Automake/autoconf tweaks.
This commit is contained in:
parent
293f9611a1
commit
db9fea699a
6 changed files with 79 additions and 165 deletions
80
Done
80
Done
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@ -2,86 +2,12 @@
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| Done
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--------------------------------------------------------------------------
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3/17/98 - Fix time jumping problem on win32
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3/1/98 - Unify sun position render code with existing sunpos
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calculations so the sun doesn't do it's little jump every
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hour.
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2/19/98 - Fixed a problem with smooth view (scenery center) switch
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when entering a new tile.
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2/18/98 - Fixed a problem with terrain generation that was causing
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some strips to be put in the wrong winding list.
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2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
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2/2/98 - Fix warning when compiling with c++ ... also successfully built
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with cygnus-g++. There should be nothing holding us back from
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using C++.
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1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
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1/28/98 - Dynamic unloading of scenery.
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1/26/98 - Debug message system.
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1/26/98 - Dynamic loading of scenery
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1/24/98 - Remove some of the unused files such as ls_sync.c
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1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
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--------------------------------------------------------------------------
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1/22/98 - Released version 0.25
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4/8/98 - Released version 0.41
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1/19/98 - Compile with c++
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4/7/98 - Incorporated the Tools directory into the automake system
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1/17/98 - Change all "type function();" to "type function( void );"
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4/6/98 - Cleanups
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--------------------------------------------------------------------------
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1/16/98 - Release verison 0.23
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1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
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--------------------------------------------------------------------------
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1/5/98 - Released version 0.21
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12/31/97 - remove Unix dependencies from .../Time/fg_time.c
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--------------------------------------------------------------------------
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12/30/97 - Released version 0.20
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12/30/97 - Released version 0.19
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12/30/97 - Event manager
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12/23/97 - First stab at a reasonable sky ... I'm going to probably
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leave this for now so I don't spend the rest of my life
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trying to tweak it.
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12/17/97 - Released version 0.18
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12/17/97 - Fix sun/moon initialization code so display lists aren't
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re-created at every Init().
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12/12/97 - Released verison 0.17
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12/10/97 - Released version 0.16
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12/9/97 - Released demtools version 0.01
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12/9/97 - Released version 0.15
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11/25/97 - Released version 0.14
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10/24/97 - Released version 0.13
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9/22/97 - Released version 0.12
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9/16/97 - Released version 0.11
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@ -1,2 +1,6 @@
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SUBDIRS = Simulator Tools
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SUBDIRS = Simulator
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EXTRA_DIST = Makefile.extra README.Win32 README.autoconf README.running Thanks
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dist-hook:
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tar cf - Hints | (cd $(distdir); tar xvf -)
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@ -71,7 +71,9 @@ PACKAGE = @PACKAGE@
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RANLIB = @RANLIB@
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VERSION = @VERSION@
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SUBDIRS = Simulator
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SUBDIRS = Simulator Tools
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EXTRA_DIST = Makefile.extra README.Win32 README.autoconf README.running Thanks
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ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
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mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
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CONFIG_HEADER = ./Simulator/Include/config.h
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@ -223,6 +225,7 @@ distdir: $(DISTFILES)
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(cd $$subdir && $(MAKE) top_distdir=../$(distdir) distdir=../$(distdir)/$$subdir distdir) \
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|| exit 1; \
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done
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$(MAKE) top_distdir="$(top_distdir)" distdir="$(distdir)" dist-hook
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info: info-recursive
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dvi: dvi-recursive
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check: all-am
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@ -294,6 +297,9 @@ installdirs mostlyclean-generic distclean-generic clean-generic \
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maintainer-clean-generic clean mostlyclean distclean maintainer-clean
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dist-hook:
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tar cf - Hints | (cd $(distdir); tar xvf -)
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# Tell versions [3.59,3.63) of GNU make to not export all variables.
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# Otherwise a system limit (for SysV at least) may be exceeded.
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.NOEXPORT:
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61
Todo
61
Todo
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@ -1,61 +0,0 @@
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--------------------------------------------------------------------------
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| Todo
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--------------------------------------------------------------------------
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3/18/98 - Use win32 specific calls to get daylight savings time on windoze
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12/29/97 - View frustum culling
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1/5/98 - Create a development "roadmap"
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12/30/97 - fix winding problem with tri-strips in obj.c (invert normals)
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12/29/97 - Add a mechanism to parse command line options
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* A simple clear-screen sky.
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* No fog.
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* No astronomy.
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* Less detailed terrain.
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* Texture - but no MIP-mapping.
