April 25, 2000 updates from Jon.
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parent
8f71890c08
commit
e9b2b521ca
1 changed files with 17 additions and 15 deletions
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@ -114,19 +114,21 @@ int FGJSBsim::update( int multiloop ) {
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// lets try to avoid really screwing up the JSBsim model
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if ( get_Altitude() < -9000 ) {
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save_alt = get_Altitude();
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set_Altitude( 0.0 );
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save_alt = get_Altitude();
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set_Altitude( 0.0 );
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}
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// copy control positions into the JSBsim structure
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FDMExec.GetFCS()->SetDaCmd( controls.get_aileron());
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FDMExec.GetFCS()->SetDeCmd( controls.get_elevator()
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+ controls.get_elevator_trim() );
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+ controls.get_elevator_trim() );
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FDMExec.GetFCS()->SetDrCmd( controls.get_rudder());
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FDMExec.GetFCS()->SetDfCmd( 0.0 );
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// FDMExec.GetFCS()->SetDsCmd( 0.0 );
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FDMExec.GetFCS()->SetDsbCmd( 0.0 );
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FDMExec.GetFCS()->SetDspCmd( 0.0 );
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FDMExec.GetFCS()->SetThrottleCmd( FGControls::ALL_ENGINES,
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controls.get_throttle( 0 ) * 100.0 );
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controls.get_throttle( 0 ) * 100.0 );
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// FCS->SetBrake( controls.get_brake( 0 ) );
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// Inform JSBsim of the local terrain altitude
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@ -139,11 +141,11 @@ int FGJSBsim::update( int multiloop ) {
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// printf("Altitude = %.2f\n", Altitude * 0.3048);
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// printf("Radius to Vehicle = %.2f\n", Radius_to_vehicle * 0.3048);
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/* FDMExec.GetState()->Setsim_time(State->Getsim_time()
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/* FDMExec.GetState()->Setsim_time(State->Getsim_time()
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+ State->Getdt() * multiloop); */
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for ( int i = 0; i < multiloop; i++ ) {
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FDMExec.Run();
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FDMExec.Run();
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}
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// printf("%d FG_Altitude = %.2f\n", i, FG_Altitude * 0.3048);
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@ -157,13 +159,13 @@ int FGJSBsim::update( int multiloop ) {
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// but lets restore our original bogus altitude when we are done
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if ( save_alt < -9000.0 ) {
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set_Altitude( save_alt );
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set_Altitude( save_alt );
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}
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double end_elev = get_Altitude();
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if ( time_step > 0.0 ) {
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// feet per second
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set_Climb_Rate( (end_elev - start_elev) / time_step );
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// feet per second
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set_Climb_Rate( (end_elev - start_elev) / time_step );
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}
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return 1;
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@ -180,14 +182,14 @@ int FGJSBsim::copy_to_JSBsim() {
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int FGJSBsim::copy_from_JSBsim() {
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// Velocities
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// set_Velocities_Local( FDMExec.GetPosition()->GetVn(),
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// FDMExec.GetPosition()->GetVe(),
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// FDMExec.GetPosition()->GetVd() );
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// set_Velocities_Ground( V_north_rel_ground, V_east_rel_ground,
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set_Velocities_Local( FDMExec.GetPosition()->GetVn(),
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FDMExec.GetPosition()->GetVe(),
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FDMExec.GetPosition()->GetVd() );
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// set_Velocities_Ground( V_north_rel_ground, V_east_rel_ground,
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// V_down_rel_ground );
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// set_Velocities_Local_Airmass( V_north_airmass, V_east_airmass,
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// V_down_airmass );
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// set_Velocities_Local_Rel_Airmass( V_north_rel_airmass,
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// set_Velocities_Local_Rel_Airmass( V_north_rel_airmass,
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// V_east_rel_airmass, V_down_rel_airmass );
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// set_Velocities_Gust( U_gust, V_gust, W_gust );
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// set_Velocities_Wind_Body( U_body, V_body, W_body );
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