Be sure to not render light volumes in the classical renderer
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1 changed files with 1 additions and 1 deletions
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@ -1714,7 +1714,7 @@ FGRenderer::update( ) {
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l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
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l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
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mUpdateVisitor->setVisibility(actual_visibility);
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mUpdateVisitor->setVisibility(actual_visibility);
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simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
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simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
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osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
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osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT & ~simgear::MODELLIGHT_BIT;
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cullMask |= simgear::GroundLightManager::instance()
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cullMask |= simgear::GroundLightManager::instance()
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->getLightNodeMask(mUpdateVisitor.get());
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->getLightNodeMask(mUpdateVisitor.get());
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if (_panel_hotspots->getBoolValue())
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if (_panel_hotspots->getBoolValue())
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