From e3b3f40f0a025ccdcd8b37f17dc78b064e39ad9b Mon Sep 17 00:00:00 2001 From: Julian Smith Date: Wed, 7 Aug 2019 16:57:00 +0100 Subject: [PATCH] src/Viewer/view.*: in Tower View etc, use tower nearest to the multiplayer aircraft. --- src/Viewer/view.cxx | 56 +++++++++++++++++++++++++++------------------ 1 file changed, 34 insertions(+), 22 deletions(-) diff --git a/src/Viewer/view.cxx b/src/Viewer/view.cxx index b3e8ce73f..94d62a65a 100644 --- a/src/Viewer/view.cxx +++ b/src/Viewer/view.cxx @@ -829,7 +829,7 @@ void View::handleAGL() { /* Just in case get_elevation_m() fails, we may as well use sea level. */ ground_altitude = 0; - SG_LOG(SG_FLIGHT, SG_DEBUG, "get_elevation_m() failed. _target=" << _target << "\n"); + SG_LOG(SG_VIEW, SG_DEBUG, "get_elevation_m() failed. _target=" << _target << "\n"); } double h_distance = SGGeodesy::distanceM(_position, _target); @@ -858,7 +858,7 @@ void View::handleAGL() double chase_distance_m; const std::string& root = ViewPropertyEvaluator::getStringValue("(/sim/view[(/sim/current-view/view-number-raw)]/config/root)"); - if (root == "/") { + if (root == "/" || root == "") { chase_distance_m = ViewPropertyEvaluator::getDoubleValue("(/sim/chase-distance-m)", -25); } else { @@ -915,7 +915,8 @@ void View::handleAGL() fov_v_deg *= _fov_user_deg / _configFOV_deg; set_fov(fov_v_deg); - SG_LOG(SG_FLIGHT, SG_DEBUG, "" + SG_LOG(SG_VIEW, SG_DEBUG, "" + << " fov_v_deg=" << fov_v_deg << " _position=" << _position << " _target=" << _target << " ground_altitude=" << ground_altitude @@ -926,7 +927,7 @@ void View::handleAGL() } -/* Views of an aircraft e.g. Helicopter View. */ +/* Views of an aircraft e.g. Helicopter View and Tower View. */ void View::recalcLookAt () { @@ -967,24 +968,35 @@ View::recalcLookAt () _position = _target; - _position.setLongitudeDeg( - ViewPropertyEvaluator::getDoubleValue( - "((/sim/view[(/sim/current-view/view-number-raw)]/config/eye-lon-deg-path))", - _position.getLongitudeDeg() - ) - ); - _position.setLatitudeDeg( - ViewPropertyEvaluator::getDoubleValue( - "((/sim/view[(/sim/current-view/view-number-raw)]/config/eye-lat-deg-path))", - _position.getLatitudeDeg() - ) - ); - _position.setElevationFt( - ViewPropertyEvaluator::getDoubleValue( - "((/sim/view[(/sim/current-view/view-number-raw)]/config/eye-alt-ft-path))", - _position.getElevationFt() - ) - ); + const std::string& tail = ViewPropertyEvaluator::getStringValue("(/sim/view[(/sim/current-view/view-number-raw)]/config/eye-lon-deg-path)"); + + if (tail != "") { + /* will typically be /sim/tower/longitude-deg, so that this view's + eye position is from the tower rather than relative to the aircraft. + + If we are viewing a multiplayer aircraft, the nearest tower + will be in /sim/view[]/config/root/sim/tower/longitude-deg (see + FGEnvironmentMgr::updateClosestAirport()), so we use a prefix to select + either /sim/tower/longitude-deg or multiplayer's tower. */ + _position.setLongitudeDeg( + ViewPropertyEvaluator::getDoubleValue( + "((/sim/view[(/sim/current-view/view-number-raw)]/config/root)(/sim/view[(/sim/current-view/view-number-raw)]/config/eye-lon-deg-path))", + _position.getLongitudeDeg() + ) + ); + _position.setLatitudeDeg( + ViewPropertyEvaluator::getDoubleValue( + "((/sim/view[(/sim/current-view/view-number-raw)]/config/root)(/sim/view[(/sim/current-view/view-number-raw)]/config/eye-lat-deg-path))", + _position.getLatitudeDeg() + ) + ); + _position.setElevationFt( + ViewPropertyEvaluator::getDoubleValue( + "((/sim/view[(/sim/current-view/view-number-raw)]/config/root)(/sim/view[(/sim/current-view/view-number-raw)]/config/eye-alt-ft-path))", + _position.getElevationFt() + ) + ); + } if (_lookat_agl) { handleAGL();