Move three more subsystems into the init + update scheme - fixes some crashes found by papillion.
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f5c2c630eb
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d573cb43a0
8 changed files with 63 additions and 94 deletions
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@ -237,7 +237,7 @@ void FGRouteMgr::postinit()
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SG_LOG(SG_AUTOPILOT, SG_INFO, "loaded initial waypoints:" << _route.size());
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}
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weightOnWheels = fgGetNode("/gear/gear[0]/wow", false);
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weightOnWheels = fgGetNode("/gear/gear[0]/wow", true);
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// check airbone flag agrees with presets
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}
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@ -97,11 +97,6 @@ void runway_instr::draw()
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double sPitch = sin(pitch), cPitch = cos(pitch),
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sYaw = sin(yaw), cYaw = cos(yaw);
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//Assuming that the "Cockpit View" is always at position zero!!!
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if (curr_view_id != 0) {
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globals->get_viewmgr()->set_view(0);
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globals->get_viewmgr()->copyToCurrent();
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}
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//Set the camera to the cockpit view to get the view of the runway from the cockpit
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// OSGFIXME
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// ssgSetCamera((sgVec4 *)cockpit_view->get_VIEW());
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@ -156,15 +151,6 @@ void runway_instr::draw()
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drawArrow(); //draw indication arrow
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}
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//Restore the current view and any offsets
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if (curr_view_id != 0) {
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globals->get_viewmgr()->set_view(curr_view_id);
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globals->get_viewmgr()->copyToCurrent();
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curr_view->setHeadingOffset_deg(ho);
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curr_view->setPitchOffset_deg(po);
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curr_view->setGoalHeadingOffset_deg(gho);
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curr_view->setGoalPitchOffset_deg(gpo);
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}
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//Set the camera back to the current view
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// OSGFIXME
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// ssgSetCamera((sgVec4 *)curr_view);
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@ -93,11 +93,6 @@ void HUD::Runway::draw()
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double sPitch = sin(pitch), cPitch = cos(pitch),
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sYaw = sin(yaw), cYaw = cos(yaw);
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//Assuming that the "Cockpit View" is always at position zero!!!
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if (curr_view_id != 0) {
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globals->get_viewmgr()->set_view(0);
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globals->get_viewmgr()->copyToCurrent();
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}
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//Set the camera to the cockpit view to get the view of the runway from the cockpit
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// OSGFIXME
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// ssgSetCamera((sgVec4 *)_cockpit_view->get_VIEW());
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@ -152,15 +147,6 @@ void HUD::Runway::draw()
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drawArrow(); //draw indication arrow
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}
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//Restore the current view and any offsets
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if (curr_view_id != 0) {
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globals->get_viewmgr()->set_view(curr_view_id);
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globals->get_viewmgr()->copyToCurrent();
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curr_view->setHeadingOffset_deg(ho);
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curr_view->setPitchOffset_deg(po);
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curr_view->setGoalHeadingOffset_deg(gho);
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curr_view->setGoalPitchOffset_deg(gpo);
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}
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//Set the camera back to the current view
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// OSGFIXME
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// ssgSetCamera((sgVec4 *)curr_view);
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@ -93,6 +93,7 @@
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#include <Input/input.hxx>
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#include <Instrumentation/instrument_mgr.hxx>
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#include <Model/acmodel.hxx>
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#include <Model/modelmgr.hxx>
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#include <AIModel/submodel.hxx>
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#include <AIModel/AIManager.hxx>
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#include <Navaids/navdb.hxx>
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@ -1309,9 +1310,6 @@ bool fgInitSubsystems() {
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// Initialize the scenery management subsystem.
