src/AIModel/AIManager.hxx: added comment about loadScenarioCommand()'s return value.
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@ -122,7 +122,9 @@ private:
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void removeDeadItem(FGAIBase* base);
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// Returns true on success, e.g. returns false if scenario is already loaded.
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bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
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bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
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bool addObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
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bool removeObjectCommand(const SGPropertyNode* arg, const SGPropertyNode* root);
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