Erik Hofman:
This patch adds "elapsed time" support to the sound code. It is now possible to define <internal>dt_play</internal> or <internal>dt_stop</internal> instead of a propery in the <volume> and <pitch> sections of the configuration file.
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2cafd466e2
commit
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3 changed files with 72 additions and 48 deletions
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@ -155,8 +155,18 @@ Configuration description:
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<property>
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Defins which property supplies the value for the calculation.
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Either a <property> or an <internal> should be defined.
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The value is treatened as a floating point number.
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<internal>
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Defins which internal variable should be used for the calculation.
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The value is treatened as a floating point number.
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The following internals are available at this time:
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dt_play: the number of seconds since the sound started playing.
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dt_stop: the number of seconds after the sound has stopped.
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<type>
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Defines the function that should be used upon the property
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before it is used for calculating the net result:
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@ -65,6 +65,8 @@ FGSound::FGSound()
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: _sample(NULL),
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_condition(NULL),
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_property(NULL),
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_dt_play(0.0),
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_dt_stop(0.0),
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_prev_value(0),
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_name(""),
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_mode(FGSound::ONCE)
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@ -73,7 +75,12 @@ FGSound::FGSound()
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FGSound::~FGSound()
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{
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delete _condition;
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if (_property)
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delete _property;
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if (_condition)
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delete _condition;
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delete _sample;
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}
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@ -118,22 +125,23 @@ FGSound::init(SGPropertyNode *node)
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float v = 0.0;
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vector<SGPropertyNode_ptr> kids = node->getChildren("volume");
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for (i = 0; (i < kids.size()) && (i < FGSound::MAXPROP); i++) {
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_snd_prop volume;
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_snd_prop volume = {NULL, NULL, NULL, 1.0, 0.0, 0.0, 0.0, false};
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volume.prop = fgGetNode(kids[i]->getStringValue("property"), true);
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if (strcmp(kids[i]->getStringValue("property"), ""))
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volume.prop = fgGetNode(kids[i]->getStringValue("property"), true);
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if ((volume.factor = kids[i]->getDoubleValue("factor")) == 0.0)
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volume.factor = 1.0;
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const char *intern_str = kids[i]->getStringValue("internal");
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if (!strcmp(intern_str, "dt_play"))
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volume.intern = &_dt_play;
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else if (!strcmp(intern_str, "dt_stop"))
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volume.intern = &_dt_stop;
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else
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if ((volume.factor = kids[i]->getDoubleValue("factor")) != 0.0)
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if (volume.factor < 0.0) {
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volume.factor = -volume.factor;
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volume.subtract = true;
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}
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} else
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volume.subtract = false;
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volume.fn = NULL;
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const char *type_str = kids[i]->getStringValue("type");
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if ( strcmp(type_str, "") ) {
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@ -150,21 +158,15 @@ FGSound::init(SGPropertyNode *node)
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volume.offset = kids[i]->getDoubleValue("offset");
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if ((volume.min = kids[i]->getDoubleValue("min")) < 0.0) {
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if ((volume.min = kids[i]->getDoubleValue("min")) < 0.0)
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SG_LOG( SG_GENERAL, SG_WARN,
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"Volume minimum value below 0. Forced to 0.");
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volume.min = 0.0;
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}
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volume.max = kids[i]->getDoubleValue("max");
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if (volume.max && (volume.max < volume.min) ) {
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if (volume.max && (volume.max < volume.min) )
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SG_LOG(SG_GENERAL,SG_ALERT,
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" Volume maximum below minimum. Neglected.");
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volume.max = 0.0;
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}
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_volume.push_back(volume);
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v += volume.offset;
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@ -177,22 +179,23 @@ FGSound::init(SGPropertyNode *node)
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float p = 0.0;
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kids = node->getChildren("pitch");
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for (i = 0; (i < kids.size()) && (i < FGSound::MAXPROP); i++) {
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_snd_prop pitch;
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_snd_prop pitch = {NULL, NULL, NULL, 1.0, 1.0, 0.0, 0.0, false};
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pitch.prop = fgGetNode(kids[i]->getStringValue("property"), true);
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if (strcmp(kids[i]->getStringValue("property"), ""))
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pitch.prop = fgGetNode(kids[i]->getStringValue("property"), true);
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if ((pitch.factor = kids[i]->getDoubleValue("factor")) == 0.0)
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pitch.factor = 1.0;
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const char *intern_str = kids[i]->getStringValue("internal");
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if (!strcmp(intern_str, "dt_play"))
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pitch.intern = &_dt_play;
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else if (!strcmp(intern_str, "dt_stop"))
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pitch.intern = &_dt_stop;
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else
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if ((pitch.factor = kids[i]->getDoubleValue("factor")) != 0.0)
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if (pitch.factor < 0.0) {