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* Texture - but no bilinear blending.
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* No texture.
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12/29/97 - sky tweaking
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Steve Baker writes:
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So, by building the sky in the flattened shape, we can have it be
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very foggy at the horizon and clear blue overhead.
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The other important feature of this model is the colours. We
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colour each vertex of the dish individually to allow for cute
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sunsets, a darker blue overhead than at the horizon in daylight, a
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gradual darkening of the sky as a function of altitude for very
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high altitude flight - into space. Also we tint the horizon more
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in the direction of the sun so that sunset starts where the sun
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goes down - and the sky remains blue on the opposite side of the
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sky - then as the sun gets lower, the colour spreads outwards all
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around the sky and the black of night creeps in slowly from the
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opposite side of the sky from the sunset.
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We also like to tint the bottom edge of the sky with white - even
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in broad daylight - so it looks fuzzy - even when there is very
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little fog to achieve that effect.
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We use a text file that contains a lookup table relating the sun
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angle relative to the horizon to:
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* The colour at the top of the sky dome,
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* The colour of the horizon nearest to the sun
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* The colour of the horizon farthest from the sun
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* The colour of the texture environment blend for the clouds.
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* The fog colour.
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We can then tweak that file to set up all the conditions. The
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realtime system interpolates the horizon colours all around the edge
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of the sky.
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12/29/97 - Ground collision detection
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12/29/97 - glut windows or something for panel area - consider 3d
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panels, careful of texture memory problems.
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1/5/98 - bzflag sound code might be able to work for us.
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56
configure
vendored
56
configure
vendored
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PACKAGE=FlightGear
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VERSION=0.40
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VERSION=0.41
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if test "`cd $srcdir && pwd`" != "`pwd`" && test -f $srcdir/config.status; then
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{ echo "configure: error: source directory already configured; run "make distclean" there first" 1>&2; exit 1; }
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@ -1316,7 +1316,7 @@ echo "configure:1316: checking for ld used by GCC" >&5
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ac_prog=`($CC -print-prog-name=ld) 2>&5`
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case "$ac_prog" in
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# Accept absolute paths.
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/* | A-Za-z:\\*)
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/* | [A-Za-z]:\\*)
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test -z "$LD" && LD="$ac_prog"
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;;
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"")
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@ -3219,19 +3219,19 @@ EOF
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exit 1
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fi
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if [ -f `pwd`/Win32/glu.dll ]; then
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echo " found glu.dll, adding -lglu"
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echo " found glu.dll"
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else
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echo " Can't find glu.dll, assuming it's someplace"
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fi
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echo " adding -lglu"
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LIBS="$LIBS -lglu"
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else
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echo " Cannot find glu.dll"
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exit 1
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fi
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if [ -f `pwd`/Win32/opengl.dll ]; then
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echo " found opengl.dll, adding -lopengl"
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LIBS="$LIBS -lopengl"
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echo " found opengl.dll"
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else
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echo " Cannot find opengl.dll"
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exit 1
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echo " Can't find opengl.dll, assuming it's somplace"
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fi
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echo " adding -lopengl"
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LIBS="$LIBS -lopengl"
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echo " adding -luser32 -lgdi32"
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LIBS="$LIBS -luser32 -lgdi32"
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ac_cv_lib_glut_glutGetModifiers="yes"
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trap 'rm -fr `echo "\
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Makefile \
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Simulator/Makefile \
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Simulator/Aircraft/Makefile \
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Simulator/Astro/Makefile \
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Simulator/Cockpit/Makefile \
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Simulator/Controls/Makefile \
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Simulator/Flight/LaRCsim/Makefile \
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Simulator/Flight/Makefile \
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Simulator/Flight/Slew/Makefile \
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Simulator/Flight/Makefile \
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Simulator/Include/Makefile \
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Simulator/Joystick/Makefile \
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Simulator/Linux/Makefile \
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Simulator/Main/Makefile \
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Simulator/Main/runfg \
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Simulator/Main/runfg.bat \
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Simulator/Makefile \
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Simulator/Math/Makefile \
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Simulator/Scenery/Bucket/Makefile \
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Simulator/Scenery/Makefile \
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Simulator/Time/Makefile \
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Simulator/Weather/Makefile \
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Simulator/XGL/Makefile \
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Tools/Makefile \
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Tools/AssemTris/Makefile \
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Tools/DEM/Makefile \
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Tools/Dem2node/Makefile \
