- add gui color support: maintain color map with default colors and all
colors from /sim/gui/colors/ into map; - set default color scheme - handle fonts - implement color class - close all dialogs on reinit, set up style again, and then reopen all (non-nasal generated) dialogs again
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9b47b1b15b
commit
e1a5398e4f
2 changed files with 212 additions and 2 deletions
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@ -15,16 +15,32 @@
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SG_USING_STD(map);
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extern puFont FONT_HELVETICA_14;
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extern puFont FONT_VERA_12B;
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////////////////////////////////////////////////////////////////////////
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// Implementation of NewGUI.
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////////////////////////////////////////////////////////////////////////
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NewGUI::NewGUI ()
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: _menubar(new FGMenuBar),
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: _font(FONT_HELVETICA_14),
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_menubar(new FGMenuBar),
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_active_dialog(0)
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{
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// set up the traditional colors as default
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_colors["background"] = FGColor(0.8f, 0.8f, 0.9f, 0.85f);
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_colors["foreground"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
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_colors["highlight"] = FGColor(0.7f, 0.7f, 0.7f, 1.0f);
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_colors["label"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
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_colors["legend"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
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_colors["misc"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
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setStyle();
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}
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NewGUI::~NewGUI ()
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@ -46,11 +62,24 @@ NewGUI::init ()
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void
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NewGUI::reinit ()
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{
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map<string,FGDialog *>::iterator iter;
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vector<string> dlg;
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// close all open dialogs and remember them ...
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for (iter = _active_dialogs.begin(); iter != _active_dialogs.end(); iter++) {
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dlg.push_back(iter->first);
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closeDialog(iter->first);
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}
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unbind();
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clear();
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setStyle();
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_menubar = new FGMenuBar;
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init();
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bind();
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// open remembered dialogs again (no nasal generated ones, unfortunately)
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for (unsigned int i = 0; i < dlg.size(); i++)
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showDialog(dlg[i]);
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}
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void
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@ -236,4 +265,125 @@ NewGUI::readDir (const char * path)
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ulCloseDir(dir);
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}
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////////////////////////////////////////////////////////////////////////
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// Style handling.
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////////////////////////////////////////////////////////////////////////
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void
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NewGUI::setStyle (void)
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{
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setupFont();
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//puSetDefaultStyle();
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SGPropertyNode *n = fgGetNode("/sim/gui/colors");
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if (!n)
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return;
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for (int i = 0; i < n->nChildren(); i++) {
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SGPropertyNode *child = n->getChild(i);
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_colors[child->getName()] = FGColor(child);
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}
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FGColor c = _colors["background"];
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puSetDefaultColourScheme(c.red(), c.green(), c.blue(), c.alpha());
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}
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static const struct {
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char *name;
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puFont font;
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} guifonts[] = {
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"default", FONT_HELVETICA_14,
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"FIXED_8x13", PUFONT_8_BY_13,
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"FIXED_9x15", PUFONT_9_BY_15,
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"TIMES_10", PUFONT_TIMES_ROMAN_10,
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"TIMES_24", PUFONT_TIMES_ROMAN_24,
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"HELVETICA_10", PUFONT_HELVETICA_10,
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"HELVETICA_12", PUFONT_HELVETICA_12,
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"HELVETICA_14", FONT_HELVETICA_14,
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"HELVETICA_18", PUFONT_HELVETICA_18,
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"VERA_12B", FONT_VERA_12B,
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0, 0,
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};
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void
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NewGUI::setupFont ()
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{
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SGPropertyNode *node = fgGetNode("/sim/gui/font", true);
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string fontname = node->getStringValue("name", "Helvetica.txf");
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float size = node->getFloatValue("size", 15.0);
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float slant = node->getFloatValue("slant", 0.0);
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int i;
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for (i = 0; guifonts[i].name; i++)
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if (fontname == guifonts[i].name)
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break;
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if (guifonts[i].name)
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_font = guifonts[i].font;
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else {
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SGPath fontpath;
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char* envp = ::getenv("FG_FONTS");
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if (envp != NULL) {
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fontpath.set(envp);
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} else {
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fontpath.set(globals->get_fg_root());
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fontpath.append("Fonts");
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}
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SGPath path(fontpath);
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path.append(fontname);
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if (_tex_font.load((char *)path.c_str())) {
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_font.initialize((fntFont *)&_tex_font, size, slant);
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} else {
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_font = guifonts[0].font;
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fontname = "default";
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}
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}
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puSetDefaultFonts(_font, _font);
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fgSetString("/sim/gui/font", fontname.c_str());
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}
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////////////////////////////////////////////////////////////////////////
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// FGColor class.
