Use GetUserDefaultLocaleName
This should improve our locale detection on Windows, since it is the recommended solution according to MSDN.
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1 changed files with 12 additions and 31 deletions
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@ -49,42 +49,23 @@ FGLocale::~FGLocale()
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}
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#ifdef _WIN32
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/**
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* Determine locale/language settings on Windows.
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*
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* Copyright (C) 1997, 2002, 2003 Martin von Loewis
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies.
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*
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* This software comes with no warranty. Use at your own risk.
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*/
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string_list
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FGLocale::getUserLanguage()
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{
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string_list result;
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static char locale[100] = {0};
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static wchar_t localeNameBuf[LOCALE_NAME_MAX_LENGTH];
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if (GetLocaleInfo(LOCALE_USER_DEFAULT,
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LOCALE_SISO639LANGNAME,
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locale, sizeof(locale)))
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{
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SG_LOG(SG_GENERAL, SG_DEBUG, "Detected locale's language setting: " << locale);
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size_t i = strlen(locale);
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locale[i++] = '_';
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if (GetLocaleInfo(LOCALE_USER_DEFAULT,
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LOCALE_SISO3166CTRYNAME,
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locale+i, (int)(sizeof(locale)-i)))
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{
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result.push_back(locale);
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return result;
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}
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if (GetUserDefaultLocaleName(localeNameBuf, LOCALE_NAME_MAX_LENGTH)) {
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std::wstring ws(localeNameBuf);
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std::string localeNameUTF8 = simgear::strutils::convertWStringToUtf8(ws);
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locale[--i] = 0;
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SG_LOG(SG_GENERAL, SG_WARN, "Failed to detected locale's country setting.");
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result.push_back(locale);
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SG_LOG(SG_GENERAL, SG_INFO, "Detected user locale:" << localeNameUTF8);
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result.push_back(localeNameUTF8);
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return result;
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} else {
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SG_LOG(SG_GENERAL, SG_WARN, "Failed to detected user locale");
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}
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return result;
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