First round of changes toward a programmable rendering pipeline.
Stages are predefined for now.
This commit is contained in:
parent
64e3e98069
commit
dd8d9a6f60
6 changed files with 227 additions and 133 deletions
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@ -1324,6 +1324,7 @@ struct OptionDesc {
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{"language", true, OPTION_IGNORE, "", false, "", 0 },
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{"disable-rembrandt", false, OPTION_BOOL, "/sim/rendering/rembrandt", false, "", 0 },
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{"enable-rembrandt", false, OPTION_BOOL, "/sim/rendering/rembrandt", true, "", 0 },
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{"renderer", true, OPTION_STRING, "/sim/rendering/renderer", false, "", 0 },
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{"disable-game-mode", false, OPTION_BOOL, "/sim/startup/game-mode", false, "", 0 },
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{"enable-game-mode", false, OPTION_BOOL, "/sim/startup/game-mode", true, "", 0 },
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{"disable-splash-screen", false, OPTION_BOOL, "/sim/startup/splash-screen", false, "", 0 },
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@ -57,12 +57,12 @@
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#include <osgViewer/Renderer>
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namespace flightgear {
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const char* MAIN_CAMERA = "MAIN_CAMERA";
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const char* FAR_CAMERA = "FAR_CAMERA";
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const char* GEOMETRY_CAMERA = "GEOMETRY_CAMERA";
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const char* SHADOW_CAMERA = "SHADOW_CAMERA";
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const char* LIGHTING_CAMERA = "LIGHTING_CAMERA";
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const char* DISPLAY_CAMERA = "DISPLAY_CAMERA";
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const char* MAIN_CAMERA = "main";
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const char* FAR_CAMERA = "far";
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const char* GEOMETRY_CAMERA = "geometry";
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const char* SHADOW_CAMERA = "shadow";
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const char* LIGHTING_CAMERA = "lighting";
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const char* DISPLAY_CAMERA = "display";
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}
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static osg::Matrix
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@ -70,6 +70,7 @@
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#include <simgear/scene/material/EffectCullVisitor.hxx>
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#include <simgear/scene/material/Effect.hxx>
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#include <simgear/scene/material/EffectGeode.hxx>
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#include <simgear/scene/material/EffectBuilder.hxx>
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#include <simgear/scene/model/animation.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <simgear/scene/sky/sky.hxx>
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@ -619,14 +620,14 @@ void installCullVisitor(Camera* camera)
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}
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}
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flightgear::CameraInfo*
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FGRenderer::buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, Camera* camera,
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CameraInfo*
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FGRenderer::buildRenderingPipeline(CameraGroup* cgroup, unsigned flags, Camera* camera,
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const Matrix& view,
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const Matrix& projection,
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osg::GraphicsContext* gc,
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bool useMasterSceneData)
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{
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flightgear::CameraInfo* info = 0;
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CameraInfo* info = 0;
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if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
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info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
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@ -639,8 +640,8 @@ FGRenderer::buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned fla
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}
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}
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flightgear::CameraInfo*
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FGRenderer::buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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CameraInfo*
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FGRenderer::buildClassicalPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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bool useMasterSceneData)
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@ -697,20 +698,16 @@ public:
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osg::Camera* camera = static_cast<osg::Camera*>(n);
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cv->clearBufferList();
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cv->addBuffer("depth", info->getBuffer( "depth" ) );
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cv->addBuffer("normal", info->getBuffer( "normal" ) );
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cv->addBuffer("diffuse", info->getBuffer( "diffuse" ) );
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cv->addBuffer("spec-emis", info->getBuffer( "spec-emis" ) );
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cv->addBuffer("lighting", info->getBuffer( "lighting" ) );
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cv->addBuffer("shadow", info->getBuffer( "shadow" ) );
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// cv->addBuffer(simgear::Effect::AO_BUFFER, info->gBuffer->aoBuffer[2]);