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pitch.factor = -pitch.factor;
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pitch.subtract = true;
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}
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} else
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pitch.subtract = false;
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pitch.fn = NULL;
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const char *type_str = kids[i]->getStringValue("type");
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if ( strcmp(type_str, "") ) {
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@ -207,24 +210,17 @@ FGSound::init(SGPropertyNode *node)
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" Unknown pitch type, default to 'lin'");
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}
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if ((pitch.offset = kids[i]->getDoubleValue("offset")) == 0.0)
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pitch.offset = 1.0;
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pitch.offset = kids[i]->getDoubleValue("offset");
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if ((pitch.min = kids[i]->getDoubleValue("min")) < 0.0) {
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if ((pitch.min = kids[i]->getDoubleValue("min")) < 0.0)
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SG_LOG(SG_GENERAL,SG_WARN,
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" Pitch minimum value below 0. Forced to 0.");
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pitch.min = 0.0;
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}
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pitch.max = kids[i]->getDoubleValue("max");
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if (pitch.max && (pitch.max < pitch.min) ) {
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if (pitch.max && (pitch.max < pitch.min) )
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SG_LOG(SG_GENERAL,SG_ALERT,
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" Pitch maximum below minimum. Neglected");
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pitch.max = 0.0;
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}
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_pitch.push_back(pitch);
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p += pitch.offset;
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}
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@ -272,10 +268,12 @@ FGSound::update (double dt)
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)
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{
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_active = false;
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_dt_stop += dt;
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if (_sample->is_playing()) {
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SG_LOG(SG_GENERAL, SG_INFO, "Stopping sound: " << _name);
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SG_LOG(SG_GENERAL, SG_INFO, "Stopping audio after " << _dt_play
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<< " sec: " << _name );
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_sample->stop( _mgr->get_scheduler() );
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_dt_play = 0.0;
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}
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return;
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@ -286,13 +284,14 @@ FGSound::update (double dt)
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// If the mode is ONCE and the sound is still playing,
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// we have nothing to do anymore.
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//
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if (_active && (_mode == FGSound::ONCE))
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if (_dt_play && (_mode == FGSound::ONCE))
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return;
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//
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// Cache current value;
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// Cache current value and Update playing time
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//
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_prev_value = curr_value;
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_dt_play += dt;
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//
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// Update the volume
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@ -303,7 +302,13 @@ FGSound::update (double dt)
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double volume_offset = 0.0;
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for(i = 0; i < max; i++) {
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double v = _volume[i].prop->getDoubleValue();
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double v;
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if (_volume[i].prop)
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v = _volume[i].prop->getDoubleValue();
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else if (_volume[i].intern)
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v = *_volume[i].intern;
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if (_volume[i].fn)
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v = _volume[i].fn(v);
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@ -333,7 +338,13 @@ FGSound::update (double dt)
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double pitch_offset = 0.0;
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for(i = 0; i < max; i++) {
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double p = _pitch[i].prop->getDoubleValue();
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double p;
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if (_pitch[i].prop)
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p = _pitch[i].prop->getDoubleValue();
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else if (_pitch[i].intern)
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p = *_pitch[i].intern;
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if (_pitch[i].fn)
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p = _pitch[i].fn(p);
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@ -365,9 +376,10 @@ FGSound::update (double dt)
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//
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// Do we need to start playing the sample?
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//
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if (!_active) {
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if (_dt_stop) {
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_dt_stop = 0.0;
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_active = true;
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if (_mode == FGSound::ONCE)
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_sample->play(_mgr->get_scheduler(), false);
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@ -61,6 +61,7 @@ protected:
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typedef struct {
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SGPropertyNode * prop;
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double (*fn)(double);
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double *intern;
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double factor;
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double offset;
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double min;
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@ -72,14 +73,15 @@ private:
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FGSoundMgr * _mgr;
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FGSimpleSound * _sample;
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FGCondition * _condition;
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SGPropertyNode * _property;
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double _prev_value;
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bool _active;
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string _name;
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int _mode;
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double _prev_value;
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double _dt_play;
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double _dt_stop;
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vector<_snd_prop> _volume;
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vector<_snd_prop> _pitch;
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