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Renamed the property manager stuff from fg* to sg*

This commit is contained in:
curt 2000-07-14 23:34:21 +00:00
parent a7357e2de0
commit dbd8342e14

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@ -67,7 +67,7 @@ static const char * buttonNames[] = {
struct axis {
axis () : value(0), offset(0.0), factor(1.0),
last_value(9999999), tolerance(0.002) {}
FGValue * value;
SGValue * value;
float offset;
float factor;
float last_value;
@ -86,7 +86,7 @@ struct button {
};
button () : value(0), step(0.0), action(ADJUST), isRepeatable(true),
lastState(-1) {}
FGValue * value;
SGValue * value;
float step;
Action action;
bool isRepeatable;
@ -117,7 +117,7 @@ static joystick joysticks[MAX_JOYSTICKS];
static void
setupDefaults ()
{
FGPropertyList &props = current_properties;
SGPropertyList &props = current_properties;
// Default axis 0 to aileron
if (!props.getValue("/input/js0/axis0/control")) {
@ -258,7 +258,7 @@ fgJoystickInit()
// Control property
string name = base;
name += "/control";
FGValue * value = current_properties.getValue(name);
SGValue * value = current_properties.getValue(name);
if (value == 0) {
FG_LOG(FG_INPUT, FG_INFO, " no control defined");
continue;
@ -352,7 +352,7 @@ fgJoystickInit()
string name = base;
name += "/control";
cout << "Trying name " << name << endl;
FGValue * value = current_properties.getValue(name);
SGValue * value = current_properties.getValue(name);
if (value == 0) {
FG_LOG(FG_INPUT, FG_INFO, " no control defined");
continue;