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for (RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
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cv->addBuffer(ii->first, ii->second.texture);
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}
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if ( !info->getRenderStageInfo(kind).fullscreen )
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info->setMatrices( camera );
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cv->traverse( *camera );
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if ( kind == flightgear::GEOMETRY_CAMERA ) {
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if ( kind == GEOMETRY_CAMERA ) {
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// Save transparent bins to render later
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osgUtil::RenderStage* renderStage = cv->getRenderStage();
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osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
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@ -722,7 +719,7 @@ public:
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++rbi;
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}
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}
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} else if ( kind == flightgear::LIGHTING_CAMERA ) {
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} else if ( kind == LIGHTING_CAMERA ) {
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osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
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if (mainShadowCamera.valid()) {
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osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
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@ -777,7 +774,7 @@ osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, G
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return tex;
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}
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void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool useColorForDepth )
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void buildDeferredBuffers( CameraInfo* info, int shadowMapSize, bool useColorForDepth )
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{
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if (useColorForDepth) {
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info->addBuffer("real-depth", buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
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@ -794,13 +791,13 @@ void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool
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info->getBuffer("shadow")->setTextureSize(shadowMapSize,shadowMapSize);
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}
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void attachBufferToCamera( flightgear::CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
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void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
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{
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camera->attach( c, info->getBuffer(bk) );
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info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
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}
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osg::Camera* FGRenderer::buildDefaultDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
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osg::Camera* FGRenderer::buildDefaultDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc )
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{
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std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
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if (_useColorForDepth) {
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@ -812,25 +809,25 @@ osg::Camera* FGRenderer::buildDefaultDeferredGeometryCamera( flightgear::CameraI
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attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER0, "normal") );
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attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER1, "diffuse") );
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attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER2, "spec-emis") );
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return buildDeferredGeometryCamera(info, gc, attachments);
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return buildDeferredGeometryCamera(info, gc, GEOMETRY_CAMERA, attachments);
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}
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osg::Camera* FGRenderer::buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
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osg::Camera* FGRenderer::buildDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
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{
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osg::Camera* camera = new osg::Camera;
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info->addCamera(flightgear::GEOMETRY_CAMERA, camera );
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info->addCamera(name, camera );
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camera->setCullMask( ~simgear::MODELLIGHT_BIT );
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camera->setName( "GeometryC" );
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camera->setGraphicsContext( gc );
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camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::GEOMETRY_CAMERA, info ) );
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camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
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camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
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camera->setClearDepth( 1.0 );
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camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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camera->setViewport( new osg::Viewport );
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BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
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attachBufferToCamera( info, camera, attachment->component, flightgear::GEOMETRY_CAMERA, attachment->buffer );
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attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
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}
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camera->setDrawBuffer(GL_FRONT);
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camera->setReadBuffer(GL_FRONT);
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@ -881,17 +878,17 @@ static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
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return cascadeCam;
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}
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osg::Camera* FGRenderer::buildDefaultDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
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osg::Camera* FGRenderer::buildDefaultDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc )
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{
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std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
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attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "shadow") );
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return buildDeferredShadowCamera(info, gc, attachments);
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return buildDeferredShadowCamera(info, gc, SHADOW_CAMERA, attachments);
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}
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osg::Camera* FGRenderer::buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
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osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
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{
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osg::Camera* mainShadowCamera = new osg::Camera;
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info->addCamera(flightgear::SHADOW_CAMERA, mainShadowCamera, 0.0f );
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info->addCamera(name, mainShadowCamera, 0.0f );
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mainShadowCamera->setName( "ShadowC" );
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mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
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@ -900,7 +897,7 @@ osg::Camera* FGRenderer::buildDeferredShadowCamera( flightgear::CameraInfo* info
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mainShadowCamera->setGraphicsContext(gc);
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mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
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attachBufferToCamera( info, mainShadowCamera, attachment->component, flightgear::SHADOW_CAMERA, attachment->buffer );
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attachBufferToCamera( info, mainShadowCamera, attachment->component, name, attachment->buffer );
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}
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mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
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mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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@ -953,7 +950,7 @@ osg::Vec3 FGRenderer::getSunDirection() const
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return val;
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}
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void FGRenderer::updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position)
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void FGRenderer::updateShadowCamera(const CameraInfo* info, const osg::Vec3d& position)
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{
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ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
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if (mainShadowCamera.valid()) {
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@ -1096,7 +1093,7 @@ void FGRenderer::updateCascadeNumber(size_t num)
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_shadowNumber->set( (int)_numCascades );
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}
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osg::Camera* FGRenderer::buildDefaultDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
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osg::Camera* FGRenderer::buildDefaultDeferredLightingCamera( CameraInfo* info, osg::GraphicsContext* gc )
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{
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std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
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if (_useColorForDepth) {
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@ -1105,15 +1102,15 @@ osg::Camera* FGRenderer::buildDefaultDeferredLightingCamera( flightgear::CameraI
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attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "depth") );
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}
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attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER0, "lighting") );
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return buildDeferredLightingCamera( info, gc, attachments );
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return buildDeferredLightingCamera( info, gc, LIGHTING_CAMERA, attachments );
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}
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osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
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osg::Camera* FGRenderer::buildDeferredLightingCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
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{
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osg::Camera* camera = new osg::Camera;
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info->addCamera(flightgear::LIGHTING_CAMERA, camera );
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info->addCamera(name, camera );
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camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::LIGHTING_CAMERA, info ) );
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camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
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camera->setAllowEventFocus(false);
