Minor changes to the comments
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@ -91,6 +91,7 @@ Point3D FGATCAlignedProjection::ConvertToLocal(Point3D pt) {
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return(Point3D(x,y,0.0));
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return(Point3D(x,y,0.0));
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}
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}
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// TODO - IMPLEMENT ME!!!
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Point3D FGATCAlignedProjection::ConvertFromLocal(Point3D pt) {
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Point3D FGATCAlignedProjection::ConvertFromLocal(Point3D pt) {
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return(Point3D(0,0,0));
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return(Point3D(0,0,0));
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}
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}
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@ -457,6 +457,7 @@ Gate* FGGround::GetGateNode() {
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// WARNING - This is hardwired to my prototype logical network format
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// WARNING - This is hardwired to my prototype logical network format
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// and will almost certainly change when Bernie's stuff comes on-line.
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// and will almost certainly change when Bernie's stuff comes on-line.
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// Returns NULL if it can't find a valid node.
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node* FGGround::GetThresholdNode(string rwyID) {
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node* FGGround::GetThresholdNode(string rwyID) {
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// For now go through all the nodes and parse their names
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// For now go through all the nodes and parse their names
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// Maybe in the future we'll map threshold nodes by ID
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// Maybe in the future we'll map threshold nodes by ID
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