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Allow Canvas placed on 3D objects receiving mouse events.

- Add option 'capture-events' to canvas aircraft and scenery
   placements to allow events being forwarded to the respective
   canvas.
 - Clean up and restructure parts of the mouse event/picking
   handling to support forwarding events to canvasses.
This commit is contained in:
Thomas Geymayer 2013-05-09 21:34:58 +02:00
parent 98bfbb9560
commit d9881aecf8
6 changed files with 187 additions and 132 deletions

View file

@ -50,7 +50,8 @@ static sc::Placements addSceneObjectPlacement( SGPropertyNode* placement,
model_data->getNode(),
placement,
canvas->getTexture(),
canvas->getCullCallback()
canvas->getCullCallback(),
canvas
);
}
@ -76,7 +77,8 @@ CanvasMgr::CanvasMgr():
&FGODGauge::set_aircraft_texture,
_1,
boost::bind(&sc::Canvas::getTexture, _2),
boost::bind(&sc::Canvas::getCullCallback, _2)
boost::bind(&sc::Canvas::getCullCallback, _2),
_2
)
);

View file

@ -294,8 +294,7 @@ bool GUIMgr::handleMouse(const osgGA::GUIEventAdapter& ea)
return false;
namespace sc = simgear::canvas;
sc::MouseEventPtr event(new sc::MouseEvent);
event->time = ea.getTime();
sc::MouseEventPtr event(new sc::MouseEvent(ea));
event->screen_pos.x() = 0.5 * (ea.getXnormalized() + 1) * _width + 0.5;
event->screen_pos.y() = 0.5 * (ea.getYnormalized() + 1) * _height + 0.5;
@ -310,9 +309,6 @@ bool GUIMgr::handleMouse(const osgGA::GUIEventAdapter& ea)
_last_y = event->getScreenY();
event->client_pos = event->screen_pos;
event->button = ea.getButton();
event->state = ea.getButtonMask();
event->mod = ea.getModKeyMask();
if( !_resize_window.expired() )
{

