diff --git a/src/Instrumentation/HUD/HUD.hxx b/src/Instrumentation/HUD/HUD.hxx index 6776495f2..50b81da68 100644 --- a/src/Instrumentation/HUD/HUD.hxx +++ b/src/Instrumentation/HUD/HUD.hxx @@ -623,6 +623,7 @@ private: Input _t1; Input _offset_x; Input _offset_y; + bool _hasTachyInputs; float _bullet_size; float _inner_radius; diff --git a/src/Instrumentation/HUD/HUD_misc.cxx b/src/Instrumentation/HUD/HUD_misc.cxx index 2ee8a9010..a9090bf79 100644 --- a/src/Instrumentation/HUD/HUD_misc.cxx +++ b/src/Instrumentation/HUD/HUD_misc.cxx @@ -28,15 +28,16 @@ HUD::AimingReticle::AimingReticle(HUD *hud, const SGPropertyNode *n, float x, float y) : Item(hud, n, x, y), +_diameter(n->getNode("diameter-input", false)), _pitch(n->getNode("pitch-input", false)), _yaw(n->getNode("yaw-input", false)), _speed(n->getNode("speed-input", false)), _range(n->getNode("range-input", false)), -_offset_x(n->getNode("offset-x-input", false)), -_offset_y(n->getNode("offset-y-input", false)), -_diameter(n->getNode("diameter-input", false)), _t0(n->getNode("arc-start-input", false)), _t1(n->getNode("arc-stop-input", false)), +_offset_x(n->getNode("offset-x-input", false)), +_offset_y(n->getNode("offset-y-input", false)), +_hasTachyInputs(false), _compression(n->getFloatValue("compression-factor")), _limit_x(n->getFloatValue("limit-x")), _limit_y(n->getFloatValue("limit-y")), @@ -58,6 +59,9 @@ _inner_radius(_w / 2.0) const SGPropertyNode *anode = n->getNode("align-condition"); if (anode) _align_condition = sgReadCondition(globals->get_props(), anode); + _hasTachyInputs = _pitch.isValid() && _yaw.isValid() && _speed.isValid() + && _range.isValid() && _t0.isValid() && _t1.isValid() + && _offset_x.isValid() && _offset_y.isValid(); } @@ -68,15 +72,9 @@ void HUD::AimingReticle::draw(void) bool align = _align_condition ? _align_condition->test() : true; float diameter = _diameter.isValid() ? _diameter.getFloatValue() : 2.0f; // outer circle - float x = _center_x + _offset_x.getFloatValue(); - float y = _center_y + _offset_y.getFloatValue(); + float x = _center_x + (_offset_x.isValid() ? _offset_x.getFloatValue() : 0); + float y = _center_y + (_offset_y.isValid() ? _offset_y.getFloatValue() : 0); - float t0 = _t0.isValid() ? _t0.getFloatValue() : 2.0f; // start arc - float t1 = _t1.isValid() ? _t1.getFloatValue() : 2.0f; // start arc - - float yaw_value = _yaw.getFloatValue(); - float pitch_value = _pitch.getFloatValue(); - float tof_value = _range.getFloatValue()* 3 / _speed.getFloatValue(); // SG_LOG(SG_INPUT, SG_ALERT, "HUD: compression" << _compression); @@ -86,7 +84,13 @@ void HUD::AimingReticle::draw(void) draw_bullet(x, y, _bullet_size); draw_circle(x, y, _inner_radius); draw_circle(x, y, diameter * _inner_radius); - } else if (tachy){//tachiametric + } else if (tachy && _hasTachyInputs){//tachiametric + float t0 = _t0.isValid() ? _t0.getFloatValue() : 2.0f; // start arc + float t1 = _t1.isValid() ? _t1.getFloatValue() : 2.0f; // start arc + float yaw_value = _yaw.getFloatValue(); + float pitch_value = _pitch.getFloatValue(); + float tof_value = _range.getFloatValue()* 3 / _speed.getFloatValue(); + draw_bullet(x, y, _bullet_size); draw_circle(x, y, _inner_radius); draw_line(x + _inner_radius, y, x + _inner_radius * 3, y);