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Tools/FixNode/Makefile \
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Tools/FixObj/Makefile \
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Tools/SplitTris/Makefile \
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Tools/Stripe_u/Makefile \
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Tools/Tri2obj/Makefile \
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Tools/Triangle/Makefile \
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Simulator/Include/config.h" | sed "s/:[^ ]*//g"` conftest*; exit 1' 1 2 15
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EOF
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cat >> $CONFIG_STATUS <<EOF
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CONFIG_FILES=\${CONFIG_FILES-"\
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Makefile \
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Simulator/Makefile \
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Simulator/Aircraft/Makefile \
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Simulator/Astro/Makefile \
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Simulator/Cockpit/Makefile \
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Simulator/Controls/Makefile \
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Simulator/Flight/LaRCsim/Makefile \
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Simulator/Flight/Makefile \
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Simulator/Flight/Slew/Makefile \
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Simulator/Flight/Makefile \
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Simulator/Include/Makefile \
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Simulator/Joystick/Makefile \
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Simulator/Linux/Makefile \
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Simulator/Main/Makefile \
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Simulator/Main/runfg \
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Simulator/Main/runfg.bat \
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Simulator/Makefile \
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Simulator/Math/Makefile \
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Simulator/Scenery/Bucket/Makefile \
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Simulator/Scenery/Makefile \
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Simulator/Time/Makefile \
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Simulator/Weather/Makefile \
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Simulator/XGL/Makefile \
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Tools/Makefile \
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Tools/AssemTris/Makefile \
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Tools/DEM/Makefile \
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Tools/Dem2node/Makefile \
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Tools/FixNode/Makefile \
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Tools/FixObj/Makefile \
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Tools/SplitTris/Makefile \
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Tools/Stripe_u/Makefile \
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Tools/Tri2obj/Makefile \
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Tools/Triangle/Makefile \
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"}
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EOF
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cat >> $CONFIG_STATUS <<\EOF
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37
configure.in
37
configure.in
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AC_INIT(Simulator/Aircraft/aircraft.c)
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dnl Initialize the automake stuff
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AM_INIT_AUTOMAKE(FlightGear, 0.40)
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AM_INIT_AUTOMAKE(FlightGear, 0.41)
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dnl Checks for programs.
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exit 1
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fi
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if [[ -f `pwd`/Win32/glu.dll ]]; then
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echo " found glu.dll, adding -lglu"
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echo " found glu.dll"
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else
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echo " Can't find glu.dll, assuming it's someplace"
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fi
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echo " adding -lglu"
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LIBS="$LIBS -lglu"
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else
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echo " Cannot find glu.dll"
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exit 1
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fi
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if [[ -f `pwd`/Win32/opengl.dll ]]; then
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echo " found opengl.dll, adding -lopengl"
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LIBS="$LIBS -lopengl"
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echo " found opengl.dll"
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else
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echo " Cannot find opengl.dll"
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exit 1
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echo " Can't find opengl.dll, assuming it's somplace"
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fi
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echo " adding -lopengl"
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LIBS="$LIBS -lopengl"
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echo " adding -luser32 -lgdi32"
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LIBS="$LIBS -luser32 -lgdi32"
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ac_cv_lib_glut_glutGetModifiers="yes"
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AC_OUTPUT( \
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Makefile \
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Simulator/Makefile \
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Simulator/Aircraft/Makefile \
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Simulator/Astro/Makefile \
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Simulator/Cockpit/Makefile \
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Simulator/Controls/Makefile \
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Simulator/Flight/LaRCsim/Makefile \
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Simulator/Flight/Makefile \
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Simulator/Flight/Slew/Makefile \
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Simulator/Flight/Makefile \
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Simulator/Include/Makefile \
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Simulator/Joystick/Makefile \
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Simulator/Linux/Makefile \
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Simulator/Main/Makefile \
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Simulator/Main/runfg \
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Simulator/Main/runfg.bat \
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Simulator/Makefile \
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Simulator/Math/Makefile \
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Simulator/Scenery/Bucket/Makefile \
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Simulator/Scenery/Makefile \
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Simulator/Time/Makefile \
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Simulator/Weather/Makefile \
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Simulator/XGL/Makefile \
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Tools/Makefile \
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Tools/AssemTris/Makefile \
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Tools/DEM/Makefile \
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Tools/Dem2node/Makefile \
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Tools/FixNode/Makefile \
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Tools/FixObj/Makefile \
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Tools/SplitTris/Makefile \
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Tools/Stripe_u/Makefile \
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Tools/Tri2obj/Makefile \
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Tools/Triangle/Makefile \
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)
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Reference in a new issue