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Fix wxradar to use path resolution

make it work with the new "multiple aircraft dir" feature
This commit is contained in:
Thorsten Brehm 2010-10-02 00:40:24 +02:00
parent 6963a6c2e4
commit e7b58d48e3

View file

@ -122,10 +122,9 @@ wxRadarBg::init ()
"Aircraft/Instruments/Textures/od_wxradar.rgb");
_resultTexture = FGTextureManager::createTexture(_texture_path.c_str(), false);
SGPath tpath(globals->get_fg_root());
string path = _Instrument->getStringValue("echo-texture-path",
"Aircraft/Instruments/Textures/wxecho.rgb");
tpath.append(path);
SGPath tpath = globals->resolve_aircraft_path(path);
// no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
_wxEcho = SGLoadTexture2D(tpath, false, false);