Did some renaming of new simgear code.
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2 changed files with 8 additions and 8 deletions
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@ -723,10 +723,10 @@ bool fgBinObjLoad( const string& path, const bool is_base,
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sgVec3 up;
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sgVec3 up;
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sgSetVec3( up, center->x(), center->y(), center->z() );
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sgSetVec3( up, center->x(), center->y(), center->z() );
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// returns a transform -> lod -> leaf structure
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// returns a transform -> lod -> leaf structure
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ssgBranch *branch = gen_directional_lights( nodes, normals,
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ssgBranch *branch = sgMakeDirectionalLights( nodes, normals,
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pts_v[i], pts_n[i],
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pts_v[i], pts_n[i],
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matlib, pt_materials[i],
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matlib,
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up );
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pt_materials[i], up );
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// branches don't honor callbacks as far as I know so I'm
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// branches don't honor callbacks as far as I know so I'm
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// commenting this out to avoid a plib runtime warning.
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// commenting this out to avoid a plib runtime warning.
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branch->setTravCallback( SSG_CALLBACK_PRETRAV,
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branch->setTravCallback( SSG_CALLBACK_PRETRAV,
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@ -719,8 +719,8 @@ FGTileEntry::load( const SGPath& base, bool is_base )
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obj_trans->setTransform( &obj_pos );
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obj_trans->setTransform( &obj_pos );
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ssgBranch *custom_obj
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ssgBranch *custom_obj
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= gen_taxi_sign( globals->get_matlib(),
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= sgMakeTaxiSign( globals->get_matlib(),
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custom_path.str(), name );
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custom_path.str(), name );
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// wire the pieces together
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// wire the pieces together
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if ( custom_obj != NULL ) {
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if ( custom_obj != NULL ) {
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@ -748,8 +748,8 @@ FGTileEntry::load( const SGPath& base, bool is_base )
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obj_trans->setTransform( &obj_pos );
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obj_trans->setTransform( &obj_pos );
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ssgBranch *custom_obj
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ssgBranch *custom_obj
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= gen_runway_sign( globals->get_matlib(),
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= sgMakeRunwaySign( globals->get_matlib(),
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custom_path.str(), name );
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custom_path.str(), name );
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// wire the pieces together
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// wire the pieces together
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if ( custom_obj != NULL ) {
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if ( custom_obj != NULL ) {
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