Improve debug output
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0b7b0f16a8
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de6ac7153d
1 changed files with 26 additions and 15 deletions
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@ -41,7 +41,7 @@ FGLocale::~FGLocale()
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{
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}
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#ifdef HAVE_WINDOWS_H
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#ifdef _WIN32
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/**
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* Determine locale/language settings on Windows.
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*
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@ -62,14 +62,20 @@ FGLocale::getUserLanguage()
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LOCALE_SISO639LANGNAME,
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locale, sizeof(locale)))
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{
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SG_LOG(SG_GENERAL, SG_INFO, "Detected locale's language setting: " << locale);
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size_t i = strlen(locale);
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locale[i++] = '_';
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if (GetLocaleInfo(LOCALE_USER_DEFAULT,
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LOCALE_SISO3166CTRYNAME,
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locale+i, (int)(sizeof(locale)-i)))
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return locale;
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locale[--i] = 0;
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SG_LOG(SG_GENERAL, SG_INFO, "Failed to detected locale's country setting.");
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return locale;
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}
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SG_LOG(SG_GENERAL, SG_INFO, "Failed to obtain Windows locale information.");
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return NULL;
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}
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#else
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@ -87,8 +93,6 @@ FGLocale::getUserLanguage()
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SGPropertyNode*
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FGLocale::findLocaleNode(const string& language)
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{
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SG_LOG(SG_GENERAL, SG_INFO, "Searching language resource for locale: " << language);
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SGPropertyNode* node = NULL;
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// remove character encoding from the locale spec, i.e. "de_DE.utf8" => "de_DE"
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@ -100,15 +104,7 @@ FGLocale::findLocaleNode(const string& language)
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return node;
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}
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// try country's default resource, i.e. "de_DE" => "de"
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pos = language.find("_");
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if ((pos != string::npos)&&(pos>0))
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{
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node = findLocaleNode(language.substr(0, pos));
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if (node)
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return node;
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}
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SG_LOG(SG_GENERAL, SG_INFO, "Searching language resource for locale: " << language);
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// search locale using full string
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vector<SGPropertyNode_ptr> localeList = _intl->getChildren("locale");
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@ -119,9 +115,21 @@ FGLocale::findLocaleNode(const string& language)
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for (size_t j = 0; j < langList.size(); j++)
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{
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if (!language.compare(langList[j]->getStringValue()))
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{
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SG_LOG(SG_GENERAL, SG_INFO, "Found language resource for: " << language);
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return localeList[i];
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}
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}
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}
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// try country's default resource, i.e. "de_DE" => "de"
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pos = language.find("_");
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if ((pos != string::npos)&&(pos>0))
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{
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node = findLocaleNode(language.substr(0, pos));
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if (node)
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return node;
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}
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return NULL;
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}
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@ -133,12 +141,15 @@ FGLocale::selectLanguage(const char *language)
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{
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// Use system setting when no language is given.
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if ((language == NULL)||(language[0]==0))
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{
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language = getUserLanguage();
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SG_LOG(SG_GENERAL, SG_INFO, "System language: " << ((language) ? language : "<unavailable>"));
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}
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// Use plain C locale if nothing is available.
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if ((language == NULL)||(language[0]==0))
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{
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SG_LOG(SG_GENERAL, SG_INFO, "Unable to detect the language" );
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SG_LOG(SG_GENERAL, SG_INFO, "Unable to detect system language" );
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language = "C";
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}
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