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////////////////////////////////////////////////////////////////////
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globals->add_subsystem("tile-manager", globals->get_tile_mgr(),
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SGSubsystemMgr::DISPLAY);
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globals->get_scenery()->get_scene_graph()
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->addChild(simgear::Particles::getCommonRoot());
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simgear::GlobalParticleCallback::setSwitch(fgGetNode("/sim/rendering/particles", true));
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@ -1361,23 +1359,12 @@ bool fgInitSubsystems() {
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globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
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////////////////////////////////////////////////////////////////////
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// Initialize the lighting subsystem.
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////////////////////////////////////////////////////////////////////
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globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
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//////////////////////////////////////////////////////////////////////
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// Initialize the 2D cloud subsystem.
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////////////////////////////////////////////////////////////////////
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fgGetBool("/sim/rendering/bump-mapping", false);
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#ifdef ENABLE_AUDIO_SUPPORT
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////////////////////////////////////////////////////////////////////
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// Initialize the sound-effects subsystem.
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////////////////////////////////////////////////////////////////////
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globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
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#endif
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////////////////////////////////////////////////////////////////////
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// Initialise the ATC Manager
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@ -1461,6 +1448,36 @@ bool fgInitSubsystems() {
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////////////////////////////////////////////////////////////////////
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globals->add_subsystem("replay", new FGReplay);
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#ifdef ENABLE_AUDIO_SUPPORT
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////////////////////////////////////////////////////////////////////
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// Initialize the sound-effects subsystem.
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////////////////////////////////////////////////////////////////////
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globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
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#endif
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////////////////////////////////////////////////////////////////////
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// Initialize the lighting subsystem.
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////////////////////////////////////////////////////////////////////
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globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
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// ordering here is important : Nasal (via events), then models, then views
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globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
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FGAircraftModel* acm = new FGAircraftModel;
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globals->set_aircraft_model(acm);
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globals->add_subsystem("aircraft-model", acm, SGSubsystemMgr::DISPLAY);
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FGModelMgr* mm = new FGModelMgr;
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globals->set_model_mgr(mm);
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globals->add_subsystem("model-manager", mm, SGSubsystemMgr::DISPLAY);
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FGViewMgr *viewmgr = new FGViewMgr;
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globals->set_viewmgr( viewmgr );
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globals->add_subsystem("view-manager", viewmgr, SGSubsystemMgr::DISPLAY);
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globals->add_subsystem("tile-manager", globals->get_tile_mgr(),
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SGSubsystemMgr::DISPLAY);
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////////////////////////////////////////////////////////////////////
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// Bind and initialize subsystems.
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@ -170,7 +170,6 @@ FGGlobals::~FGGlobals()
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subsystem_mgr->unbind();
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delete subsystem_mgr;
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delete event_mgr;
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delete time_params;
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delete mag;
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@ -180,10 +179,7 @@ FGGlobals::~FGGlobals()
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delete ATC_mgr;
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delete controls;
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delete viewmgr;
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// delete commands;
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delete model_mgr;
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delete channel_options_list;
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delete initial_waypoints;
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delete scenery;
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@ -54,7 +54,6 @@
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#include <Cockpit/cockpit.hxx>
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#include <Cockpit/hud.hxx>
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#include <Model/panelnode.hxx>
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#include <Model/modelmgr.hxx>
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#include <Model/acmodel.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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@ -149,16 +148,6 @@ static void fgMainLoop( void ) {
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globals->get_subsystem_mgr()->update(sim_dt);
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// run Nasal's settimer() loops right before the view manager
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globals->get_event_mgr()->update(sim_dt);
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// pick up model coordidnates that Nasal code may have set relative to the
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// aircraft's
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globals->get_model_mgr()->update(sim_dt);
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// update the view angle as late as possible, but before sound calculations
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globals->get_viewmgr()->update(real_dt);
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// Update the sound manager last so it can use the CPU while the GPU
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// is processing the scenery (doubled the frame-rate for me) -EMH-
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#ifdef ENABLE_AUDIO_SUPPORT
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@ -375,33 +364,12 @@ static void fgIdleFunction ( void ) {
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globals->set_tile_mgr( new FGTileMgr );
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////////////////////////////////////////////////////////////////////
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// Initialize the general model subsystem.
