src/AIModel/AIManager.hxx: added comment about loadScenarioCommand()'s return value.
This commit is contained in:
parent
380ecdf8ba
commit
e1caf04b41
1 changed files with 2 additions and 0 deletions
|
@ -122,7 +122,9 @@ private:
|
||||||
|
|
||||||
void removeDeadItem(FGAIBase* base);
|
void removeDeadItem(FGAIBase* base);
|
||||||
|
|
||||||
|
// Returns true on success, e.g. returns false if scenario is already loaded.
|
||||||
bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
|
bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
|
||||||
|
|
||||||
bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
|
bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
|
||||||
bool addObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
|
bool addObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
|
||||||
bool removeObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
|
bool removeObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
|
||||||
|
|
Loading…
Reference in a new issue