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camera->setGraphicsContext(gc);
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camera->setViewport(new Viewport);
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@ -1123,7 +1120,7 @@ osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* in
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camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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camera->setViewport( new osg::Viewport );
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BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
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attachBufferToCamera( info, camera, attachment->component, flightgear::LIGHTING_CAMERA, attachment->buffer );
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attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
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}
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camera->setDrawBuffer(GL_FRONT);
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camera->setReadBuffer(GL_FRONT);
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@ -1251,11 +1248,11 @@ osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* in
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}
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namespace flightgear {
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flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
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}
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flightgear::CameraInfo*
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CameraInfo*
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FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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@ -1266,8 +1263,74 @@ FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Came
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return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
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}
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flightgear::CameraInfo*
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FGRenderer::buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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osg::Camera*
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FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
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{
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osg::Camera* camera = new osg::Camera;
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camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info) );
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camera->setAllowEventFocus(false);
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camera->setGraphicsContext(gc);
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camera->setViewport(new Viewport);
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camera->setName(stage->name+"C");
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camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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camera->setRenderOrder(osg::Camera::POST_RENDER, stage->orderNum);
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camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, stage->attachments) {
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attachBufferToCamera( info, camera, attachment->component, stage->name, attachment->buffer );
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}
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camera->setDrawBuffer(GL_FRONT);
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camera->setReadBuffer(GL_FRONT);
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camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
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camera->setClearMask( GL_COLOR_BUFFER_BIT );
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
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osg::StateSet* ss = camera->getOrCreateStateSet();
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ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
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osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
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g->setUseDisplayList(false);
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simgear::EffectGeode* eg = new simgear::EffectGeode;
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simgear::Effect* effect = simgear::makeEffect(stage->effect, true);
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if (effect) {
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eg->setEffect( effect );
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}
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eg->setName(stage->name+"Quad");
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eg->setCullingActive(false);
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eg->addDrawable(g);
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return camera;
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}
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void
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FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc )
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{
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camera->setName( "DisplayC" );
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camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
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camera->setReferenceFrame(Transform::ABSOLUTE_RF);
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camera->setAllowEventFocus(false);
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osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
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g->setUseDisplayList(false); //DEBUG
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simgear::EffectGeode* eg = new simgear::EffectGeode;
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simgear::Effect* effect = simgear::makeEffect("Effects/display", true);
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if (!effect) {
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SG_LOG(SG_VIEW, SG_ALERT, "Effects/display not found");
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return;