View file

@ -36,7 +36,6 @@
#include <osg/Camera>
#include <osg/Geode>
#include <osg/NodeVisitor>
#include <osg/Material>
#include <osg/Matrix>
#include <osg/PolygonMode>
#include <osg/ShadeModel>
@ -45,6 +44,7 @@
#include <osgDB/FileNameUtils>
#include <simgear/canvas/CanvasObjectPlacement.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
@ -86,12 +86,15 @@ class ReplaceStaticTextureVisitor:
osg::Texture2D* new_texture ):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_tex_name( osgDB::getSimpleFileName(name) ),
_new_texture(new_texture)
_new_texture(new_texture),
_cull_callback(0)
{}
ReplaceStaticTextureVisitor( SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback = 0 ):
osg::NodeCallback* cull_callback = 0,
const simgear::canvas::CanvasWeakPtr& canvas =
simgear::canvas::CanvasWeakPtr() ):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_tex_name( osgDB::getSimpleFileName(
placement->getStringValue("texture"))
@ -100,7 +103,8 @@ class ReplaceStaticTextureVisitor:
_parent_name( placement->getStringValue("parent") ),
_node(placement),
_new_texture(new_texture),
_cull_callback(cull_callback)
_cull_callback(cull_callback),
_canvas(canvas)
{
if( _tex_name.empty()
&& _node_name.empty()
@ -200,7 +204,7 @@ class ReplaceStaticTextureVisitor:
osg::StateAttribute::ON );
_placements.push_back( simgear::canvas::PlacementPtr(
new ObjectPlacement(_node, group)
new simgear::canvas::ObjectPlacement(_node, group, _canvas)
));
SG_LOG
@ -218,77 +222,6 @@ class ReplaceStaticTextureVisitor:
protected:
class ObjectPlacement:
public simgear::canvas::Placement
{
public:
ObjectPlacement( SGPropertyNode* node,
GroupPtr group ):
Placement(node),
_group(group)
{
// TODO make more generic and extendable for more properties
if( node->hasValue("emission") )
setEmission( node->getFloatValue("emission") );
}
virtual bool childChanged(SGPropertyNode* node)
{
if( node->getParent() != _node )
return false;
if( node->getNameString() == "emission" )
setEmission( node->getFloatValue() );
else
return false;
return true;
}
void setEmission(float emit)
{
emit = SGMiscf::clip(emit, 0, 1);
if( !_material )
{
_material = new osg::Material;
_material->setColorMode(osg::Material::OFF);
_material->setDataVariance(osg::Object::DYNAMIC);
_group->getOrCreateStateSet()
->setAttribute(_material, ( osg::StateAttribute::ON
| osg::StateAttribute::OVERRIDE ) );
}
_material->setEmission(
osg::Material::FRONT_AND_BACK,
osg::Vec4(emit, emit, emit, emit)
);
}
/**
* Remove placement from the scene
*/
virtual ~ObjectPlacement()
{
assert( _group->getNumChildren() == 1 );
osg::Node *child = _group->getChild(0);
if( _group->getNumParents() )
{
osg::Group *parent = _group->getParent(0);
parent->addChild(child);
parent->removeChild(_group);
}
_group->removeChild(child);
}
private:
GroupPtr _group;
MaterialPtr _material;
};
std::string _tex_name, ///<! Name of texture to be replaced
_node_name, ///<! Only replace if node name matches
_parent_name; ///<! Only replace if any parent node matches
@ -298,7 +231,8 @@ class ReplaceStaticTextureVisitor:
osg::Texture2D *_new_texture;
osg::NodeCallback *_cull_callback;
simgear::canvas::Placements _placements;
simgear::canvas::CanvasWeakPtr _canvas;
simgear::canvas::Placements _placements;
};
//------------------------------------------------------------------------------
@ -330,9 +264,13 @@ simgear::canvas::Placements
FGODGauge::set_texture( osg::Node* branch,
SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback )
osg::NodeCallback* cull_callback,
const simgear::canvas::CanvasWeakPtr& canvas )
{
ReplaceStaticTextureVisitor visitor(placement, new_texture, cull_callback);
ReplaceStaticTextureVisitor visitor( placement,
new_texture,
cull_callback,
canvas );
branch->accept(visitor);
return visitor.getPlacements();
}
@ -341,13 +279,15 @@ FGODGauge::set_texture( osg::Node* branch,
simgear::canvas::Placements
FGODGauge::set_aircraft_texture( SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback )
osg::NodeCallback* cull_callback,
const simgear::canvas::CanvasWeakPtr& canvas )
{
return set_texture
(
globals->get_scenery()->get_aircraft_branch(),
placement,
new_texture,
cull_callback
cull_callback,
canvas
);
}

View file

@ -86,7 +86,9 @@ class FGODGauge:
set_texture( osg::Node* branch,
SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback = 0 );
osg::NodeCallback* cull_callback = 0,
const simgear::canvas::CanvasWeakPtr& canvas =
simgear::canvas::CanvasWeakPtr() );
/**
* Replace an opengl texture name inside the aircraft scene graph.
@ -101,7 +103,9 @@ class FGODGauge:
simgear::canvas::Placements
set_aircraft_texture( SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback = 0 );
osg::NodeCallback* cull_callback = 0,
const simgear::canvas::CanvasWeakPtr& canvas =
simgear::canvas::CanvasWeakPtr() );
};

