe78690623
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1 changed files with 5 additions and 5 deletions
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@ -653,7 +653,7 @@ typedef enum {
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OBJECT,
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OBJECT_SHARED,
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OBJECT_STATIC,
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OBJECT_TAXI_SIGN,
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OBJECT_SIGN,
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OBJECT_RUNWAY_SIGN
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} object_type;
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@ -766,8 +766,8 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
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} else if ( token == "OBJECT_SHARED" ) {
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objects.push_back(new Object(OBJECT_SHARED, token, tile_path, in));
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} else if ( token == "OBJECT_TAXI_SIGN" ) {
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objects.push_back(new Object(OBJECT_TAXI_SIGN, token, tile_path, in));
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} else if ( token == "OBJECT_SIGN" ) {
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objects.push_back(new Object(OBJECT_SIGN, token, tile_path, in));
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} else if ( token == "OBJECT_RUNWAY_SIGN" ) {
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objects.push_back(new Object(OBJECT_RUNWAY_SIGN, token, tile_path, in));
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@ -881,9 +881,9 @@ FGTileEntry::load( const string_list &path_list, bool is_base )
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FGTileMgr::model_ready( dm );
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} else if (obj->type == OBJECT_TAXI_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
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} else if (obj->type == OBJECT_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
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ssgBranch *(*make_sign)(SGMaterialLib *, const string, const string);
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make_sign = obj->type == OBJECT_TAXI_SIGN ? sgMakeTaxiSign : sgMakeRunwaySign;
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make_sign = obj->type == OBJECT_SIGN ? sgMakeSign : sgMakeRunwaySign;
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// load the object itself
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SGPath custom_path = obj->path;
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