initialize HUD class and call its drawing routine from renderer
(basically a NOOP if /sim/hud/visibility[1] is false)
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2 changed files with 9 additions and 1 deletions
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@ -18,6 +18,7 @@
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Main/util.hxx>
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#include <Instrumentation/HUD/HUD.hxx>
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#include "instrument_mgr.hxx"
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#include "adf.hxx"
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@ -52,6 +53,7 @@ FGInstrumentMgr::FGInstrumentMgr ()
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{
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set_subsystem("annunciator", new Annunciator);
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set_subsystem("od_gauge", new FGODGauge, 1.0);
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set_subsystem("hud", new HUD);
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config_props = new SGPropertyNode;
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@ -68,6 +68,8 @@
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#include <Scenery/tilemgr.hxx>
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#include <ATC/ATCdisplay.hxx>
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#include <GUI/new_gui.hxx>
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#include <Instrumentation/instrument_mgr.hxx>
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#include <Instrumentation/HUD/HUD.hxx>
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#include "splash.hxx"
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#include "renderer.hxx"
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@ -729,6 +731,10 @@ FGRenderer::update( bool refresh_camera_settings ) {
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hud_and_panel->apply();
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fgCockpitUpdate();
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FGInstrumentMgr *instr = static_cast<FGInstrumentMgr *>(globals->get_subsystem("instrumentation"));
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HUD *hud = static_cast<HUD *>(instr->get_subsystem("hud"));
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hud->draw();
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// Use the hud_and_panel ssgSimpleState for rendering the ATC output
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// This only works properly if called before the panel call
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if((fgGetBool("/sim/atc/enabled")) || (fgGetBool("/sim/ai-traffic/enabled")))
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