1
0
Fork 0

Made it possible to add and remove models programmatically, as

requested by Leon Otte.
This commit is contained in:
david 2002-12-30 15:44:11 +00:00
parent c5751c7df4
commit ea98111926
2 changed files with 59 additions and 12 deletions

View file

@ -83,7 +83,7 @@ FGModelMgr::init ()
globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
// Save this instance for updating
_instances.push_back(instance);
add_instance(instance);
}
}
@ -124,6 +124,19 @@ FGModelMgr::update (double dt)
}
}
void
FGModelMgr::add_instance (Instance * instance)
{
_instances.push_back(instance);
}
void
FGModelMgr::remove_instance (Instance * instance)
{
_instances.erase(find(_instances.begin(), _instances.end(), instance));
delete instance;
}
void
FGModelMgr::draw ()
{

View file

@ -30,18 +30,20 @@ class FGModelPlacement;
class FGModelMgr : public FGSubsystem
{
public:
FGModelMgr ();
virtual ~FGModelMgr ();
virtual void init ();
virtual void bind ();
virtual void unbind ();
virtual void update (double dt);
virtual void draw ();
private:
/**
* A dynamically-placed model using properties.
*
* The model manager uses the property nodes to update the model's
* position and orientation; any of the property node pointers may
* be set to zero to avoid update. Normally, a caller should
* load the model by instantiating FGModelPlacement with the path
* to the model or its XML wrapper, then assign any relevant
* property node pointers.
*
* @see FGModelPlacement
* @see FGModelMgr#add_instance
*/
struct Instance
{
Instance ();
@ -55,6 +57,38 @@ private:
SGPropertyNode * heading_deg_node;
};
FGModelMgr ();
virtual ~FGModelMgr ();
virtual void init ();
virtual void bind ();
virtual void unbind ();
virtual void update (double dt);
/**
* Add an instance of a dynamic model to the manager.
*
* NOTE: pointer ownership is transferred to the model manager!
*
* The caller is responsible for setting up the Instance structure
* as required. The model manager will continuously update the
* location and orientation of the model based on the current
* values of the properties.
*/
virtual void add_instance (Instance * instance);
/**
* Remove an instance of a dynamic model from the manager.
*
* NOTE: the manager will delete the instance as well.
*/
virtual void remove_instance (Instance * instance);
virtual void draw ();
private:
vector<Instance *> _instances;
ssgSelector * _selector;