Dump more config state at startup.
Ensure that log files capture enough config state to debug path/search issues. Easy to expand this mechanism now to record anything similar.
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3 changed files with 19 additions and 0 deletions
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@ -527,6 +527,20 @@ bool fgInitGeneral() {
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return true;
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}
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// Write various configuraton values out to the logs
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void fgOutputSettings()
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{
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SG_LOG( SG_GENERAL, SG_INFO, "Configuration State" );
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SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
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SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
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SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
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SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"');
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SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << simgear::strutils::join(globals->get_aircraft_paths(), "\n\t") );
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SG_LOG( SG_GENERAL, SG_INFO, "scenary-search-paths = \n\t" << simgear::strutils::join(globals->get_fg_scenery(), "\n\t") );
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}
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// This is the top level init routine which calls all the other
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// initialization routines. If you are adding a subsystem to flight
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// gear, its initialization call should located in this routine.
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@ -40,6 +40,9 @@ void fgInitHome();
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bool fgInitConfig ( int argc, char **argv );
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// log various settings / configuration state
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void fgOutputSettings();
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// Initialize the localization
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SGPropertyNode *fgInitLocale(const char *language);
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@ -357,6 +357,8 @@ int fgMainInit( int argc, char **argv ) {
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ATIScreenSizeHack();
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}
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fgOutputSettings();
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// pass control off to the master event handler
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int result = fgOSMainLoop();
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