Updates from Christian Mayer to put some of the weather data "on the bus."
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3 changed files with 43 additions and 35 deletions
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@ -42,6 +42,10 @@ HISTORY
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Eberly's spherical interpolation code. This
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stops our dependancy on the (ugly) voronoi
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code and simplyfies the code structure a lot.
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07.05.2000 Tony Peden Added functionality to get the weather data
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on 'the bus'
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18.05.2000 Christian Mayer Minor clean-ups. Changed the code to use
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FGWeatherUtils.h for unit conversion
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*****************************************************************************/
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/****************************************************************************/
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@ -49,7 +53,6 @@ HISTORY
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/****************************************************************************/
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#include <simgear/compiler.h>
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#include <simgear/constants.h>
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#include <simgear/misc/fgpath.hxx>
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#include <Aircraft/aircraft.hxx>
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@ -57,6 +60,8 @@ HISTORY
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#include "FGWeatherParse.h"
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#include "FGWeatherUtils.h"
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/****************************************************************************/
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/********************************** CODE ************************************/
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/****************************************************************************/
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@ -66,7 +71,7 @@ FGLocalWeatherDatabase *WeatherDatabase;
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void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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const DatabaseWorkingType type,
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const string& root )
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const string &root )
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{
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cerr << "Initializing FGLocalWeatherDatabase\n";
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cerr << "-----------------------------------\n";
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@ -98,10 +103,7 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
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{
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FGWeatherParse *parsed_data = new FGWeatherParse();
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FGPath file( root );
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file.append( "Weather" );
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file.append( "current.txt.gz" );
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parsed_data->input( file.c_str() );
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parsed_data->input( "weather/current.gz" );
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unsigned int n = parsed_data->stored_stations();
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sgVec2 *p = new sgVec2 [n];
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@ -251,33 +253,29 @@ void FGLocalWeatherDatabase::setProperties(const FGPhysicalProperties2D& x)
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void fgUpdateWeatherDatabase(void)
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{
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sgVec3 position;
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sgVec3 wind;
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sgVec3 wind;
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sgSetVec3(position,
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current_aircraft.fdm_state->get_Latitude(),
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current_aircraft.fdm_state->get_Longitude(),
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current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER);
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sgSetVec3(position,
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current_aircraft.fdm_state->get_Latitude(),
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current_aircraft.fdm_state->get_Longitude(),
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current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER);
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WeatherDatabase->update( position );
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#define rho0 1.293 /*for air in normal altitudes*/
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#define PATOPSF 0.02089 // Pascals to psf
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#define KTOR 1.8 // Kelvin to degree Rankine
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#define KGMTOSGF 0.0019403 // kg/m^3 to slug/ft^3
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// get the data on 'the bus' for the FDM
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FGPhysicalProperty porperty = WeatherDatabase->get(position);
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FGPhysicalProperty my_value = WeatherDatabase->get(position);
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current_aircraft.fdm_state->set_Static_temperature(my_value.Temperature*KTOR);
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current_aircraft.fdm_state->set_Static_pressure(my_value.AirPressure*PATOPSF);
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float density=rho0 * 273.15 * my_value.AirPressure / (101300 *my_value.Temperature )*KGMTOSGF;
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current_aircraft.fdm_state->set_Density(density*KGMTOSGF);
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#define KPHTOFPS 0.9113 //km/hr to ft/s
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current_aircraft.fdm_state->set_Static_temperature( Kelvin2Rankine(porperty.Temperature) );
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current_aircraft.fdm_state->set_Static_pressure( Pascal2psf(porperty.AirPressure) );
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current_aircraft.fdm_state->set_Density( SIdensity2JSBsim( Density(porperty.AirPressure, porperty.Temperature) ) );
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#define MSTOFPS 3.2808 //m/s to ft/s
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current_aircraft.fdm_state->set_Velocities_Local_Airmass(my_value.Wind[1]*KPHTOFPS,
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my_value.Wind[0]*KPHTOFPS,
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my_value.Wind[2]*KPHTOFPS);
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current_aircraft.fdm_state->set_Velocities_Local_Airmass(porperty.Wind[1]*MSTOFPS,
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porperty.Wind[0]*MSTOFPS,
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porperty.Wind[2]*MSTOFPS);
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}
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@ -114,7 +114,7 @@ public:
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void init( const WeatherPrecision visibility,
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const DatabaseWorkingType type,
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const string& root );
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const string &root );
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/************************************************************************/
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/* Constructor and Destructor */
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@ -39,6 +39,8 @@ HISTORY
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and lots of wee code cleaning
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17.01.2000 Christian Mayer Added conversion routines make it easier for
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JSBsim to use the weather database.
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18.05.2000 Christian Mayer Added function for geting the density when
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temperature and pressure are given
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*****************************************************************************/
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/****************************************************************************/
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@ -71,7 +73,7 @@ HISTORY
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/* dp: dew point in °C */
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/* wb: approximate wetbulp in °C */
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/* */
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/* NOTE: Pascal is the SI unit for preasure and is defined as Pa = N/m^2 */
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/* NOTE: Pascal is the SI unit for pressure and is defined as Pa = N/m^2 */
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/* 1 mbar = 1 hPa = 100 Pa */
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/* NOTE: °C isn't a SI unit, so I should use °K instead. But as all */
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/* formulas are given in °C and the weather database only uses */
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@ -141,24 +143,32 @@ inline WeatherPrecision wb(const WeatherPrecision t, const WeatherPrecision p, c
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}
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// Assume that we've got an ideal gas in normal altitudes
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inline WeatherPrecision Density(const WeatherPrecision AirPressure, const WeatherPrecision Temperature )
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{
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const float rho0 = 1.293; /*density for air in normal altitudes at 0°C and 1013 mbar*/
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return rho0 * 273.15 * AirPressure / (101300.0 * Temperature);
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}
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inline WeatherPrecision Celsius (const WeatherPrecision celsius)
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{
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return celsius + 273.16; //Kelvin
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return celsius + 273.15; //Kelvin
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}
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inline WeatherPrecision Fahrenheit (const WeatherPrecision fahrenheit)
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{
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return (fahrenheit * 9.0 / 5.0) + 32.0 + 273.16; //Kelvin
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return (fahrenheit * 9.0 / 5.0) + 32.0 + 273.15; //Kelvin
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}
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inline WeatherPrecision Kelvin2Celsius (const WeatherPrecision kelvin)
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{
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return kelvin - 273.16; //Celsius
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return kelvin - 273.15; //Celsius
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}
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inline WeatherPrecision Kelvin2Fahrenheit (const WeatherPrecision kelvin)
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{
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return ((kelvin - 273.16) * 9.0 / 5.0) + 32.0; //Fahrenheit
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return ((kelvin - 273.15) * 9.0 / 5.0) + 32.0; //Fahrenheit
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}
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inline WeatherPrecision Celsius2Fahrenheit (const WeatherPrecision celsius)
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