Change to WeatherCM so that it doesn't triger an floating point exception
when queried for too low (i.e. < -1000 meters) altitudes. So now there's now valid weather information for altitudes below -500 meters sea level.
This commit is contained in:
parent
07c61a2243
commit
de1c8ef06e
1 changed files with 7 additions and 3 deletions
|
@ -76,8 +76,6 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
|
|||
const DatabaseWorkingType type,
|
||||
const string &root )
|
||||
{
|
||||
FGPhysicalProperties f[2]; //make an standard weather that's the same at the whole world
|
||||
|
||||
cerr << "Initializing FGLocalWeatherDatabase\n";
|
||||
cerr << "-----------------------------------\n";
|
||||
|
||||
|
@ -197,6 +195,7 @@ void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
|
|||
double x[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
|
||||
double y[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
|
||||
double z[2] = {1.0, -1.0}; //make an standard weather that's the same at the whole world
|
||||
FGPhysicalProperties f[2]; //make an standard weather that's the same at the whole world
|
||||
database = new SphereInterpolate<FGPhysicalProperties>(2,x,y,z,f);
|
||||
}
|
||||
break;
|
||||
|
@ -262,6 +261,11 @@ void FGLocalWeatherDatabase::update(const sgVec3& p, const WeatherPrecision dt)
|
|||
/****************************************************************************/
|
||||
FGPhysicalProperty FGLocalWeatherDatabase::get(const sgVec3& p) const
|
||||
{
|
||||
// check for bogous altitudes. Dunno why, but FGFS want's to know the
|
||||
// weather at an altitude of roughly -3000 meters...
|
||||
if (p[2] < -500.0f)
|
||||
return FGPhysicalProperty(database->Evaluate(p), -500.0f);
|
||||
|
||||
return FGPhysicalProperty(database->Evaluate(p), p[2]);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue