Some joystick tweaks by Norman Vine.
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1 changed files with 35 additions and 26 deletions
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@ -46,24 +46,30 @@
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#if defined( ENABLE_LINUX_JOYSTICK )
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// joystick classes
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static jsJoystick *js0;
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static jsJoystick *js1;
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// joystick classes
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static jsJoystick *js0;
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static jsJoystick *js1;
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// these will hold the values of the axes
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static float *js_ax0, *js_ax1;
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// these will hold the values of the axes
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static float *js_ax0, *js_ax1;
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#elif defined( ENABLE_GLUT_JOYSTICK )
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// Joystick support using glut -- William Riley -- riley@technologist.com
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// Do we want these user settable ??
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static float joy_scale = 1./1000;
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// Joystick fixed values for calibration and scaling
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static int joy_x_min=1000, /* joy_x_ctr=0, */ joy_x_max=-1000;
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static int joy_y_min=1000, /* joy_y_ctr=0, */ joy_y_max=-1000;
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static int joy_z_min=1000, /* joy_z_ctr=0, */ joy_z_max=-1000;
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static int joy_x_dead_min=100, joy_x_dead_max=-100;
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static int joy_y_dead_min=100, joy_y_dead_max=-100;
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static int joy_z_dead_min=100, joy_z_dead_max=-100;
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// play with following to get your desired sensitivity
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static int x_dead_zone = 50;
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static int y_dead_zone = 2*x_dead_zone;
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// Joystick support using glut -- William Riley -- riley@technologist.com
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// Joystick fixed values for calibration and scaling
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static float joy_x_max = joy_scale;
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static float joy_y_max = joy_scale;
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static int joy_z_min = 1000, /* joy_z_ctr=0, */ joy_z_max = -1000;
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static int joy_z_dead_min = 100, joy_z_dead_max = -100;
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#else
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# error port me: no joystick support
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@ -77,32 +83,32 @@
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// passes them to the necessary aircraft control functions
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void joystick(unsigned int buttonMask, int js_x, int js_y, int js_z)
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{
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double joy_x, joy_y, joy_z;
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float joy_x, joy_y, joy_z;
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// adjust the values to fgfs's scale and allow a 'dead zone' to
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// reduce jitter code adapted from joystick.c by Michele
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// F. America - nomimarketing@mail.telepac.pt
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if( js_x >= joy_x_dead_min && js_x <= joy_x_dead_max ) {
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if( js_x > -x_dead_zone && js_x < x_dead_zone) {
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joy_x = 0.0;
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} else {
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joy_x = (double)js_x/(double)(joy_x_max-joy_x_min);
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joy_x = js_x * joy_scale;
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}
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if( js_y >= joy_y_dead_min && js_y <= joy_y_dead_max ) {
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if( js_y > -y_dead_zone && js_y < y_dead_zone) {
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joy_y = 0.0;
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} else {
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joy_y = (double)js_y/(double)(joy_y_max-joy_y_min);
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joy_y = js_y * joy_scale;
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}
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if( js_z >= joy_z_dead_min && js_z <= joy_z_dead_max ) {
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joy_z = 0.0;
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} else {
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joy_z = (double)js_z/(double)(joy_z_max-joy_z_min);
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}
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// Scale the values up for full range of motion
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joy_x *= 2.0;
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joy_y *= 2.0;
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joy_z = (float)js_z / (float)(joy_z_max - joy_z_min);
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joy_z = (((joy_z*2.0)+1.0)/2);
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// Pass the values to the control routines
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controls.set_elevator( joy_y );
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controls.set_aileron( -joy_x );
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controls.set_elevator( -joy_y );
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controls.set_aileron( joy_x );
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controls.set_throttle( FGControls::ALL_ENGINES, joy_z );
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}
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@ -191,6 +197,9 @@ int fgJoystickRead( void ) {
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// $Log$
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// Revision 1.7 1999/01/19 17:52:30 curt
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// Some joystick tweaks by Norman Vine.
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//
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// Revision 1.6 1998/12/05 16:13:16 curt
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// Renamed class fgCONTROLS to class FGControls.
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//
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