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assign a unique module name to ai/mp embedded nasal (again): __model%u

This commit is contained in:
mfranz 2009-03-22 17:04:02 +00:00 committed by Tim Moore
parent c478cdd35f
commit de35bbe4ed
3 changed files with 8 additions and 4 deletions

View file

@ -41,7 +41,6 @@
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx>
#include "AIBase.hxx"
#include "AIModelData.hxx"

View file

@ -12,6 +12,7 @@
#include <sys/types.h>
#include <sys/stat.h>
#include <fstream>
#include <sstream>
#include <plib/ul.h>
@ -1099,6 +1100,8 @@ bool FGNasalListener::changed(SGPropertyNode* node)
// destructor the <unload> script. The latter happens when the model branch
// is removed from the scene graph.
unsigned int FGNasalModelData::_module_id = 0;
void FGNasalModelData::modelLoaded(const string& path, SGPropertyNode *prop,
osg::Node *)
{
@ -1113,9 +1116,10 @@ void FGNasalModelData::modelLoaded(const string& path, SGPropertyNode *prop,
if(!load && !_unload)
return;
_module = path;
if(_props)
_module += ':' + _props->getPath();
std::stringstream m;
m << "__model" << _module_id++;
_module = m.str();
const char *s = load ? load->getStringValue() : "";
naRef arg[2];

View file

@ -167,6 +167,7 @@ public:
void modelLoaded(const string& path, SGPropertyNode *prop, osg::Node *);
private:
static unsigned int _module_id;
string _module;
SGPropertyNode_ptr _root;
SGConstPropertyNode_ptr _unload;