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Add the "null" flight model which is a better name for what the "external"

flightmodel used to be called.
Fixed wind (it was 180 degrees off).
This commit is contained in:
curt 2001-11-12 04:49:06 +00:00
parent fee8c33799
commit daabe407aa
6 changed files with 106 additions and 4 deletions

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@ -11,7 +11,8 @@ libFlight_a_SOURCES = \
JSBSim.cxx JSBSim.hxx \
LaRCsim.cxx LaRCsim.hxx \
LaRCsimIC.cxx LaRCsimIC.hxx \
MagicCarpet.cxx MagicCarpet.hxx
MagicCarpet.cxx MagicCarpet.hxx \
NullFDM.cxx NullFDM.hxx
bin_PROGRAMS = pstest

50
src/FDM/NullFDM.cxx Normal file
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@ -0,0 +1,50 @@
// NullFDM.hxx -- a do-nothing flight model, used as a placeholder if the
// action is externally driven.
// Written by Curtis Olson, started November 1999.
//
// Copyright (C) 1999 - 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include "NullFDM.hxx"
FGNullFDM::FGNullFDM( double dt ) {
set_delta_t( dt );
}
FGNullFDM::~FGNullFDM() {
}
// Initialize the NullFDM flight model, dt is the time increment
// for each subsequent iteration through the EOM
void FGNullFDM::init() {
// cout << "FGNullFDM::init()" << endl;
}
// Run an iteration of the EOM. This is a NOP here because the flight
// model values are getting filled in elsewhere (most likely from some
// external source.)
bool FGNullFDM::update( int multiloop ) {
// cout << "FGNullFDM::update()" << endl;
return true;
}

46
src/FDM/NullFDM.hxx Normal file
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@ -0,0 +1,46 @@
// NullFDM.hxx -- a do-nothing flight model, used as a placeholder if the
// action is externally driven.
//
// Written by Curtis Olson, started November 1999.
//
// Copyright (C) 1999 - 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _NULLFDM_HXX
#define _NULLFDM_HXX
#include "flight.hxx"
class FGNullFDM: public FGInterface {
public:
FGNullFDM::FGNullFDM( double dt );
FGNullFDM::~FGNullFDM();
// reset flight params to a specific position
void init();
// update position based on inputs, positions, velocities, etc.
bool update( int multiloop );
};
#endif // _NULLFDM_HXX

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@ -1,4 +1,4 @@
/* src/Include/config.h.in. Generated automatically from configure.in by autoheader. */
/* src/Include/config.h.in. Generated automatically from configure.in by autoheader 2.13. */
/* Define to empty if the keyword does not work. */
#undef const

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@ -81,6 +81,7 @@
#include <FDM/JSBSim.hxx>
#include <FDM/LaRCsim.hxx>
#include <FDM/MagicCarpet.hxx>
#include <FDM/NullFDM.hxx>
#include <Include/general.hxx>
#include <Input/input.hxx>
// #include <Joystick/joystick.hxx>
@ -557,6 +558,8 @@ bool fgInitSubsystems( void ) {
cur_fdm_state = new FGMagicCarpet( dt );
} else if (model == "external") {
cur_fdm_state = new FGExternal( dt );
} else if (model == "null") {
cur_fdm_state = new FGNullFDM( dt );
} else {
SG_LOG(SG_GENERAL, SG_ALERT,
"Unrecognized flight model '" << model
@ -929,6 +932,8 @@ void fgReInitSubsystems( void )
cur_fdm_state = new FGMagicCarpet( dt );
} else if (model == "external") {
cur_fdm_state = new FGExternal( dt );
} else if (model == "null") {
cur_fdm_state = new FGNullFDM( dt );
} else {
SG_LOG(SG_GENERAL, SG_ALERT,
"Unrecognized flight model '" << model

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@ -876,7 +876,7 @@ parse_option (const string& arg)
// convert to fps
speed *= SG_NM_TO_METER * SG_METER_TO_FEET * (1.0/3600);
dir += 180;
// dir += 180;
if (dir >= 360)
dir -= 360;
dir *= SGD_DEGREES_TO_RADIANS;
@ -1086,7 +1086,7 @@ fgUsage ()
cout << "Flight Model:" << endl;
cout << "\t--fdm=abcd: selects the core flight model code." << endl;
cout << "\t\tcan be one of jsb, larcsim, magic, external, balloon, or ada"
cout << "\t\tcan be one of jsb, larcsim, magic, null, external, balloon, or ada"
<< endl;
cout << "\t--aircraft=abcd: aircraft model to load" << endl;
cout << "\t--model-hz=n: run the FDM this rate (iterations per second)"