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////////////////////////////////////////////////////////////////////
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globals->set_model_mgr(new FGModelMgr);
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globals->get_model_mgr()->init();
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globals->get_model_mgr()->bind();
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fgSplashProgress("loading aircraft");
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} else if ( idle_state == 5 ) {
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idle_state++;
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////////////////////////////////////////////////////////////////////
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// Initialize the 3D aircraft model subsystem (has a dependency on
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// the scenery subsystem.)
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////////////////////////////////////////////////////////////////////
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FGAircraftModel* acm = new FGAircraftModel;
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globals->set_aircraft_model(acm);
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globals->add_subsystem("aircraft-model", acm, SGSubsystemMgr::DISPLAY);
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////////////////////////////////////////////////////////////////////
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// Initialize the view manager subsystem.
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////////////////////////////////////////////////////////////////////
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FGViewMgr *viewmgr = new FGViewMgr;
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globals->set_viewmgr( viewmgr );
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viewmgr->init();
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viewmgr->bind();
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fgSplashProgress("generating sky elements");
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@ -39,6 +39,7 @@
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FGViewMgr::FGViewMgr( void ) :
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axis_long(0),
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axis_lat(0),
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inited(false),
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view_number(fgGetNode("/sim/current-view/view-number", true)),
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config_list(fgGetNode("/sim", true)->getChildren("view")),
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current(0)
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@ -53,6 +54,13 @@ FGViewMgr::~FGViewMgr( void ) {
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void
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FGViewMgr::init ()
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{
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if (inited) {
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SG_LOG(SG_GENERAL, SG_WARN, "duplicate init of view manager");
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return;
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}
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inited = true;
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double aspect_ratio_multiplier
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= fgGetDouble("/sim/current-view/aspect-ratio-multiplier");
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@ -118,6 +126,7 @@ FGViewMgr::init ()
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}
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copyToCurrent();
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do_bind();
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}
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void
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@ -160,7 +169,14 @@ FGViewMgr::reinit ()
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typedef double (FGViewMgr::*double_getter)() const;
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void
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FGViewMgr::bind ()
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FGViewMgr::bind()
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{
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// view-manager code was designed to init before bind, so
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// this is a no-op; init() calls the real bind() impl below
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}
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void
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FGViewMgr::do_bind()
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{
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// these are bound to the current view properties
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fgTie("/sim/current-view/heading-offset-deg", this,
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@ -352,6 +368,10 @@ FGViewMgr::update (double dt)
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void
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FGViewMgr::copyToCurrent()
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{
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if (!inited) {
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return;
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}
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SGPropertyNode *n = config_list[current];
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fgSetString("/sim/current-view/name", n->getStringValue("name"));
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fgSetString("/sim/current-view/type", n->getStringValue("type"));
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@ -719,15 +739,9 @@ FGViewMgr::setView (int newview)
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newview = 0;
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// set new view
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set_view(newview);
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current = newview;
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// copy in view data
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copyToCurrent();
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// Copy the fdm's position into the SGLocation which is shared with
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// some views ...
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globals->get_aircraft_model()->update(0);
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// Do the update ...
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update(0);
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}
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@ -69,13 +69,11 @@ public:
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// setters
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void clear();
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inline void set_view( const int v ) { current = v; }
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void add_view( FGViewer * v );
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// copies current offset settings to current-view path...
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void copyToCurrent ();
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private:
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void do_bind();
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list<const char*> tied_props;
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@ -136,6 +134,10 @@ private:
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bool stationary () const;
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// copies current offset settings to current-view path...
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void copyToCurrent ();
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bool inited;
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SGPropertyNode_ptr view_number;
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vector<SGPropertyNode_ptr> config_list;
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typedef std::vector<FGViewerPtr> viewer_list;
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