Merge branch 'vivian/tachy' into next
This commit is contained in:
commit
e9d7bf7aa9
2 changed files with 17 additions and 12 deletions
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@ -623,6 +623,7 @@ private:
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Input _t1;
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Input _offset_x;
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Input _offset_y;
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bool _hasTachyInputs;
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float _bullet_size;
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float _inner_radius;
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@ -28,15 +28,16 @@
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HUD::AimingReticle::AimingReticle(HUD *hud, const SGPropertyNode *n, float x, float y) :
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Item(hud, n, x, y),
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_diameter(n->getNode("diameter-input", false)),
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_pitch(n->getNode("pitch-input", false)),
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_yaw(n->getNode("yaw-input", false)),
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_speed(n->getNode("speed-input", false)),
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_range(n->getNode("range-input", false)),
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_offset_x(n->getNode("offset-x-input", false)),
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_offset_y(n->getNode("offset-y-input", false)),
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_diameter(n->getNode("diameter-input", false)),
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_t0(n->getNode("arc-start-input", false)),
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_t1(n->getNode("arc-stop-input", false)),
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_offset_x(n->getNode("offset-x-input", false)),
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_offset_y(n->getNode("offset-y-input", false)),
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_hasTachyInputs(false),
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_compression(n->getFloatValue("compression-factor")),
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_limit_x(n->getFloatValue("limit-x")),
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_limit_y(n->getFloatValue("limit-y")),
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@ -58,6 +59,9 @@ _inner_radius(_w / 2.0)
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const SGPropertyNode *anode = n->getNode("align-condition");
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if (anode)
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_align_condition = sgReadCondition(globals->get_props(), anode);
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_hasTachyInputs = _pitch.isValid() && _yaw.isValid() && _speed.isValid()
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&& _range.isValid() && _t0.isValid() && _t1.isValid()
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&& _offset_x.isValid() && _offset_y.isValid();
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}
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@ -68,15 +72,9 @@ void HUD::AimingReticle::draw(void)
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bool align = _align_condition ? _align_condition->test() : true;
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float diameter = _diameter.isValid() ? _diameter.getFloatValue() : 2.0f; // outer circle
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float x = _center_x + _offset_x.getFloatValue();
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float y = _center_y + _offset_y.getFloatValue();
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float x = _center_x + (_offset_x.isValid() ? _offset_x.getFloatValue() : 0);
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float y = _center_y + (_offset_y.isValid() ? _offset_y.getFloatValue() : 0);
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float t0 = _t0.isValid() ? _t0.getFloatValue() : 2.0f; // start arc
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float t1 = _t1.isValid() ? _t1.getFloatValue() : 2.0f; // start arc
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float yaw_value = _yaw.getFloatValue();
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float pitch_value = _pitch.getFloatValue();
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float tof_value = _range.getFloatValue()* 3 / _speed.getFloatValue();
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// SG_LOG(SG_INPUT, SG_ALERT, "HUD: compression" << _compression);
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@ -86,7 +84,13 @@ void HUD::AimingReticle::draw(void)
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draw_bullet(x, y, _bullet_size);
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draw_circle(x, y, _inner_radius);
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draw_circle(x, y, diameter * _inner_radius);
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} else if (tachy){//tachiametric
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} else if (tachy && _hasTachyInputs){//tachiametric
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float t0 = _t0.isValid() ? _t0.getFloatValue() : 2.0f; // start arc
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float t1 = _t1.isValid() ? _t1.getFloatValue() : 2.0f; // start arc
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float yaw_value = _yaw.getFloatValue();
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float pitch_value = _pitch.getFloatValue();
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float tof_value = _range.getFloatValue()* 3 / _speed.getFloatValue();
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draw_bullet(x, y, _bullet_size);
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draw_circle(x, y, _inner_radius);
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draw_line(x + _inner_radius, y, x + _inner_radius * 3, y);
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