Updated texture coordinate fmod() parameter.
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1 changed files with 7 additions and 4 deletions
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@ -86,8 +86,8 @@ fgPolarPoint3d calc_tex_coords(double *node, fgCartesianPoint3d *ref) {
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pp = fgCartToPolar3d(cp);
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pp = fgCartToPolar3d(cp);
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pp.lon = fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.lon, 15.0);
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pp.lon = fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.lon, 25.0);
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pp.lat = fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.lat, 15.0);
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pp.lat = fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.lat, 25.0);
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return(pp);
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return(pp);
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}
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}
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@ -448,9 +448,12 @@ GLint fgObjLoad(char *path, fgCartesianPoint3d *ref, double *radius) {
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/* $Log$
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/* $Log$
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/* Revision 1.2 1998/05/02 01:52:14 curt
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/* Revision 1.3 1998/05/03 00:48:01 curt
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/* Playing around with texture coordinates.
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/* Updated texture coordinate fmod() parameter.
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/*
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/*
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* Revision 1.2 1998/05/02 01:52:14 curt
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* Playing around with texture coordinates.
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*
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* Revision 1.1 1998/04/30 12:35:28 curt
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* Revision 1.1 1998/04/30 12:35:28 curt
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* Added a command line rendering option specify smooth/flat shading.
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* Added a command line rendering option specify smooth/flat shading.
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*
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*
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