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////////////////////////////////////////////////////////////////////////
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void
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FGColor::merge(const SGPropertyNode *node)
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{
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if (!node)
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return;
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const SGPropertyNode * n;
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if ((n = node->getNode("red")))
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_red = n->getFloatValue();
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if ((n = node->getNode("green")))
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_green = n->getFloatValue();
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if ((n = node->getNode("blue")))
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_blue = n->getFloatValue();
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if ((n = node->getNode("alpha")))
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_alpha = n->getFloatValue();
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}
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void
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FGColor::merge(const FGColor& color)
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{
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if (color._red >= 0.0)
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_red = color._red;
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if (color._green >= 0.0)
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_green = color._green;
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if (color._blue >= 0.0)
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_blue = color._blue;
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if (color._alpha >= 0.0)
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_alpha = color._alpha;
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}
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// end of new_gui.cxx
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@ -28,6 +28,7 @@ SG_USING_STD(map);
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class FGMenuBar;
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class FGDialog;
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class FGBinding;
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class FGColor;
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/**
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@ -150,6 +151,9 @@ public:
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*/
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virtual FGDialog * getActiveDialog ();
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const FGColor& getColor (const char * which) { return _colors[which]; }
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const FGColor& getColor (string which) { return _colors[which.c_str()]; }
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protected:
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/**
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@ -166,8 +170,13 @@ protected:
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*/
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virtual void setMenuBarVisible (bool visible);
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virtual void setStyle ();
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virtual void setupFont ();
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private:
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fntTexFont _tex_font;
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puFont _font;
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map<string,FGColor> _colors;
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// Free all allocated memory.
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void clear ();
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@ -183,5 +192,56 @@ private:
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};
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class FGColor {
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public:
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FGColor() { clear(); }
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FGColor(float r, float g, float b, float a = 1.0f) { set(r, g, b, a); }
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FGColor(const SGPropertyNode *prop) { set(prop); }
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FGColor& operator=(const FGColor& c) {
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_red = c._red;
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_green = c._green;
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_blue = c._blue;
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_alpha = c._alpha;
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return *this;
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}
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inline void clear() { _red = _green = _blue = -1.0f; _alpha = 1.0f; }
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// merges in non-negative components from property with children <red> etc.
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void merge(const SGPropertyNode *prop);
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void merge(const FGColor& color);
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void set(const SGPropertyNode *prop) { clear(); merge(prop); };
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void set(const FGColor& color) { clear(); merge(color); }
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void set(float r, float g, float b, float a = 1.0f) {
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_red = clamp(r), _green = clamp(g), _blue = clamp(b), _alpha = clamp(a);
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}
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bool isValid() const {
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return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0
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&& _alpha >= 0.0;
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}
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void print() const {
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std::cerr << "red=" << _red << ", green=" << _green
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<< ", blue=" << _blue << ", alpha=" << _alpha << std::endl;
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}
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inline void setRed(float red) { _red = clamp(red); }
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inline void setGreen(float green) { _green = clamp(green); }
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inline void setBlue(float blue) { _blue = clamp(blue); }
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inline void setAlpha(float alpha) { _alpha = clamp(alpha); }
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inline float red() const { return _red; }
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inline float green() const { return _green; }
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inline float blue() const { return _blue; }
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inline float alpha() const { return _alpha; }
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protected:
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float _red, _green, _blue, _alpha;
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private:
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float clamp(float f) { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; }
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};
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#endif // __NEW_GUI_HXX
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