Use helper method for OSGText alignment mapAlignment
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1 changed files with 2 additions and 32 deletions
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@ -41,6 +41,7 @@
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/strutils.hxx>
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#include <simgear/misc/strutils.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/structure/OSGUtils.hxx>
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#include <cstdio>
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#include <cstdio>
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#include <sstream>
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#include <sstream>
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@ -90,37 +91,6 @@ static osg::Vec4 readColor(SGPropertyNode* colorNode, const osg::Vec4& c)
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return result;
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return result;
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}
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}
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static osgText::Text::AlignmentType readAlignment(const std::string& t)
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{
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if (t == "left-top") {
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return osgText::Text::LEFT_TOP;
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} else if (t == "left-center") {
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return osgText::Text::LEFT_CENTER;
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} else if (t == "left-bottom") {
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return osgText::Text::LEFT_BOTTOM;
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} else if (t == "center-top") {
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return osgText::Text::CENTER_TOP;
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} else if (t == "center-center") {
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return osgText::Text::CENTER_CENTER;
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} else if (t == "center-bottom") {
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return osgText::Text::CENTER_BOTTOM;
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} else if (t == "right-top") {
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return osgText::Text::RIGHT_TOP;
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} else if (t == "right-center") {
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return osgText::Text::RIGHT_CENTER;
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} else if (t == "right-bottom") {
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return osgText::Text::RIGHT_BOTTOM;
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} else if (t == "left-baseline") {
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return osgText::Text::LEFT_BASE_LINE;
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} else if (t == "center-baseline") {
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return osgText::Text::CENTER_BASE_LINE;
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} else if (t == "right-baseline") {
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return osgText::Text::RIGHT_BASE_LINE;
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}
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return osgText::Text::BASE_LINE;
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}
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static string formatPropertyValue(SGPropertyNode* nd, const string& format)
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static string formatPropertyValue(SGPropertyNode* nd, const string& format)
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{
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{
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assert(nd);
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assert(nd);
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@ -306,7 +276,7 @@ public:
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hasText = false;
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hasText = false;
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if (node->hasChild("text")) {
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if (node->hasChild("text")) {
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hasText = true;
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hasText = true;
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alignment = readAlignment(node->getStringValue("text-align"));
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alignment = simgear::osgutils::mapAlignment(node->getStringValue("text-align"));
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textTemplate = node->getStringValue("text");
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textTemplate = node->getStringValue("text");
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textOffset.x() = node->getFloatValue("text-offset-x", 0);
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textOffset.x() = node->getFloatValue("text-offset-x", 0);
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textOffset.y() = node->getFloatValue("text-offset-y", 0);
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textOffset.y() = node->getFloatValue("text-offset-y", 0);
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