View file

@ -49,13 +49,19 @@ using std::ios_base;
const int MAX_MICE = 1;
const int MAX_MOUSE_BUTTONS = 8;
typedef std::vector<SGSceneryPick> SGSceneryPicks;
typedef SGSharedPtr<SGPickCallback> SGPickCallbackPtr;
typedef std::list<SGPickCallbackPtr> SGPickCallbackList;
////////////////////////////////////////////////////////////////////////
/**
* List of currently pressed mouse button events
*/
class ActivePickCallbacks : public std::map<int, std::list<SGSharedPtr<SGPickCallback> > > {
public:
class ActivePickCallbacks:
public std::map<int, SGPickCallbackList>
{
public:
void update( double dt, unsigned int keyModState );
void init( int button, const osgGA::GUIEventAdapter* ea );
};
@ -71,14 +77,14 @@ void ActivePickCallbacks::init( int button, const osgGA::GUIEventAdapter* ea )
// That is they get sorted by distance and by scenegraph depth.
// The nearest one is the first one and the deepest
// (the most specialized one in the scenegraph) is the first.
std::vector<SGSceneryPick> pickList;
SGSceneryPicks pickList;
if (!globals->get_renderer()->pick(pickList, windowPos)) {
return;
}
std::vector<SGSceneryPick>::const_iterator i;
SGSceneryPicks::const_iterator i;
for (i = pickList.begin(); i != pickList.end(); ++i) {
if (i->callback->buttonPressed(button, ea, i->info)) {
if (i->callback->buttonPressed(button, *ea, i->info)) {
(*this)[button].push_back(i->callback);
return;
}
@ -89,7 +95,7 @@ void ActivePickCallbacks::update( double dt, unsigned int keyModState )
{
// handle repeatable mouse press events
for( iterator mi = begin(); mi != end(); ++mi ) {
std::list<SGSharedPtr<SGPickCallback> >::iterator li;
SGPickCallbackList::iterator li;
for (li = mi->second.begin(); li != mi->second.end(); ++li) {
(*li)->update(dt, keyModState);
}
@ -130,6 +136,18 @@ struct mouse {
mouse_mode * modes;
};
static
const SGSceneryPick*
getPick( const SGSceneryPicks& pick_list,
const SGPickCallback* cb )
{
for(size_t i = 0; i < pick_list.size(); ++i)
if( pick_list[i].callback == cb )
return &pick_list[i];
return 0;
}
////////////////////////////////////////////////////////////////////////
class FGMouseInput::FGMouseInputPrivate : public SGPropertyChangeListener
@ -197,37 +215,44 @@ public:
void doHoverPick(const osg::Vec2d& windowPos)
{
std::vector<SGSceneryPick> pickList;
SGPickCallback::Priority priority = SGPickCallback::PriorityScenery;
FGMouseCursor::Cursor cur = FGMouseCursor::CURSOR_ARROW;
bool explicitCursor = false;
bool didPick = false;
if (globals->get_renderer()->pick(pickList, windowPos)) {
SGPickCallback::Priority priority = SGPickCallback::PriorityScenery;
SGSceneryPicks pickList;
globals->get_renderer()->pick(pickList, windowPos);
std::vector<SGSceneryPick>::const_iterator i;
for (i = pickList.begin(); i != pickList.end(); ++i) {
bool done = i->callback->hover(windowPos, i->info);
std::string curName(i->callback->getCursor());
if (!curName.empty()) {
explicitCursor = true;
cur = FGMouseCursor::cursorFromString(curName.c_str());
}
SGSceneryPicks::const_iterator i;
for( i = pickList.begin(); i != pickList.end(); ++i )
{
bool done = i->callback->hover(windowPos, i->info);
std::string curName(i->callback->getCursor());
if (!curName.empty()) {
explicitCursor = true;
cur = FGMouseCursor::cursorFromString(curName.c_str());
}
// if the callback is of higher prioirty (lower enum index),
// record that.
if (i->callback->getPriority() < priority) {
priority = i->callback->getPriority();
}
if (i->callback->getPriority() < priority) {
priority = i->callback->getPriority();
}
if (done) {
didPick = true;
break;
}
} // of picks iteration
} else { // of have valid pick
if (done) {
didPick = true;
break;
}
} // of picks iteration
// Check if any pick from the previous iteration has disappeared. If so
// notify the callback that the mouse has left its element.
for( i = _previous_picks.begin(); i != _previous_picks.end(); ++i )
{
if( !getPick(pickList, i->callback) )
i->callback->mouseLeave(windowPos);
}
_previous_picks = pickList;
if (!explicitCursor && (priority == SGPickCallback::PriorityPanel)) {
cur = FGMouseCursor::CURSOR_HAND;
@ -245,12 +270,27 @@ public:
{
FGMouseCursor::Cursor cur = FGMouseCursor::CURSOR_CLOSED_HAND;
BOOST_FOREACH(SGPickCallback* cb, activePickCallbacks[0]) {
cb->mouseMoved(ea);
std::string curName(cb->getCursor());
if (!curName.empty()) {
cur = FGMouseCursor::cursorFromString(curName.c_str());
}
osg::Vec2d windowPos;
flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
SGSceneryPicks pickList;
if( !globals->get_renderer()->pick(pickList, windowPos) )
return;
for( ActivePickCallbacks::iterator mi = activePickCallbacks.begin();
mi != activePickCallbacks.end();
++mi )
{
SGPickCallbackList::iterator li;
for( li = mi->second.begin(); li != mi->second.end(); ++li )
{
const SGSceneryPick* pick = getPick(pickList, *li);
(*li)->mouseMoved(*ea, pick ? &pick->info : 0);
std::string curName((*li)->getCursor());
if( !curName.empty() )
cur = FGMouseCursor::cursorFromString(curName.c_str());
}
}
FGMouseCursor::instance()->setCursor(cur);
@ -278,6 +318,7 @@ public:
}
ActivePickCallbacks activePickCallbacks;
SGSceneryPicks _previous_picks;
mouse mice[MAX_MICE];
@ -513,12 +554,26 @@ void FGMouseInput::doMouseClick (int b, int updown, int x, int y, bool mainWindo
// requested, and return if one of
// them consumes the event.
if (updown != MOUSE_BUTTON_DOWN) {
osg::Vec2d windowPos;
flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
SGSceneryPicks pickList;
globals->get_renderer()->pick(pickList, windowPos);
if( updown != MOUSE_BUTTON_DOWN )
{
// Execute the mouse up event in any case, may be we should
// stop processing here?
while (!d->activePickCallbacks[b].empty()) {
d->activePickCallbacks[b].front()->buttonReleased(ea->getModKeyMask());
d->activePickCallbacks[b].pop_front();
SGPickCallbackList& callbacks = d->activePickCallbacks[b];
while( !callbacks.empty() )
{
SGPickCallbackPtr& cb = callbacks.front();
const SGSceneryPick* pick = getPick(pickList, cb);
cb->buttonReleased(ea->getModKeyMask(), *ea, pick ? &pick->info : 0);
callbacks.pop_front();
}
}
@ -540,8 +595,6 @@ void FGMouseInput::doMouseClick (int b, int updown, int x, int y, bool mainWindo
}
} else {
// do a hover pick now, to fix up cursor
osg::Vec2d windowPos;
flightgear::eventToWindowCoords(ea, windowPos.x(), windowPos.y());
d->doHoverPick(windowPos);
} // mouse button was released
} // of pass-through mode

