Tweaks to dumpScreen().
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@ -595,6 +595,10 @@ void dumpScreen ( puObject *obj ) {
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fgInitVisuals();
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fgReshape( current_options.get_xsize(), current_options.get_ysize() );
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// we need two render frames here to clear the menu and cursor
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// ... not sure why but doing an extra fgFenderFrame() shoulnd't
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// hurt anything
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fgRenderFrame();
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fgRenderFrame();
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