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src/AIModel/AIManager.hxx: added comment about loadScenarioCommand()'s return value.

This commit is contained in:
Julian Smith 2020-12-18 17:17:44 +00:00
parent 380ecdf8ba
commit e1caf04b41

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@ -122,7 +122,9 @@ private:
void removeDeadItem(FGAIBase* base); void removeDeadItem(FGAIBase* base);
// Returns true on success, e.g. returns false if scenario is already loaded.
bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root); bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root); bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
bool addObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root); bool addObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
bool removeObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root); bool removeObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);