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Removed some redundant glLight() calls.

This commit is contained in:
curt 2002-07-21 17:03:29 +00:00
parent 1c6ee6e030
commit e85939a814

View file

@ -293,7 +293,7 @@ void fgInitVisuals( void ) {
glEnable( GL_LIGHTING ); glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 ); glEnable( GL_LIGHT0 );
glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // done later with ssg
sgVec3 sunpos; sgVec3 sunpos;
sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] ); sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
@ -451,8 +451,8 @@ void fgRenderFrame() {
fgReshape( fgGetInt("/sim/startup/xsize"), fgReshape( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize") ); fgGetInt("/sim/startup/ysize") );
// set the sun position // set the sun position (done later with ssg calls)
glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); // glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
clear_mask = GL_DEPTH_BUFFER_BIT; clear_mask = GL_DEPTH_BUFFER_BIT;
if ( fgGetBool("/sim/rendering/wireframe") ) { if ( fgGetBool("/sim/rendering/wireframe") ) {