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}
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eg->setEffect(effect);
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eg->setCullingActive(false);
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eg->addDrawable(g);
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
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camera->addChild(eg);
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osg::StateSet* ss = camera->getOrCreateStateSet();
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ss->addUniform( _depthInColor );
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}
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CameraInfo*
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FGRenderer::buildDefaultDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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osg::GraphicsContext* gc)
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@ -1293,27 +1356,7 @@ FGRenderer::buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsign
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slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
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info->getRenderStageInfo(LIGHTING_CAMERA).slaveIndex = slaveIndex;
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camera->setName( "DisplayC" );
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camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::DISPLAY_CAMERA, info ) );
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camera->setReferenceFrame(Transform::ABSOLUTE_RF);
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camera->setAllowEventFocus(false);
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osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
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g->setUseDisplayList(false); //DEBUG
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simgear::EffectGeode* eg = new simgear::EffectGeode;
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simgear::Effect* effect = simgear::makeEffect("Effects/display", true);
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if (!effect) {
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||||
SG_LOG(SG_VIEW, SG_ALERT, "Effects/display not found");
|
||||
return 0;
|
||||
}
|
||||
eg->setEffect(effect);
|
||||
eg->setCullingActive(false);
|
||||
eg->addDrawable(g);
|
||||
camera->setViewMatrix(osg::Matrix::identity());
|
||||
camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
|
||||
camera->addChild(eg);
|
||||
|
||||
osg::StateSet* ss = camera->getOrCreateStateSet();
|
||||
ss->addUniform( _depthInColor );
|
||||
buildDeferredDisplayCamera( camera, info, DISPLAY_CAMERA, gc );
|
||||
|
||||
cgroup->getViewer()->addSlave(camera, false);
|
||||
installCullVisitor(camera);
|
||||
|
@ -1324,6 +1367,71 @@ FGRenderer::buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsign
|
|||
return info;
|
||||
}
|
||||
|
||||
void FGRenderer::buildStage(FGRenderingPipeline* rpipe, CameraInfo* info,
|
||||
FGRenderingPipeline::Stage* stage,
|
||||
CameraGroup* cgroup,
|
||||
osg::Camera* mainCamera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
osg::GraphicsContext* gc)
|
||||
{
|
||||
ref_ptr<Camera> camera;
|
||||
if (stage->type == "geometry")
|
||||
camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
|
||||
else if (stage->type == "lighting")
|
||||
camera = buildDeferredLightingCamera(info, gc, stage->name, stage->attachments);
|
||||
else if (stage->type == "shadow")
|
||||
camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
|
||||
else if (stage->type == "fullscreen")
|
||||
camera = buildDeferredFullscreenCamera(info, gc, stage);
|
||||
else if (stage->type == "display") {
|
||||
camera = mainCamera;
|
||||
buildDeferredDisplayCamera(camera, info, stage->name, gc);
|
||||
} else
|
||||
throw sg_exception("Stage type is not supported");
|
||||
|
||||
cgroup->getViewer()->addSlave(camera, false);
|
||||
installCullVisitor(camera);
|
||||
int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
|
||||
if (stage->type == "display")
|
||||
info->addCamera( stage->type, camera, slaveIndex, true );
|
||||
info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
|
||||
}
|
||||
|
||||
void FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
|
||||
{
|
||||
for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
|
||||
osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
|
||||
bool fullscreen = buffer->width == -1 && buffer->height == -1;
|
||||
info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
|
||||
buffer->sourceFormat,
|
||||
buffer->sourceType,
|
||||
buffer->wrapMode,
|
||||
buffer->shadowComparison),
|
||||
fullscreen ? buffer->scaleFactor : 0.0f);
|
||||
if (!fullscreen) {
|
||||
info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
|
||||
{
|
||||
CameraInfo* info = new CameraInfo(flags);
|
||||
buildBuffers(rpipe, info);
|
||||
|
||||
for (size_t i = 0; i < rpipe->stages.size(); ++i) {
|
||||
osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
|
||||
buildStage(rpipe, info, stage, cgroup, camera, view, projection, gc);
|
||||
}
|
||||
|
||||
int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
|
||||
camera->setRenderOrder(Camera::POST_RENDER, 99+slaveIndex); //FIXME
|
||||
cgroup->addCamera(info);
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
void
|
||||
FGRenderer::setupView( void )
|
||||
|
@ -1991,63 +2099,6 @@ bool printVisibleSceneInfo(FGRenderer* renderer)
|
|||
return true;
|
||||
}
|
||||
|
||||
void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info)
|
||||
{
|
||||
for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
|
||||
osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
|
||||
info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
|
||||
buffer->sourceFormat,
|
||||
buffer->sourceType,
|
||||
buffer->wrapMode,
|
||||
buffer->shadowComparison) );
|
||||
}
|
||||
}
|
||||
|
||||
void buildStage(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info,
|
||||
FGRenderingPipeline::Stage* stage,
|
||||
flightgear::CameraGroup* cgroup,
|
||||
osg::Camera* camera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
osg::GraphicsContext* gc)
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> stageCamera;
|
||||
if (stage->type == "main-camera")
|
||||
stageCamera = camera;
|
||||
else
|
||||
stageCamera = new osg::Camera;
|
||||
|
||||
stageCamera->setName(stage->name);
|
||||
stageCamera->setGraphicsContext(gc);
|
||||