View file

@ -1723,6 +1723,62 @@ FGRenderer::resize( int width, int height )
}
}
typedef osgUtil::LineSegmentIntersector::Intersection Intersection;
SGVec2d uvFromIntersection(const Intersection& hit)
{
// Taken from http://trac.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgmovie/osgmovie.cpp
osg::Drawable* drawable = hit.drawable.get();
osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0;
osg::Vec3Array* vertices =
geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
if( !vertices )
{
SG_LOG(SG_INPUT, SG_WARN, "Unable to get vertices for intersection.");
return SGVec2d(-9999,-9999);
}
// get the vertex indices.
const Intersection::IndexList& indices = hit.indexList;
const Intersection::RatioList& ratios = hit.ratioList;
if( indices.size() != 3 || ratios.size() != 3 )
{
SG_LOG( SG_INPUT,
SG_WARN,
"Intersection has insufficient indices to work with." );
return SGVec2d(-9999,-9999);
}
unsigned int i1 = indices[0];
unsigned int i2 = indices[1];
unsigned int i3 = indices[2];
float r1 = ratios[0];
float r2 = ratios[1];
float r3 = ratios[2];
osg::Array* texcoords =
(geometry->getNumTexCoordArrays() > 0) ? geometry->getTexCoordArray(0) : 0;
osg::Vec2Array* texcoords_Vec2Array =
dynamic_cast<osg::Vec2Array*>(texcoords);
if( !texcoords_Vec2Array )
{
SG_LOG(SG_INPUT, SG_WARN, "Unable to get texcoords for intersection.");
return SGVec2d(-9999,-9999);
}
// we have tex coord array so now we can compute the final tex coord at the
// point of intersection.
osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1];
osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2];
osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3];
return toSG( osg::Vec2d(tc1 * r1 + tc2 * r2 + tc3 * r3) );
}
bool
FGRenderer::pick(std::vector<SGSceneryPick>& pickList, const osg::Vec2& windowPos)
{
@ -1750,6 +1806,10 @@ FGRenderer::pick(std::vector<SGSceneryPick>& pickList, const osg::Vec2& windowPo
SGSceneryPick sceneryPick;
sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
if( pickCallback->needsUV() )
sceneryPick.info.uv = uvFromIntersection(*hit);
sceneryPick.callback = pickCallback;
pickList.push_back(sceneryPick);
}