//stageCamera->setCullCallback(new FGStageCameraCullCallback(stage, info));
|
||||
if (stage->type != "main-camera")
|
||||
stageCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
|
||||
}
|
||||
|
||||
void buildMainCamera(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info,
|
||||
FGRenderingPipeline::Stage* stage,
|
||||
flightgear::CameraGroup* cgroup,
|
||||
osg::Camera* camera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
osg::GraphicsContext* gc)
|
||||
{
|
||||
}
|
||||
|
||||
flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
|
||||
{
|
||||
flightgear::CameraInfo* info = new flightgear::CameraInfo(flags);
|
||||
buildBuffers(rpipe, info);
|
||||
|
||||
for (size_t i = 0; i < rpipe->stages.size(); ++i) {
|
||||
osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
|
||||
buildStage(rpipe, info, stage, cgroup, camera, view, projection, gc);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
// end of renderer.cxx
|
||||
|
||||
|
|
|
@ -113,6 +113,12 @@ public:
|
|||
flightgear::CameraInfo* buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
|
||||
|
||||
osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
|
||||
osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
|
||||
osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
|
||||
osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
|
||||
void buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc );
|
||||
|
||||
void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
|
||||
void updateShadowMapSize(int mapSize);
|
||||
void enableShadows(bool enabled);
|
||||
|
@ -147,12 +153,16 @@ protected:
|
|||
float _cascadeFar[4];
|
||||
bool _useColorForDepth;
|
||||
|
||||
osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<osg::ref_ptr<FGRenderingPipeline::Attachment> > &attachments );
|
||||
osg::Camera* buildDefaultDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
|
||||
osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<osg::ref_ptr<FGRenderingPipeline::Attachment> > &attachments );
|
||||
osg::Camera* buildDefaultDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
|
||||
osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<osg::ref_ptr<FGRenderingPipeline::Attachment> > &attachments );
|
||||
osg::Camera* buildDefaultDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
|
||||
|
||||
flightgear::CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
|
||||
|
||||
void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info);
|
||||
void buildStage(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info, FGRenderingPipeline::Stage* stage, flightgear::CameraGroup* cgroup, osg::Camera* mainCamera, const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
|
||||
|
||||
void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
|
||||
osg::Vec3 getSunDirection() const;
|
||||
osg::ref_ptr<osg::Uniform> _ambientFactor;
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace flightgear {
|
|||
FGRenderingPipeline* makeRenderingPipeline(const std::string& name,
|
||||
const simgear::SGReaderWriterOptions* options)
|
||||
{
|
||||
std::string fileName(name);
|
||||
std::string fileName = "Effects/" + name;
|
||||
fileName += ".xml";
|
||||
std::string absFileName
|
||||
= simgear::SGModelLib::findDataFile(fileName, options);
|
||||
|
@ -103,6 +103,29 @@ void findAttrOrHex(const simgear::effect::EffectPropertyMap<T>& pMap,
|
|||
}
|
||||
}
|
||||
|
||||
const SGPropertyNode* getPropertyNode(const SGPropertyNode* prop)
|
||||
{
|
||||
if (!prop)
|
||||
return 0;
|
||||
if (prop->nChildren() > 0) {
|
||||
const SGPropertyNode* propertyProp = prop->getChild("property");
|
||||
if (!propertyProp)
|
||||
return prop;
|
||||
return globals->get_props()->getNode(propertyProp->getStringValue());
|
||||
}
|
||||
return prop;
|
||||
}
|
||||
|
||||
const SGPropertyNode* getPropertyChild(const SGPropertyNode* prop,
|
||||
const char* name)
|
||||
{
|
||||
const SGPropertyNode* child = prop->getChild(name);
|
||||
if (!child)
|
||||
return 0;
|
||||
else
|
||||
return getPropertyNode(child);
|
||||
}
|
||||
|
||||
simgear::effect::EffectNameValue<GLint> internalFormatInit[] =
|
||||
{
|
||||
{ "rgb8", GL_RGB8 },
|
||||
|
@ -153,15 +176,16 @@ FGRenderingPipeline::Buffer::Buffer(SGPropertyNode* prop)
|
|||
findAttrOrHex(internalFormats, prop->getChild("internal-format"), internalFormat);
|
||||
findAttrOrHex(sourceFormats, prop->getChild("source-format"), sourceFormat);
|
||||
findAttrOrHex(sourceTypes, prop->getChild("source-type"), sourceType);
|
||||
findAttrOrHex(sourceTypes, prop->getChild("wrap-mode"), wrapMode);
|
||||
SGPropertyNode_ptr widthProp = prop->getChild("width");
|
||||
findAttrOrHex(wrapModes, prop->getChild("wrap-mode"), wrapMode);
|
||||
SGConstPropertyNode_ptr widthProp = getPropertyChild(prop, "width");
|
||||
if (!widthProp.valid())
|
||||
width = -1;
|
||||
else if (widthProp->getStringValue() == std::string("screen"))
|
||||
width = -1;
|
||||
else
|
||||
else {
|
||||
width = widthProp->getIntValue();
|
||||
SGPropertyNode_ptr heightProp = prop->getChild("height");
|
||||
}
|
||||
SGConstPropertyNode_ptr heightProp = getPropertyChild(prop, "height");
|
||||
if (!heightProp.valid())
|
||||
height = -1;
|
||||
else if (heightProp->getStringValue() == std::string("screen"))
|
||||
|
@ -194,9 +218,14 @@ FGRenderingPipeline::Stage::Stage(SGPropertyNode* prop)
|
|||
name = nameProp->getStringValue();
|
||||
SGPropertyNode_ptr typeProp = prop->getChild("type");
|
||||
if (!typeProp.valid()) {
|
||||
throw sg_exception("Stage type is mandatory");
|
||||
}
|
||||
type = nameProp->getStringValue();
|
||||
} else {
|
||||
type = typeProp->getStringValue();
|
||||
}
|
||||
|
||||
orderNum = prop->getIntValue("order-num", -1);
|
||||
|
||||
effect = prop->getStringValue("effect", "");
|
||||
|
||||
std::vector<SGPropertyNode_ptr> attachments = prop->getChildren("attachment");
|
||||
for (int i = 0; i < (int)attachments.size(); ++i) {
|
||||
|
|
|
@ -54,15 +54,18 @@ public:
|
|||
osg::Camera::BufferComponent component;
|
||||
std::string buffer;
|
||||
};
|
||||
typedef std::vector<osg::ref_ptr<Attachment> > AttachmentList;
|
||||
|
||||
struct Stage : public osg::Referenced {
|
||||
Stage(SGPropertyNode* prop);
|
||||
|
||||
std::string name;
|
||||
std::string type;
|
||||
int orderNum;
|
||||
std::string effect;
|
||||
|
||||
std::vector<osg::ref_ptr<Pass> > passes;
|
||||
std::vector<osg::ref_ptr<Attachment> > attachments;
|
||||
AttachmentList attachments;
|
||||
};
|
||||
FGRenderingPipeline();
|
||||
|
||||
|
|
Loading…
Reference in a new issue